//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:2.0.50727.4927
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace HaloPlugins.Properties {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HaloPlugins.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to 
        ///default
        ///reload_1
        ///reload_2
        ///chamber_1
        ///chamber_2
        ///fire_1
        ///fire_2
        ///charged_1
        ///charged_2
        ///melee
        ///overheat
        ///idle
        ///gesture
        ///turn_left
        ///turn_right
        ///dive_front
        ///dive_back
        ///dive_left
        ///dive_right
        ///move_front
        ///move_back
        ///move_left
        ///move_right
        ///slide_front
        ///slide_back
        ///slide_left
        ///slide_right
        ///climb_up
        ///climb_down
        ///airborne
        ///land_soft
        ///land_hard
        ///throw_grenade
        ///disarm
        ///drop
        ///ready
        ///put_away
        ///aim_still_up
        ///aim_move_up
        ///aim_still_down
        ///aim_move_down
        ///surprise_front
        ///surprise_back
        ///berserk
        ///evade_left
        ///evade_right
        ///s [rest of string was truncated]&quot;;.
        /// </summary>
        internal static string h2x_stringids {
            get {
                return ResourceManager.GetString("h2x_stringids", resourceCulture);
            }
        }
    }
}
