<plugin class="*igh" version="0.9" author="Neodos" >
  <revision author="Neodos" version="0.9">Added Placement reflexive</revision>
  <revision author="Grimdoomer" version="0.1">Mapped Out</revision>

  <reflexive offset="0" name="Script Object Names" size="36" >
    <string32 name="Name" offset="0" />
    <int name="Unused" offset="32" />
  </reflexive>

  <reflexive name="Light Palette" offset="24" size="40" >
    <ident name="Light" offset="0" />
    <unused offset="8" size="32" />
  </reflexive>

  <reflexive offset="16" name="BSP Indexing" size="68" >
    <unused offset="0" size="16" />
    <ident offset="16" name="BSP" />
    <ident offset="24" name="Lightmap" />
    <unused offset="32" size="28" />
    <int name="Unknown" offset="60" />
    <int name="Unknown" offset="64" />
  </reflexive>

  <reflexive name="Light Volumes Placement" offset="32" visible="True" size="108" label="Type">
    <short name="Type" offset="0" reflexiveoffset="240" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
    <short name="Name" offset="2" reflexiveoffset="72" reflexivesize="36" itemoffset="0" itemtype="string32" layer="root" visible="True" />
    <bitmask32 name="Placement Flags" offset="4" visible="True">
      <option name="Not Automatically" value="0" />
      <option name="Not On Easy" value="1" />
      <option name="Not On Normal" value="2" />
      <option name="Not On Hard" value="3" />
      <option name="Lock Type To Env Object" value="4" />
      <option name="Lock Transform To Env Object" value="5" />
      <option name="Never Placed" value="6" />
      <option name="Lock Name to Env Object" value="7" />
      <option name="Create At Rest" value="8" />
    </bitmask32>
    <float name="Position X" offset="8" visible="True" />
    <float name="Position Y" offset="12" visible="True" />
    <float name="Position Z" offset="16" visible="True" />
    <float name="Rotation Yaw" offset="20" visible="True" />
    <float name="Rotation Pitch" offset="24" visible="True" />
    <float name="Rotation Roll" offset="28" visible="True" />
    <float name="Scale" offset="32" visible="True" />
    <unused size="2" offset="36" />
    <short name="Manual BSP Flags" offset="38" visible="True" />
    <int name="Unique ID" offset="40" visible="True" />
    <short name="Origin BSP" offset="44" reflexiveoffset="528" reflexivesize="68" itemoffset="16" itemtype="ident" layer="root" visible="True" />
    <enum16 name="Type" offset="46" visible="True">
    </enum16>
    <enum16 name="Source" offset="48" visible="True">
    </enum16>
    <enum16 name="BSP Policy" offset="50" visible="True">
      <option name="Default" value="0" />
      <option name="Always Places" value="1" />
      <option name="Manual BSP Placement" value="2" />
    </enum16>
    <short name="Editor Folder" offset="52" visible="True" />
    <short name="Power Group Chunk #" offset="54" reflexiveoffset="160" reflexivesize="40" itemoffset="0" itemtype="string32" layer="root" visible="True" />
    <short name="Position Group Chunk #" offset="56" visible="True" />
    <bitmask32 name="Flags" offset="58" visible="True">
      <option name="Initially Open" value="0" />
      <option name="Initially Off" value="1" />
      <option name="Can Change Only Once" value="2" />
      <option name="Position Reversed" value="3" />
      <option name="Not Usable From Any Side" value="4" />
    </bitmask32>
    <enum16 name="Type" offset="62" visible="True">
      <option name="Sphere" value="0" />
      <option name="Orthogonal" value="1" />
      <option name="Projective" value="2" />
      <option name="Pyramid" value="3" />
    </enum16>
    <bitmask8 name="Flags" offset="64" visible="True">
      <option name="Custom Geometry" value="0" />
      <option name="unused" value="0" />
      <option name="Cinematic Only" value="0" />
    </bitmask8>
    <enum16 name="Lightmap Type" offset="65" visible="True">
      <option name="Use Light ident Setting" value="0" />
      <option name="Dynamic Only" value="1" />
      <option name="Dynamic Lightmaps" value="2" />
      <option name="Lightmaps Only" value="3" />
    </enum16>
    <bitmask8 name="Lightmap Flags" offset="67" visible="True">
      <option name="Unused" value="0" />
    </bitmask8>
    <float name="Lightmap Half Light Scale" offset="68" visible="True" />
    <float name="Lightmap Light Scale" offset="72" visible="True" />
    <float name="Target Point X" offset="76" visible="True" />
    <float name="Target Point Y" offset="80" visible="True" />
    <float name="Target Point Z" offset="84" visible="True" />
    <float name="Width" offset="88" visible="True" />
    <float name="Height Scale" offset="92" visible="True" />
    <float name="Field Of View" offset="96" visible="True" />
    <float name="Falloff Distance" offset="100" visible="True" />
    <float name="Cutoff Distance" offset="104" visible="True" />
  </reflexive>
  <int name="Unknown" offset="40" />
</plugin>