<plugin class="bipd" author="XZodia" version="1.0" headersize="788">
  <revision author="XZodia" version="1.0">Completed</revision>
  <revision author="XZodia" version="0.9">added a load of stuff</revision>
  <revision author="turk645" version="0.82">added the ragdoll info</revision>
  <revision author="XZodia" version="0.8">added unit header</revision>
  <revision author="XZodia" version="0.7">added standard header empty biped weapon</revision>
  <revision author="turk645" version="0.5">added the color info</revision>
  <revision author="shade45" version="0.41">named some unknowns</revision>
  <revision author="XD" version="0.3">Added some known values (with some help from Aequitas)...</revision>
  <revision author="Iron_Forge" version="0.1">Added basic layout of plugin...</revision>
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    <option name="Does Not Cast Shadow" value="0" />
    <option name="Search Cardinal Direction Lightmaps" value="1" />
    <option name="unused" value="2" />
    <option name="Not A Pathfinding Obstacle" value="3" />
    <option name="Extension Of Parent" value="4" />
    <option name="Does Not Cause Collision Damage" value="5" />
    <option name="Early Mover" value="6" />
    <option name="Early Mover Localized Physics" value="7" />
    <option name="Use Static Massive Lightmap Sample" value="8" />
    <option name="Object Scales Attachments" value="9" />
    <option name="Inherits Player's Appearance" value="10" />
    <option name="Dead Bipeds Can't Localize" value="11" />
    <option name="Attach To Clusters By Dynamic Sphere" value="12" />
    <option name="Effects Created By This Object Do Not" value="13" />
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  <float name="Bounding Offset X" offset="8" visible="True" />
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  <float name="Bounding Offset Z" offset="16" visible="True" />
  <float name="Acceleration Scale" offset="20" visible="True" />
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    <option name="Default" value="0" />
    <option name="Never" value="1" />
    <option name="Always" value="2" />
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  <enum32 name="Sweetener Size" offset="28" visible="True">
    <option name="Small" value="0" />
    <option name="Medium" value="1" />
    <option name="Large" value="2" />
  </enum32>
  <float name="Dynamic Light Sphere Radius" offset="32" visible="True" />
  <float name="Dynamic Light Sphere Offset X" offset="36" visible="True" />
  <float name="Dynamic Light Sphere Offset Y" offset="40" visible="True" />
  <float name="Dynamic Light Sphere Offset Z" offset="44" visible="True" />
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  <ident name="Crate Object" offset="60" visible="True" />
  <ident name="Modifier Shader" offset="68" visible="True" />
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      <option name="Destroyable Cover" value="0" />
      <option name="Pathfinding Ignore When Dead" value="1" />
      <option name="Dynamic Cover" value="2" />
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      <option name="Default" value="0" />
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      <option name="Medium" value="3" />
      <option name="Large" value="4" />
      <option name="Huge" value="5" />
      <option name="Immobile" value="6" />
    </enum32>
    <enum32 name="Leap Jump Speed" offset="12" visible="True">
      <option name="None" value="0" />
      <option name="Down" value="1" />
      <option name="Step" value="2" />
      <option name="Crouch" value="3" />
      <option name="Stand" value="4" />
      <option name="Storey" value="5" />
      <option name="Tower" value="6" />
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  <float name="Min Game Acc (Default)" offset="112" visible="True" />
  <float name="Max Game Acc (Default)" offset="116" visible="True" />
  <float name="Min Gam Scale (Default)" offset="120" visible="True" />
  <float name="Max Gam Scale (Default)" offset="124" visible="True" />
  <float name="Min abs Acc (Default)" offset="128" visible="True" />
  <float name="Max abs Acc (Default)" offset="132" visible="True" />
  <float name="Min abs Scale (Default)" offset="136" visible="True" />
  <float name="Max abs Scale (Default)" offset="140" visible="True" />
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  <unused size="2"  offset="146" />
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    <ident name="Type" offset="0" visible="True" />
    <stringid name="Marker" offset="8" visible="True" />
    <stringid name="Change Color" offset="12" visible="True" />
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    <ident name="Type" offset="0" visible="True" />
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    <reflexive name="Initial Permutations" offset="0" visible="True" size="32" label="Variant Name">
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        <option name="Blend In HSV" value="0" />
        <option name="...More Colors" value="1" />
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      <stringid name="Darken By" offset="28" visible="True" />
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  </reflexive>
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    <id name="Tag Index" offset="4" visible="True" />
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    <option name="Circular Aiming" value="0" />
    <option name="Destroyed After Dying" value="1" />
    <option name="Half-speed Interpolation" value="2" />
    <option name="Fires From Camera" value="3" />
    <option name="Entrance Inside Bounding sphere " value="4" />
    <option name="Doesn't Show Readied Weapon" value="5" />
    <option name="Couses Passenger Dialogue" value="6" />
    <option name="Resists Pings" value="7" />
    <option name="Melee Attack Is Fatal" value="8" />
    <option name="Don't Reface During Pings" value="9" />
    <option name="Has No Aiming" value="10" />
    <option name="Simple Creature" value="11" />
    <option name="Impact Melle Attaches To Unit" value="12" />
    <option name="Impact Melee Dies On Shield" value="13" />
    <option name="Cannot Open Doors Automatically" value="14" />
    <option name="Melee Attackers Cannot Attach" value="15" />
    <option name="Not Instantly Killed By Melee" value="16" />
    <option name="Shield Sapping" value="17" />
    <option name="Runs Around Flaming" value="18" />
    <option name="Inconsequential" value="19" />
    <option name="Special Cinematic Unit" value="20" />
    <option name="Ignored By AutoAiming" value="21" />
    <option name="Shields Fry Infection Forms" value="22" />
    <option name="unused" value="23" />
    <option name="unused" value="24" />
    <option name="Acts As Gunner For Parent" value="25" />
    <option name="Controlled By Parent Gunner" value="26" />
    <option name="Parent's Primary Weapon" value="27" />
    <option name="Unit Has Boost" value="28" />
  </bitmask32>
  <enum16 name="Default Team" offset="192" visible="True">
    <option name="Deafult" value="0" />
    <option name="Player" value="1" />
    <option name="Human" value="2" />
    <option name="Covenant" value="3" />
    <option name="Flood" value="4" />
    <option name="Sentinel" value="5" />
    <option name="Heretic" value="6" />
    <option name="Prophet" value="7" />
  </enum16>
  <enum16 name="Constant Sound Volume" offset="194" visible="True">
    <option name="Silent" value="0" />
    <option name="Medium" value="1" />
    <option name="Loud" value="2" />
    <option name="Shout" value="3" />
    <option name="Quiet" value="4" />
  </enum16>
  <ident name="Integrated Light Toggle" offset="196" visible="True" />
  <float name="Camera Field of View" offset="204" visible="True" />
  <float name="Camera Stiffness" offset="208" visible="True" />
  <stringid name="Camera Marker Name" offset="212" visible="True" />
  <stringid name="Camera Submerged Marker Name" offset="216" visible="True" />
  <float name="Pitch Auto-Level" offset="220" visible="True" />
  <float name="Pitch Range" offset="224" visible="True" />
  <float name="...To" offset="228" visible="True" />
  <reflexive name="Camera Tracks" offset="232" visible="True" size="8" label="Track">
    <ident name="Track" offset="0" visible="True" />
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  <float name="Acceleration Scale j" offset="244" visible="True" />
  <float name="Acceleration Scale k" offset="248" visible="True" />
  <float name="Acceleration Action Scale" offset="252" visible="True" />
  <float name="Acceleration Attach Scale" offset="248" visible="True" />
  <float name="Soft Ping Threshold" offset="260" visible="True" />
  <float name="Soft Ping Interrupt Time" offset="264" visible="True" />
  <float name="Hard Ping Threshold" offset="268" visible="True" />
  <float name="Hard Ping Interrupt Time" offset="272" visible="True" />
  <float name="Hard Ping Death Threshold" offset="276" visible="True" />
  <float name="Feign Death Threshold" offset="280" visible="True" />
  <float name="Feign Death Time" offset="284" visible="True" />
  <float name="Dist Of Evade Anim" offset="288" visible="True" />
  <float name="Dist of Dive Anim" offset="292" visible="True" />
  <float name="Stunned Movement Threshold" offset="296" visible="True" />
  <float name="Feign Death Chance" offset="300" visible="True" />
  <float name="Feign Repeat Chance" offset="304" visible="True" />
  <ident name="Spawned Turret Actor" offset="308" visible="True" />
  <short name="Spawned Actor Count" offset="316" visible="True" />
  <short name="...To" offset="318" visible="True" />
  <float name="Spawned Velocity" offset="320" visible="True" />
  <float name="Aiming Velocity Max" offset="324" visible="True" />
  <float name="Aiming Accel Max" offset="328" visible="True" />
  <float name="Casual Aiming Modifier" offset="332" visible="True" />
  <float name="Looking Velocity Max" offset="336" visible="True" />
  <float name="Looking Accel Max" offset="340" visible="True" />
  <stringid name="Right Hand Node" offset="344" visible="True" />
  <stringid name="Left Hand Node" offset="348" visible="True" />
  <stringid name="Preferred Gun Node" offset="352" visible="True" />
  <ident name="Melee Damage" offset="356" visible="True" />
  <ident name="Boarding Melee Damage" offset="364" visible="True" />
  <ident name="Boarding Melee Response" offset="372" visible="True" />
  <ident name="Landing Melee Damage" offset="380" visible="True" />
  <ident name="Flurry Melee Damage" offset="388" visible="True" />
  <ident name="Obstacle Smash Damage" offset="396" visible="True" />
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    <option name="Medium" value="0" />
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    <stringid name="Name" offset="0" visible="True" />
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    <float name="Pill Offset j" offset="8" visible="True" />
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    <option name="Covenant Plasma" value="1" />
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    <float name="Driver Powerup Time" offset="0" visible="True" />
    <float name="Driver Powerdown Time" offset="4" visible="True" />
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      <option name="3rd Person Camera" value="4" />
      <option name="Allows Weapons" value="5" />
      <option name="3rd Person On Enter" value="6" />
      <option name="1st Person Camera Slaved To Gun" value="7" />
      <option name="Allow Vehicle Communication Animations" value="8" />
      <option name="Not Valid Without Driver" value="9" />
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      <option name="AI Firing Disabled By Max Acceleration" value="12" />
      <option name="Boarding Enters Seat" value="13" />
      <option name="Boarding Need Any Passenger" value="14" />
      <option name="Invaild For Player" value="15" />
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    <stringid name="Boarding Melee String" offset="24" visible="True" />
    <float name="Ping Scale" offset="28" visible="True" />
    <float name="Turnover Time (sec)" offset="32" visible="True" />
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    <float name="Accel Attach Scale" offset="52" visible="True" />
    <float name="AI Scariness" offset="56" visible="True" />
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      <option name="Small Cargo" value="3" />
      <option name="Large Cargo" value="4" />
      <option name="Driver" value="5" />
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    <short name="Boarding Seat #" offset="62" visible="True" />
    <float name="Listener Interpolation Factor" offset="64" visible="True" />
    <float name="Yaw Rate Bounds" offset="68" visible="True" />
    <float name="...To" offset="72" visible="True" />
    <float name="Pitch Rate Bounds" offset="76" visible="True" />
    <float name="...To" offset="80" visible="True" />
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    <float name="Pitch Range Upper" offset="112" visible="True" />
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    <float name="Entry Marker Cone Angle" offset="156" visible="True" />
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  <float name="Boost Rise Power" offset="468" visible="True" />
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  <float name="Dead Time" offset="480" visible="True" />
  <float name="Lip Sync Attack Weight" offset="484" visible="True" />
  <float name="Lip Sync decay Weight" offset="492" visible="True" />
  <float name="Moving Turning Speed (Degrees Per Second)" offset="492" visible="True" />
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    <option name="unused" value="7" />
    <option name="Spawn Death Children On Destroy" value="8" />
    <option name="Stunned by emp damage(RD1)" value="9" />
    <option name="Dead Physics When Stunned(RD2)" value="10" />
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    <short name="Count" offset="32" visible="True" />
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