<?xml version="1.0" encoding="UTF-8"?><plugin><tag>weap</tag><struct><name>Main</name><size>0</size><value><type>float</type><offset>0x34</offset><name>Model</name><info>The Model Of Fiqure You've Selected</info></value><value><type>reflexive</type><offset>0x4F0</offset><name>Clip</name></value><value><type>reflexive</type><offset>0x4FC</offset><name>Projectile</name></value><value><type>short</type><offset>0x3DA</offset><name>Zoom Levels</name><info>Number of zoom settings</info></value><value><type>float</type><offset>0x3DC</offset><name>Minimum Zoom</name><info>Lowest Zoom Setting</info></value><value><type>float</type><offset>0x3E0</offset><name>Maximum Zoom</name><info>Highest Zoom Setting</info></value></struct><struct><name>Clip</name><size>112</size><value><type>short</type><offset>0x006</offset><name>Starting Ammo</name><info>Ammo the weapon will start with</info></value><value><type>short</type><offset>0x008</offset><name>Maximum Ammo</name><info>Maximum ammo the weapon can hold</info></value><value><type>short</type><offset>0x00A</offset><name>Clip Size</name><info>Amount of ammo in each clip</info></value><value><type>float</type><offset>0x014</offset><name>Reload Time</name><info>Time taken to reload a clip</info></value><value><type>short</type><offset>0x018</offset><name>Shots Reloaded</name><info>Ammo added with each reload (should equal clip size)</info></value></struct><struct><name>Projectile</name><size>276</size><value><type>bitmask32</type><offset>0x00</offset><name>Flags</name><bitmask><bit>26</bit><name>Drop Trigger Lock</name><info>Weapon will continue firing when dropped</info></bitmask><bitmask><bit>28</bit><name>Trigger Lock</name><info>Trigger is pressed once to start firing, and pressed again to stop</info></bitmask><bitmask><bit>29</bit><name>Single Fire</name><info>Trigger needs to be pressed again for each shot</info></bitmask></value><value><type>float</type><offset>0x04</offset><name>Minimum ROF</name><info>Minimum projectiles per second fired</info></value><value><type>float</type><offset>0x08</offset><name>Maximum ROF</name><info>Maximum projectiles per second fired</info></value><value><type>short</type><offset>0x22</offset><name>Ammo per Shot</name><info>Ammo lost with each shot</info></value><value><type>short</type><offset>0x26</offset><name>Tracers</name><info>Projectiles fired between each tracer</info></value><value><type>float</type><offset>0x48</offset><name>Charge Time</name><info>Time required to achieve full charge</info></value><value><type>float</type><offset>0x48</offset><name>Overload time</name><info>If charge is held this long, weapon will overload</info></value><value><type>short</type><offset>0xaf2</offset><name>Projectiles Fired</name><info>Number of projectiles launched with each shot</info></value><value><type>float</type><offset>0x7C</offset><name>Minimum Spread</name><info>Minimum distance from the center projectiles will travel</info></value><value><type>float</type><offset>0x80</offset><name>Maximum Spread</name><info>Maximum distance from the center projectiles will travel</info></value><value><type>reference</type><offset>0x94</offset><name>Projectile</name><info>Projectile fired by this weapon</info></value><value><type>null</type><offset>0x0</offset><name>Blank tag</name></value></struct></plugin>