<plugin>
<tag>bipd</tag>
<struct>
<name>Main</name>
<size>0</size>


<value>
<type>bitmask32</type>
<offset>0x17C</offset>
<name>Flags</name>
<bitmask>
<bit> 32 </bit>
<name>Circular Aiming</name>
</bitmask>
<bitmask>
<bit> 31 </bit>
<name>Destroyed After Dying</name>
</bitmask>
<bitmask>
<bit> 30 </bit>
<name>Half-Speed Interpolation</name>
</bitmask>
<bitmask>
<bit> 29 </bit>
<name>Fires From Camera</name>
</bitmask>
<bitmask>
<bit> 28 </bit>
<name>Entrance Inside Bounding Sphere</name>
</bitmask>
<bitmask>
<bit> 27 </bit>
<name>Unused</name>
</bitmask>
<bitmask>
<bit> 26 </bit>
<name>Causes Passenger Dialogue</name>
</bitmask>
<bitmask>
<bit> 25 </bit>
<name>Resists Pings</name>
</bitmask>
<bitmask>
<bit> 24 </bit>
<name>Melee Attack is Fatal</name>
</bitmask>
<bitmask>
<bit> 23 </bit>
<name>Dont Reface During Pings</name>
</bitmask>
<bitmask>
<bit> 22 </bit>
<name>Has no Aiming</name>
</bitmask>
<bitmask>
<bit> 21 </bit>
<name>Simple Creature</name>
</bitmask>
<bitmask>
<bit> 20 </bit>
<name>Impact Melee Attaches to Unit</name>
</bitmask>
<bitmask>
<bit> 19 </bit>
<name>Impact Melee Dieson Shields</name>
</bitmask>
<bitmask>
<bit> 18 </bit>
<name>Cannot Open Doors Automaticly</name>
</bitmask>
<bitmask>
<bit> 17 </bit>
<name>Melee Attackers Cannot Attach</name>
</bitmask>
<bitmask>
<bit> 16 </bit>
<name>Not Instantly Killed by Melee</name>
</bitmask>
<bitmask>
<bit> 15 </bit>
<name>Shield Sapping</name>
</bitmask>
<bitmask>
<bit> 14 </bit>
<name>Runs Around Flaming</name>
</bitmask>
<bitmask>
<bit> 13 </bit>
<name>Inconsequential</name>
</bitmask>
<bitmask>
<bit> 12 </bit>
<name>Special Cinematic Unit</name>
</bitmask>
<bitmask>
<bit> 11 </bit>
<name>Ignored by Autoaiming</name>
</bitmask>
<bitmask>
<bit> 10 </bit>
<name>Intergrated Light cntrls Weapon</name>
</bitmask>
<bitmask>
<bit> 9 </bit>
<name>Intergrated Light Lasts Forever</name>
</bitmask>
</value>
<value>
<type>id16</type>
<offset>0x180</offset>
<name>Default Team</name>
<option>
<value>00</value>
<name>None</name>
</option>
<option>
<value>01</value>
<name>Player</name>
</option>
<option>
<value>02</value>
<name>Human</name>
</option>
<option>
<value>03</value>
<name>Covenant</name>
</option>
<option>
<value>04</value>
<name>Flood</name>
</option>
<option>
<value>05</value>
<name>Sentinel</name>
</option>
</value>


<value>
<type>float</type>
<offset>0x1A0</offset>
<name>Camera Field of View</name>
</value>

<value>
<type>bitmask32</type>
<offset>0x2F4</offset>
<name>More Flags</name>
<bitmask>
<bit>32</bit>
<name>Turns Without Animating</name>
</bitmask>
<bitmask>
<bit>31</bit>
<name>Uses Player Physics</name>
</bitmask>
<bitmask>
<bit>30</bit>
<name>Flying</name>
</bitmask>
<bitmask>
<bit>29</bit>
<name>Physics Pill Centered at Origin</name>
</bitmask>
<bitmask>
<bit>28</bit>
<name>Spherical</name>
</bitmask>
<bitmask>
<bit>27</bit>
<name>Passes Through Other Bipeds</name>
</bitmask>
<bitmask>
<bit>26</bit>
<name>Can Climb any Surface</name>
</bitmask>
<bitmask>
<bit>25</bit>
<name>Immune to Falling Damage</name>
</bitmask>
<bitmask>
<bit>24</bit>
<name>Rotate While Airborne</name>
</bitmask>
<bitmask>
<bit>23</bit>
<name>Uses Limp Body Physics</name>
</bitmask>
<bitmask>
<bit>22</bit>
<name>Has no Dying Airbourne</name>
</bitmask>
<bitmask>
<bit>21</bit>
<name>Random Speed Increase</name>
</bitmask>
<bitmask>
<bit>20</bit>
<name>Uses NTSC Player Physics</name>
</bitmask>
</value>
<value>
<type>float</type>
<offset>0x328</offset>
<name>Bank Angle</name>
</value>
<value>
<type>float</type>
<offset>0x32C</offset>
<name>Bank Apply Time</name>
</value>
<value>
<type>float</type>
<offset>0x330</offset>
<name>Bank Decay Time</name>
</value>
<value>
<type>float</type>
<offset>0x334</offset>
<name>Pitch Ratio</name>
</value>
<value>
<type>float</type>
<offset>0x338</offset>
<name>Max Velocity</name>
</value>
<value>
<type>float</type>
<offset>0x33C</offset>
<name>Acceleration</name>
</value>
<value>
<type>float</type>
<offset>0x340</offset>
<name>Deceleration</name>
</value>
<value>
<type>float</type>
<offset>0x344</offset>
<name>Angular Velocity Max</name>
</value>
<value>
<type>float</type>
<offset>0x348</offset>
<name>Angular Acceleration Max</name>
</value>
<value>
<type>float</type>
<offset>0x34C</offset>
<name>Crouch Velocity Modifier</name>
</value>

<value>
<type>float</type>
<offset>0x400</offset>
<name>Standing Camera Height</name>
</value>
<value>
<type>float</type>
<offset>0x404</offset>
<name>Crouching Camera Height</name>
</value>
<value>
<type>float</type>
<offset>0x408</offset>
<name>Crouch Transition Time</name>
</value>
<value>
<type>float</type>
<offset>0x424</offset>
<name>Standing Collision Height</name>
</value>
<value>
<type>float</type>
<offset>0x428</offset>
<name>Crouching Collision Height</name>
</value>
<value>
<type>float</type>
<offset>0x42C</offset>
<name>Collision Radius</name>
</value>
<value>
<type>float</type>
<offset>0x458</offset>
<name>Autoaim Width</name>
</value>


<value>
<type>float</type>
<offset>0x3B4</offset>
<name>Jump Velocity</name>
</value>
<value>
<type>float</type>
<offset>0x3D4</offset>
<name>Max Soft Landing Time</name>
</value>
<value>
<type>float</type>
<offset>0x3D8</offset>
<name>Max Hard Landing Velocity</name>
</value>
<value>
<type>float</type>
<offset>0x3DC</offset>
<name>Min Soft Landing Velocity</name>
</value>

</struct>
</plugin>