<plugin class="*ipd" version="0.9" author="Neodos" >
  <revision author="Neodos" version="0.9">Added Placement reflexive</revision>
  <revision author="Grimdoomer" version="0.1">Mapped out</revision>
  <reflexive name="Script Object Name" offset="0" size="36" >
    <string32 name="Tier" offset="0" />
    <int name="LoneId" offset="32" />
  </reflexive>

  <int name="Unknown" offset="8" />
  <int name="Unknown" offset="12" />

  <reflexive name="BSP Indexing" offset="16" size="68" >
    <unused offset="0" size="16" />
    <ident name="BSP" offset="16" />
    <ident name="Lightmap" offset="24" />
    <unused offset="32" size="28" />
    <int name="Unknown" offset="60" />
    <int name="Unknown" offset="64" />
  </reflexive>

  <reflexive name="Bipd Pallete" offset="24" size="40" >
    <ident name="Bipd" offset="0" />
    <unused offset="8" size="32" />
  </reflexive>

  <reflexive name="Bipeds Placement" offset="32" visible="True" size="84" label="Type">
    <short name="Type" offset="0" reflexiveoffset="104" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
    <short name="Name" offset="2" reflexiveoffset="72" reflexivesize="36" itemoffset="0" itemtype="string32" layer="root" visible="True" />
    <bitmask32 name="Placement Flags" offset="4" visible="True">
      <option name="Not Automatically" value="0" />
      <option name="Not On Easy" value="1" />
      <option name="Not On Normal" value="2" />
      <option name="Not On Hard" value="3" />
      <option name="Lock Type To Env Object" value="4" />
      <option name="Lock Transform To Env Object" value="5" />
      <option name="Never Placed" value="6" />
      <option name="Lock Name to Env Object" value="7" />
      <option name="Create At Rest" value="8" />
    </bitmask32>
    <float name="Position X" offset="8" visible="True" />
    <float name="Position Y" offset="12" visible="True" />
    <float name="Position Z" offset="16" visible="True" />
    <float name="Rotation Yaw" offset="20" visible="True" />
    <float name="Rotation Pitch" offset="24" visible="True" />
    <float name="Rotation Roll" offset="28" visible="True" />
    <float name="Scale" offset="32" visible="True" />
    <unused size="2" offset="36" />
    <short name="Manual BSP Flags" offset="38" visible="True" />
    <int name="Unique ID" offset="40" visible="True" />
    <short name="Origin BSP" offset="44" reflexiveoffset="528" reflexivesize="68" itemoffset="16" itemtype="ident" layer="root" visible="True" />
    <enum16 name="Type" offset="46" visible="True">
    </enum16>
    <enum16 name="Source" offset="48" visible="True">
    </enum16>
    <enum16 name="BSP Policy" offset="50" visible="True">
      <option name="Default" value="0" />
      <option name="Always Places" value="1" />
      <option name="Manual BSP Placement" value="2" />
    </enum16>
    <short name="Editor Folder" offset="52" visible="True" />
    <unused size="4" offset="54" />
    <stringid name="Variant Name" offset="58" visible="True" />
    <bitmask32 name="Active Change Colors" offset="62" visible="True">
      <option name="Primary" value="0" />
      <option name="Secondary" value="1" />
      <option name="Tertiary" value="2" />
      <option name="Quaternary" value="3" />
    </bitmask32>
    <byte name="Primary Color R" offset="66" visible="True" />
    <byte name="Primary Color G" offset="67" visible="True" />
    <byte name="Primary Color B" offset="68" visible="True" />
    <byte name="Secondary Color R" offset="69" visible="True" />
    <byte name="Secondary Color G" offset="70" visible="True" />
    <byte name="Secondary Color B" offset="71" visible="True" />
    <byte name="Tertiary Color R" offset="72" visible="True" />
    <byte name="Tertiary Color G" offset="73" visible="True" />
    <byte name="Tertiary Color B" offset="74" visible="True" />
    <byte name="Quaternary Color R" offset="75" visible="True" />
    <byte name="Quaternary Color G" offset="76" visible="True" />
    <byte name="Quaternary Color B" offset="77" visible="True" />
    <enum8 name="Pathfinding Policy" offset="78" visible="True">
      <option name="ident Default" value="0" />
      <option name="Dynamic" value="1" />
      <option name="Cut Out" value="2" />
      <option name="Static" value="3" />
      <option name="None" value="4" />
    </enum8>
    <enum8 name="Lightmapping Policy" offset="80" visible="True">
      <option name="ident Default" value="0" />
      <option name="Dynamic" value="1" />
      <option name="Per Vertex" value="2" />
    </enum8>
    <bitmask32 name="Valid Multiplayer Games" offset="82" visible="True">
      <option name="CTF" value="0" />
      <option name="Slayer" value="1" />
      <option name="Oddball" value="2" />
      <option name="KOTH" value="3" />
      <option name="Juggernaut" value="4" />
      <option name="Territories" value="5" />
      <option name="Assault" value="6" />
    </bitmask32>
  </reflexive>
  <int name="Unknown" offset="40" />
</plugin>