<plugin>
 <tag>proj</tag>
 <struct>
  <name>Main</name>
  <size>0</size>

<value>
<type>bitmask32</type>
<offset>0xbc</offset>
<name>Flags</name>
   <bitmask>
    <bit>27</bit>
    <name>Goes through</name>
   </bitmask>
</value>

<value>
<type>id16</type>
<offset>0x17</offset>
<name>Grenade</name>
<option>
<value>64</value>
<name>Yes</name>
</option>
<option>
<value>0</value>
<name>No</name>
</option>
</value>

<value>
<type>id16</type>
<offset>0xe4</offset>
<name>Projectile Type</name>
<option>
<value>0</value>
<name>0</name>
</option>
<option>
<value>1</value>
<name>1</name>
</option>
<option>
<value>2</value>
<name>2</name>
</option>
<option>
<value>3</value>
<name>3</name>
</option>
<option>
<value>4</value>
<name>4</name>
</option>
</value>

<value>
<type>float</type>
<offset>0x4</offset>
<name>Particle Size</name>
</value>

<value>
<type>float</type>
<offset>0xc4</offset>
<name>Bounce life before exploding</name>
</value>

<value>
<type>float</type>
<offset>0xd4</offset>
<name>Bounce distance before exploding</name>
</value>

<value>
<type>float</type>
<offset>0xd0</offset>
<name>Glow radius</name>
</value>

<value>
<type>float</type>
<offset>0x178</offset>
<name>Damage effect distance</name>
</value>

<value>
<type>float</type>
<offset>0xE0</offset>
<name>Projectile life distance</name>
</value>
<value>
   <type>float</type>
   <offset>0x16C</offset>
   <name>Life span</name>
  </value>
<value>
   <type>float</type>
   <offset>0x0D4</offset>
   <name>Minimum explosion delay</name>
  </value>
  <value>
   <type>float</type>
   <offset>0x0D8</offset>
   <name>Maximum explosion delay</name>
  </value>
  <value>
   <type>float</type>
   <offset>0x170</offset>
   <name>Weight / arc</name>
  </value>
<value>
<type>float</type>
<offset>0x17c</offset>
<name>Initial projectile speed</name>
</value>
<value>
<type>float</type>
<offset>0x180</offset>
<name>Final projectile speed</name>
</value>
<value>
<type>float</type> 
<offset>0xa4</offset> 
<name>Heat per round</name> 
</value> 
<value> 
<type>float</type> 
<offset>0xa8</offset> 
<name>Age per round</name> 
</value>
<value> 
<type>short</type> 
<offset>0x1e</offset> 
<name>Muzzle climb</name> 
</value>
<value>
   <type>float</type>
   <offset>0x184</offset>
   <name>Homing / turning ability?</name>
  </value>
<value>
   <type>float</type>
   <offset>0x188</offset>
   <name>Homing / turning ability?</name>
  </value>
<value>
   <type>float</type>
   <offset>0x194</offset>
   <name>0x194 (float)</name>
  </value>
</struct>
</plugin>