<plugin>
	<tag>hlmt</tag>
	<struct>
		<name>Main</name>
		<size>0</size>
		<value>
			<type>id32</type>
			<offset>0x58</offset>
			<name>Object type:</name>
				<option>
					<value>0</value>
					<name>Energy Blade/Certain other weaps</name>
				</option>
				<option>
					<value>1</value>
					<name>Inanimate Object</name>
				</option>
				<option>
					<value>2</value>
					<name>Masterchief/Some Objects</name>
				</option>
				<option>
					<value>4</value>
					<name>Mortar</name>
				</option>
				<option>
					<value>5</value>
					<name>Scarab</name>
				</option>
				<option>
					<value>8</value>
					<name>Elite/Banshee</name>
				</option>
				<option>
					<value>9</value>
					<name>Spectre</name>
				</option>
				<option>
					<value>11</value>
					<name>Scorpion</name>
				</option>
				<option>
					<value>12</value>
					<name>Ghost</name>
				</option>
				<option>
					<value>17</value>
					<name>Warthog/Wraith</name>
				</option>
		</value>
		<value>
			<type>id32</type>
			<offset>0x60</offset>
			<name>Invulnerable</name>
				<option>
					<value>0</value>
					<name>Unit has no health</name>
				</option>
				<option>
					<value>1</value>
					<name>No</name>
				</option>
				<option>
					<value>-65535</value>
					<name>Yes</name>
				</option>
		</value>
	</struct>
</plugin>