<plugin class="crea" author="Neodos" version="1.1" headersize="384">
  <revision author="Neodos" version="1.1">Converted to H2V</revision>
  <revision author="XZodia" version="1.0">Complete</revision>
  <revision author="XZodia" version="0.5">Added cool stuff</revision>
  <revision author="Iron_Forge" version="0.1">Added basic layout of plugin...</revision>
  <bitmask32 name="Flags" offset="0" visible="True">
    <option name="Does Not Cast Shadow" value="0" />
    <option name="Search Cardinal Direction Lightmaps" value="1" />
    <option name="unused" value="2" />
    <option name="Not A Pathfinding Obstacle" value="3" />
    <option name="Extension Of Parent" value="4" />
    <option name="Does Not Cause Collision Damage" value="5" />
    <option name="Early Mover" value="6" />
    <option name="Early Mover Localized Physics" value="7" />
    <option name="Use Static Massive Lightmap Sample" value="8" />
    <option name="Object Scales Attachments" value="9" />
    <option name="Inherits Player's Appearance" value="10" />
    <option name="Dead Bipeds Can't Localize" value="11" />
    <option name="Attach To Clusters By Dynamic Sphere" value="12" />
    <option name="Effects Created By This Object Do Not" value="13" />
  </bitmask32>
  <float name="Bounding Radius" offset="4" visible="True" />
  <float name="Bounding Offset X" offset="8" visible="True" />
  <float name="Bounding Offset Y" offset="12" visible="True" />
  <float name="Bounding Offset Z" offset="16" visible="True" />
  <float name="Acceleration Scale" offset="20" visible="True" />
  <enum32 name="Lightmap Shadow Mode" offset="24" visible="True">
    <option name="Default" value="0" />
    <option name="Never" value="1" />
    <option name="Always" value="2" />
  </enum32>
  <enum32 name="Sweetener Size" offset="28" visible="True">
    <option name="Small" value="0" />
    <option name="Medium" value="1" />
    <option name="Large" value="2" />
  </enum32>
  <float name="Dynamic Light Sphere Radius" offset="32" visible="True" />
  <float name="Dynamic Light Sphere Offset X" offset="36" visible="True" />
  <float name="Dynamic Light Sphere Offset Y" offset="40" visible="True" />
  <float name="Dynamic Light Sphere Offset Z" offset="44" visible="True" />
  <stringid name="Default Model Variant" offset="48" visible="True" />
  <ident name="Model" offset="52" visible="True" />
  <unused name="Model" offset="56" visible="True" />
  <ident name="Crate Object" offset="60" visible="True" />
  <unused name="Crate Object" offset="64" visible="True" />
  <ident name="Modifier Shader" offset="68" visible="True" />
  <unused name="Modifier Shader" offset="72" visible="True" />
  <ident name="Creation Effect" offset="76" visible="True" />
  <unused name="Creation Effect" offset="80" visible="True" />
  <ident name="Material Effects" offset="84" visible="True" />
  <unused name="Material Effects" offset="88" visible="True" />
  <reflexive name="Ai Properties" offset="92" visible="True" size="16" label="Type Name">
    <bitmask32 name="Flags" offset="0" visible="True">
      <option name="Destroyable Cover" value="0" />
      <option name="Pathfinding Ignore When Dead" value="1" />
      <option name="Dynamic Cover" value="2" />
    </bitmask32>
    <stringid name="Type Name" offset="4" visible="True" />
    <enum32 name="Size" offset="8" visible="True">
      <option name="Default" value="0" />
      <option name="Tiny" value="1" />
      <option name="Small" value="2" />
      <option name="Medium" value="3" />
      <option name="Large" value="4" />
      <option name="Huge" value="5" />
      <option name="Immobile" value="6" />
    </enum32>
    <enum32 name="Leap Jump Speed" offset="12" visible="True">
      <option name="None" value="0" />
      <option name="Down" value="1" />
      <option name="Step" value="2" />
      <option name="Crouch" value="3" />
      <option name="Stand" value="4" />
      <option name="Storey" value="5" />
      <option name="Tower" value="6" />
      <option name="Infinite" value="7" />
    </enum32>
  </reflexive>
  <reflexive name="Functions" offset="100" visible="True" size="32" label="Import Name">
    <bitmask32 name="Flags" offset="0" visible="True">
      <option name="Invert" value="0" />
      <option name="Mapping Does Not Controls Active" value="1" />
      <option name="Always Active" value="2" />
      <option name="Random Time Offset" value="3" />
    </bitmask32>
    <stringid name="Import Name" offset="4" visible="True" />
    <stringid name="Export Name" offset="8" visible="True" />
    <stringid name="Turn Off With" offset="12" visible="True" />
    <float name="Min Value" offset="16" visible="True" />
    <reflexive name="Function Type (Graph)" offset="20" visible="True" size="1" label="">
      <byte name="Data" offset="0" visible="True" />
    </reflexive>
    <stringid name="Scale By" offset="28" visible="True" />
  </reflexive>
  <float name="Apply Collision Damage Scale" offset="108" visible="True" />
  <float name="Min Game Acc (Default)" offset="112" visible="True" />
  <float name="Max Game Acc (Default)" offset="116" visible="True" />
  <float name="Min Gam Scale (Default)" offset="120" visible="True" />
  <float name="Max Gam Scale (Default)" offset="124" visible="True" />
  <float name="Min abs Acc (Default)" offset="128" visible="True" />
  <float name="Max abs Acc (Default)" offset="132" visible="True" />
  <float name="Min abs Scale (Default)" offset="136" visible="True" />
  <float name="Max abs Scale (Default)" offset="140" visible="True" />
  <short name="Hud Text Message Index" offset="144" visible="True" />
  <unused size="2"  offset="146" />
  <reflexive name="Attachments" offset="148" visible="True" size="24" label="Type">
    <ident name="Type" offset="0" visible="True" />
    <unused name="Type" offset="4" visible="True" />
    <stringid name="Marker" offset="8" visible="True" />
    <stringid name="Change Color" offset="12" visible="True" />
    <stringid name="Primary Scale" offset="16" visible="True" />
    <stringid name="Secondary Scale" offset="20" visible="True" />
  </reflexive>
  <reflexive name="Widgets" offset="156" visible="True" size="8" label="Type">
    <ident name="Type" offset="0" visible="True" />
    <unused name="Type" offset="4" visible="True" />
  </reflexive>
  <reflexive name="Old Functions" offset="164" visible="True" size="8" label="" >
  </reflexive>
  <reflexive name="Change Colors" offset="172" visible="True" size="16" label="">
    <reflexive name="Initial Permutations" offset="0" visible="True" size="32" label="Variant Name">
      <float name="Weight" offset="0" visible="True" />
      <float name="Color Lower Bound R" offset="4" visible="True" />
      <float name="Color Lower Bound G" offset="8" visible="True" />
      <float name="Color Lower Bound B" offset="12" visible="True" />
      <float name="Color Upper Bound R" offset="16" visible="True" />
      <float name="Color Upper Bound G" offset="20" visible="True" />
      <float name="Color Upper Bound B" offset="24" visible="True" />
      <stringid name="Variant Name" offset="28" visible="True" />
    </reflexive>
    <reflexive name="Functions" offset="8" visible="True" size="32" label="">
      <bitmask32 name="Scale Flags" offset="0" visible="True">
        <option name="Blend In HSV" value="0" />
        <option name="...More Colors" value="1" />
      </bitmask32>
      <float name="Color Lower Bound R" offset="4" visible="True" />
      <float name="Color Lower Bound G" offset="8" visible="True" />
      <float name="Color Lower Bound B" offset="12" visible="True" />
      <float name="Color Upper Bound R" offset="16" visible="True" />
      <float name="Color Upper Bound G" offset="20" visible="True" />
      <float name="Color Upper Bound B" offset="24" visible="True" />
      <stringid name="Darken By" offset="28" visible="True" />
      <stringid name="Scale By" offset="32" visible="True" />
    </reflexive>
  </reflexive>
  <reflexive name="Predicted Resource" offset="180" visible="True" size="8" label="Type">
    <short name="Type" offset="0" visible="True" />
    <short name="Resource Index" offset="2" visible="True" />
    <unused name="Tag Index" offset="4" visible="True" />
  </reflexive>
  <bitmask32 name="Flags" offset="188" visible="True">
    <option name="unused" value="0" />
    <option name="Infection Form" value="1" />
    <option name="Immune To Falling Damage" value="2" />
    <option name="Rotate While Airborne" value="3" />
    <option name="Zapped By Sheilds" value="4" />
    <option name="Attach Upon Impact" value="5" />
    <option name="Not On Motion Sensor" value="6" />
  </bitmask32>
  <enum16 name="Default Team" offset="192" visible="True">
    <option name="Deafult" value="0" />
    <option name="Player" value="1" />
    <option name="Human" value="2" />
    <option name="Covenant" value="3" />
    <option name="Flood" value="4" />
    <option name="Sentinel" value="5" />
    <option name="Heretic" value="6" />
    <option name="Prophet" value="7" />
  </enum16>
  <enum16 name="Motion Sensor Blip Size" offset="194" visible="True">
    <option name="Medium" value="0" />
    <option name="Small" value="1" />
    <option name="Large" value="2" />
  </enum16>
  <float name="Turning Velocity Max" offset="196" visible="True" />
  <float name="Turning Acceleration Max" offset="200" visible="True" />
  <float name="Casual Turing Modifer" offset="204" visible="True" />
  <float name="Autoaim Width" offset="208" visible="True" />
  <bitmask32 name="Flags" offset="212" visible="True">
    <option name="Centered At Origin" value="0" />
    <option name="Shape Sperical" value="1" />
    <option name="Use Player Physics" value="2" />
    <option name="Climb Any Surface" value="3" />
    <option name="Flying" value="4" />
    <option name="Not Physical" value="5" />
    <option name="Dead Character Collision Group" value="6" />
  </bitmask32>
  <float name="Height Standing" offset="216" visible="True" />
  <float name="Height Crouching" offset="220" visible="True" />
  <float name="Radius" offset="224" visible="True" />
  <float name="Mass" offset="228" visible="True" />
  <stringid name="Living Material Name" offset="232" visible="True" />
  <stringid name="Dead Material Name" offset="236" visible="True" />
  <unused size="4" offset="240" />
  <reflexive name="Dead Sphere Shapes" offset="244" visible="True" size="128" label="Name">
    <stringid name="Name" offset="0" visible="True" />
    <short name="Material #" offset="4" visible="True" />
    <enum16 name="Flags" offset="6" visible="True">
      <option name="unused" value="0" />
    </enum16>
    <float name="Relative Mass Scale" offset="8" visible="True" />
    <float name="Friction" offset="12" visible="True" />
    <float name="Restitution" offset="16" visible="True" />
    <float name="Volume" offset="20" visible="True" />
    <float name="Mass" offset="24" visible="True" />
    <short name="Phantom" offset="28" visible="True" />
    <short name="Size" offset="30" visible="True" />
    <short name="Count" offset="32" visible="True" />
    <float name="Radius" offset="34" visible="True" />
    <short name="Size" offset="38" visible="True" />
    <short name="Count" offset="40" visible="True" />
    <float name="Rotation i i" offset="42" visible="True" />
    <float name="Rotation i j" offset="46" visible="True" />
    <float name="Rotation i k" offset="50" visible="True" />
    <float name="Rotation j i" offset="54" visible="True" />
    <float name="Rotation j j" offset="58" visible="True" />
    <float name="Rotation j k" offset="62" visible="True" />
    <float name="Rotation k i" offset="66" visible="True" />
    <float name="Rotation k j" offset="70" visible="True" />
    <float name="Rotation k k" offset="74" visible="True" />
    <float name="Translation i" offset="78" visible="True" />
    <float name="Translation j" offset="82" visible="True" />
    <float name="Translation  k" offset="86" visible="True" />
    <unused offset="90" size="42" />
  </reflexive>
  <reflexive name="Pill Shapes" offset="252" visible="True" size="80" label="Name">
    <stringid name="Name" offset="0" visible="True" />
    <short name="Material #" offset="4" visible="True" />
    <enum16 name="Flags" offset="6" visible="True">
      <option name="unused" value="0" />
    </enum16>
    <float name="Relative Mass Scale" offset="8" visible="True" />
    <float name="Friction" offset="12" visible="True" />
    <float name="Restitution" offset="16" visible="True" />
    <float name="Volume" offset="20" visible="True" />
    <float name="Mass" offset="24" visible="True" />
    <short name="Phantom" offset="28" visible="True" />
    <short name="Size" offset="30" visible="True" />
    <short name="Count" offset="32" visible="True" />
    <float name="Radius" offset="34" visible="True" />
    <short name="Size" offset="38" visible="True" />
    <short name="Count" offset="40" visible="True" />
    <float name="Bottom i" offset="42" visible="True" />
    <float name="Bottom j" offset="46" visible="True" />
    <float name="Bottom k" offset="50" visible="True" />
    <float name="Top i" offset="54" visible="True" />
    <float name="Top j" offset="58" visible="True" />
    <float name="Top k" offset="62" visible="True" />
    <unused offset="66" size="14" />
  </reflexive>
  <reflexive name="Sphere Shapes" offset="260" visible="True" size="128" label="Name">
    <stringid name="Name" offset="0" visible="True" />
    <short name="Material #" offset="4" visible="True" />
    <enum16 name="Flags" offset="6" visible="True">
      <option name="unused" value="0" />
    </enum16>
    <float name="Relative Mass Scale" offset="8" visible="True" />
    <float name="Friction" offset="12" visible="True" />
    <float name="Restitution" offset="16" visible="True" />
    <float name="Volume" offset="20" visible="True" />
    <float name="Mass" offset="24" visible="True" />
    <short name="Phantom" offset="28" visible="True" />
    <short name="Size" offset="30" visible="True" />
    <short name="Count" offset="32" visible="True" />
    <float name="Radius" offset="34" visible="True" />
    <short name="Size" offset="38" visible="True" />
    <short name="Count" offset="40" visible="True" />
    <float name="Rotation i i" offset="42" visible="True" />
    <float name="Rotation i j" offset="46" visible="True" />
    <float name="Rotation i k" offset="50" visible="True" />
    <float name="Rotation j i" offset="54" visible="True" />
    <float name="Rotation j j" offset="58" visible="True" />
    <float name="Rotation j k" offset="62" visible="True" />
    <float name="Rotation k i" offset="66" visible="True" />
    <float name="Rotation k j" offset="70" visible="True" />
    <float name="Rotation k k" offset="74" visible="True" />
    <float name="Translation i" offset="78" visible="True" />
    <float name="Translation j" offset="82" visible="True" />
    <float name="Translation  k" offset="86" visible="True" />
    <unused offset="90" size="42" />
  </reflexive>
  <float name="Max Slope Angle" offset="268" visible="True" />
  <float name="Downhill Falloff Angle" offset="272" visible="True" />
  <float name="Downhill Cutoff Angle" offset="276" visible="True" />
  <float name="Uphill Falloff Angle" offset="280" visible="True" />
  <float name="Uphill Cutoff Angle" offset="284" visible="True" />
  <float name="Downhill Velocity Angle" offset="288" visible="True" />
  <float name="Uphill Velocity Scale" offset="292" visible="True" />
  <float name="Flying Bank Angle" offset="296" visible="True" />
  <float name="Flying Bank Apply Time" offset="300" visible="True" />
  <float name="Flying Pitch Ratio" offset="304" visible="True" />
  <float name="Flying Max Velocity" offset="308" visible="True" />
  <float name="Flying Max Sidestep Velocity" offset="312" visible="True" />
  <float name="Flying Acceleration" offset="316" visible="True" />
  <float name="Flying Deceleration" offset="320" visible="True" />
  <float name="Flying Angular Velocity Max" offset="324" visible="True" />
  <float name="Flying Angular Acceleration Max" offset="328" visible="True" />
  <float name="Flying Crouch Velocity Modifier" offset="332" visible="True" />
  <unused size="24" offset="336" />
  <ident name="Sentinal Impact Damage" offset="360" visible="True" />
  <unused name="Sentinal Impact Damage" offset="364" visible="True" />
  <ident name="Sentinal Sheild Impact Damage" offset="368" visible="True" />
  <unused name="Sentinal Sheild Impact Damage" offset="372" visible="True" />
  <float name="Destroy After Death Time" offset="376" visible="True" />
  <float name="...To" offset="380" visible="True" />
</plugin>