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  <revision author="Neodos" version="1.1">Coverted to H2V</revision>
  <revision author="XZodia" version="1.0">Completed</revision>
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    <float name="Deceleration Time Sec" offset="16" visible="True" />
    <float name="Barrel Spin Scale" offset="20" visible="True" />
    <float name="Blurred Rate Of Fire" offset="24" visible="True" />
    <short name="Shots Per Fire Lower" offset="28" visible="True" />
    <short name="Shots Per Fire Upper" offset="30" visible="True" />
    <float name="Fire Recovery Time Sec" offset="32" visible="True" />
    <float name="Soft Recovery Fraction" offset="36" visible="True" />
    <short name="Magazine" offset="40" reflexiveoffset="704" reflexivesize="92" itemoffset="6" itemtype="short" layer="root" visible="True" />
    <short name="Rounds per Shot" offset="42" visible="True" />
    <short name="Minimum Rounds Loaded" offset="44" visible="True" />
    <short name="Rounds Between Tracers" offset="46" visible="True" />
    <stringid name="Optional Barrel Marker Name" offset="48" visible="True" />
    <enum16 name="Prediction Type" offset="52" visible="True">
      <option name="None" value="0" />
      <option name="Continuous" value="1" />
      <option name="Instant" value="2" />
    </enum16>
    <enum16 name="Firing Noise" offset="54" visible="True">
      <option name="Silent" value="0" />
      <option name="Medium" value="1" />
      <option name="Loud" value="2" />
      <option name="Shout" value="3" />
      <option name="Quiet" value="4" />
    </enum16>
    <float name="Error Acceleration Time Sec" offset="56" visible="True" />
    <float name="Error Deceleration Time Sec" offset="60" visible="True" />
    <float name="Damage Error Lower" offset="64" visible="True" />
    <float name="Damage Error Upper" offset="68" visible="True" />
    <float name="Dual Weapon Error Acceleration Time Sec" offset="72" visible="True" />
    <float name="Dual Weapon Error Deceleration Time Sec" offset="76" visible="True" />
    <float name="Unknown Calculated Constant" offset="80" visible="True" />
    <float name="Unknown Calculated Constant" offset="84" visible="True" />
    <float name="Dual Weapon Minimum Error Radians" offset="88" visible="True" />
    <float name="Dual Weapon Error Angle Lower" offset="92" visible="True" />
    <float name="Dual Weapon Error Angle Upper" offset="96" visible="True" />
    <float name="Dual Wield Damage Scale" offset="100" visible="True" />
    <enum16 name="Distribution Function" offset="104" visible="True">
      <option name="Point" value="0" />
      <option name="Horizontal Fan" value="1" />
    </enum16>
    <short name="Projectiles per Shot" offset="106" visible="True" />
    <float name="Distribution Angle Radians" offset="108" visible="True" />
    <float name="Minimum Error" offset="112" visible="True" />
    <float name="Error Angle Min" offset="116" visible="True" />
    <float name="Error Angle Max" offset="120" visible="True" />
    <float name="First Person Offset X" offset="124" visible="True" />
    <float name="First Person Offset Y" offset="128" visible="True" />
    <float name="First Person Offset Z" offset="132" visible="True" />
    <enum32 name="Damage Reporting Type" offset="136" visible="True">
      <option name="The Guardians" value="0" />
      <option name="Falling Damage" value="1" />
      <option name="Generic Collision Damage" value="2" />
      <option name="Generic Melee Damage" value="3" />
      <option name="Generic Explosion" value="4" />
      <option name="Magnum Pistol" value="5" />
      <option name="Plasma Pistol" value="6" />
      <option name="Needler" value="7" />
      <option name="SMG" value="8" />
      <option name="Plasma Rifle" value="9" />
      <option name="Battle Rifle" value="10" />
      <option name="Carbine" value="11" />
      <option name="Shotgun" value="12" />
      <option name="Sniper Rifle" value="13" />
      <option name="Beam Rifle" value="14" />
      <option name="Rocket Launcher" value="15" />
      <option name="Flak Cannon" value="16" />
      <option name="Brute Shot" value="17" />
      <option name="Disintegrator" value="18" />
      <option name="Brute Plasma Rifle" value="19" />
      <option name="Energy Sword" value="20" />
      <option name="Frag Grenade" value="21" />
      <option name="Plasma Grenade" value="22" />
      <option name="Flag Melee Damage" value="23" />
      <option name="Bomb Melee Damage" value="24" />
      <option name="Bomb Explosion Damage" value="25" />
      <option name="Ball Melee Damage" value="26" />
      <option name="Human Turret" value="27" />
      <option name="Plasma Turret" value="28" />
      <option name="Banshee" value="29" />
      <option name="Ghost" value="30" />
      <option name="Mongoose" value="31" />
      <option name="Scorpion" value="32" />
      <option name="Spectre Driver" value="33" />
      <option name="Spectre Gunner" value="34" />
      <option name="Warthog Driver" value="35" />
      <option name="Warthog Gunner" value="36" />
      <option name="Wraith" value="37" />
      <option name="Tank" value="38" />
      <option name="Sentinal Beam" value="39" />
      <option name="Sentinal RPG" value="40" />
      <option name="Teleporter" value="41" />
    </enum32>
    <ident name="Projectile" offset="140" visible="True" />
    <ident name="Damage Effect" offset="148" visible="True" />
    <float name="Ejection Port Recovery Time" offset="156" visible="True" />
    <float name="Illumination Recovery Time" offset="160" visible="True" />
    <float name="Heat Generated Per Round" offset="164" visible="True" />
    <float name="Age Generated Per Round" offset="168" visible="True" />
    <float name="Overload Time Sec" offset="168" visible="True" />
    <float name="Angle Change Per Shot Lower" offset="176" visible="True" />
    <float name="Angle Change Per Shot Upper" offset="180" visible="True" />
    <float name="Angle Change Acceleration Time Sec" offset="184" visible="True" />
    <float name="Angle Change Deceleration Time Sec" offset="188" visible="True" />
    <enum32 name="Angle Change Function" offset="192" visible="True">
      <option name="Linear" value="0" />
      <option name="Early" value="1" />
      <option name="Very Early" value="2" />
      <option name="Late" value="3" />
      <option name="Very Late" value="4" />
      <option name="Cosine" value="5" />
      <option name="Zero" value="6" />
      <option name="One" value="7" />
    </enum32>
    <float name="Unknown Calculated Constant" offset="196" visible="True" />
    <float name="Unknown Calculated Constant" offset="200" visible="True" />
    <float name="Unknown Calculated Constant" offset="204" visible="True" />
    <float name="Unknown Calculated Constant" offset="208" visible="True" />
    <float name="Unknown Calculated Constant" offset="212" visible="True" />
    <float name="Unknown Calculated Constant" offset="216" visible="True" />
    <float name="Unknown Calculated Constant" offset="220" visible="True" />
    <float name="Unknown Calculated Constant" offset="224" visible="True" />
    <reflexive name="Firing Effects" offset="228" visible="True" size="52" label="">
      <short name="Shot Count Lower Bound" offset="0" visible="True" />
      <short name="Shot Count Upper Bound" offset="2" visible="True" />
      <ident name="Firing Effect" offset="4" visible="True" />
      <ident name="Misfire Effect" offset="12" visible="True" />
      <ident name="Empty Effect" offset="20" visible="True" />
      <ident name="Firing Damage" offset="28" visible="True" />
      <ident name="Misfire Damage" offset="36" visible="True" />
      <ident name="Empty Damage" offset="44" visible="True" />
    </reflexive>
  </reflexive>
  <float name="Unknown Calculated Constant" offset="728" visible="True" />
  <float name="Unknown Calculated Constant" offset="732" visible="True" />
  <float name="Max Movement Acceleration" offset="736" visible="True" />
  <float name="Max Movement Velocity" offset="740" visible="True" />
  <float name="Max Turning Acceleration" offset="744" visible="True" />
  <float name="Max Turning Velocity" offset="748" visible="True" />
  <ident name="Deployed Vehicle" offset="752" visible="True" />
  <ident name="Aged Effect" offset="760" visible="True" />
  <ident name="Aged Weapon" offset="768" visible="True" />
  <float name="FP Weapon Offset i" offset="776" visible="True" />
  <float name="FP Weapon Offset j" offset="780" visible="True" />
  <float name="FP Weapon Offset k" offset="784" visible="True" />
  <float name="FP Scope Size i" offset="788" visible="True" />
  <float name="FP Scope Size j" offset="792" visible="True" />
</plugin>