<plugin>
 <tag>jpt!</tag>
 <struct>
  <name>Main</name>
  <size>0</size>
  <value>
   <type>float</type>
   <offset>0x000</offset>
   <name>Min Range</name>
   <info>The minimum range from the triggering object, to have the damage effect you</info>
  </value>
  <value>
   <type>float</type>
   <offset>0x004</offset>
   <name>Max Range</name>
   <info>The maximum range from the triggering object, to have the damage effect you</info>
  </value>
  <value>
   <type>float</type>
   <offset>0x0CC</offset>
   <name>Shake Duration</name>
   <info>Amount of time the camera 'shakes'</info>
  </value>
  <value>
   <type>float</type>
   <offset>0x0D4</offset>
   <name>Shake Movement</name>
   <info>Amount the camera movies to form a 'shake'</info>
  </value>
  <value>
   <type>float</type>
   <offset>0x0D8</offset>
   <name>Shake Rotation</name>
   <info>Amount the camera rotates to form a 'shake'</info>
  </value>
  <value>
   <type>id16</type>
   <offset>0x1C6</offset>
   <name>Damage ID</name>
   <option>
    <value>0</value>
    <name>Other</name>
   </option>
   <option>
    <value>1</value>
    <name>Falling</name>
   </option>
   <option>
    <value>2</value>
    <name>Pistol/AR Bullet</name>
   </option>
   <option>
    <value>3</value>
    <name>Needler / Grenade</name>
   </option>
   <option>
    <value>4</value>
    <name>Rocket</name>
   </option>
   <option>
    <value>5</value>
    <name>Sniper Bullet</name>
   </option>
   <option>
    <value>6</value>
    <name>Melee</name>
   </option>
   <option>
    <value>7</value>
    <name>Explosion</name>
   </option>
   <option>
    <value>10</value>
    <name>Plasma Bolt</name>
   </option>
   <option>
    <value>12</value>
    <name>Shotgun Bullet</name>
   </option>
  </value>
  <value>
   <type>float</type>
   <offset>0x1D0</offset>
   <name>Minimum Damage</name>
   <info>Minimum damage caused</info>
  </value>
  <value>
   <type>float</type>
   <offset>0x1D4</offset>
   <name>Maximum Damage (Min)</name>
   <info>Maximum damage caused (minimum of the max range)</info>
  </value>
  <value>
   <type>float</type>
   <offset>0x1D8</offset>
   <name>Maximum Damage (Max)</name>
   <info>Maximum damage caused (maximum of the max range)</info>
  </value>
  <value>
   <type>float</type>
   <offset>0x1E4</offset>
   <name>Stun</name>
   <info>How 'stunned' (lack of movement) caused</info>
  </value>
  <value>
   <type>float</type>
   <offset>0x1E8</offset>
   <name>Stun</name>
   <info>How 'stunned' (lack of movement) caused</info>
  </value>
  <value>
   <type>float</type>
   <offset>0x1EC</offset>
   <name>Stun Time</name>
   <info>Duration of the stun</info>
  </value>
  <value>
   <type>float</type>
   <offset>0x1F4</offset>
   <name>Force</name>
   <info>The amout of force which will "push" you away from the triggering object</info>
  </value>
 </struct>
</plugin>