<plugin class="vehi" author="Neodos" version="1.1" headersize="768">
  <revision author="Neodos" version="1.1">Coverted to H2V</revision>
  <revision author="XZodia" version="1.0">Completed!!!!!</revision>
  <revision author="XZodia" version="0.9">Injected A Lot Of Awsome</revision>
  <revision author="Turk645" version="0.71">Fixed a few bitmasks and added more info</revision>
  <revision author="XZodia" version="0.7">Merged With Old/New Plugin</revision>
  <revision author="Shalted" version="0.6">Added Kornman's standard header</revision>
  <revision author="Turk" version="0.56">fixed some values from the xml</revision>
  <revision author="Shalted" version="0.5">Added Standard header, fixed some values and plugin errors, added some AI info</revision>
  <revision author="XZodia" version="0.4">Lots of string ids and some Sphere  s named</revision>
  <revision author="Toabn" version="0.3">Weapon located and Seat values found...</revision>
  <revision author="Iron_Forge" version="0.1">Added basic layout of plugin...</revision>
  <bitmask32 name="Flags" offset="0" visible="True">
    <option name="Does Not Cast Shadow" value="0" />
    <option name="Search Cardinal Direction Lightmaps" value="1" />
    <option name="unused" value="2" />
    <option name="Not A Pathfinding Obstacle" value="3" />
    <option name="Extension Of Parent" value="4" />
    <option name="Does Not Cause Collision Damage" value="5" />
    <option name="Early Mover" value="6" />
    <option name="Early Mover Localized Physics" value="7" />
    <option name="Use Static Massive Lightmap Sample" value="8" />
    <option name="Object Scales Attachments" value="9" />
    <option name="Inherits Player's Appearance" value="10" />
    <option name="Dead Bipeds Can't Localize" value="11" />
    <option name="Attach To Clusters By Dynamic Sphere" value="12" />
    <option name="Effects Created By This Object Do Not" value="13" />
  </bitmask32>
  <float name="Bounding Radius" offset="4" visible="True" />
  <float name="Bounding Offset X" offset="8" visible="True" />
  <float name="Bounding Offset Y" offset="12" visible="True" />
  <float name="Bounding Offset Z" offset="16" visible="True" />
  <float name="Acceleration Scale" offset="20" visible="True" />
  <enum16 name="Lightmap Shadow Mode" offset="24" visible="True">
    <option name="Default" value="0" />
    <option name="Never" value="1" />
    <option name="Always" value="2" />
  </enum16>
  <enum32 name="Sweetener Size" offset="28" visible="True">
    <option name="Small" value="0" />
    <option name="Medium" value="1" />
    <option name="Large" value="2" />
  </enum32>
  <float name="Dynamic Light Sphere Radius" offset="32" visible="True" />
  <float name="Dynamic Light Sphere Offset X" offset="36" visible="True" />
  <float name="Dynamic Light Sphere Offset Y" offset="40" visible="True" />
  <float name="Dynamic Light Sphere Offset Z" offset="44" visible="True" />
  <stringid name="Default Model Variant" offset="48" visible="True" />
  <ident name="Model" offset="52" visible="True" />
  <ident name="Crate Object" offset="60" visible="True" />
  <ident name="Modifier Shader" offset="68" visible="True" />
  <ident name="Creation Effect" offset="76" visible="True" />
  <ident name="Material Effects" offset="84" visible="True" />

  <reflexive name="Ai Properties" offset="92" visible="True" size="16" label="Type Name">
    <bitmask32 name="Flags" offset="0" visible="True">
      <option name="Destroyable Cover" value="0" />
      <option name="Pathfinding Ignore When Dead" value="1" />
      <option name="Dynamic Cover" value="2" />
    </bitmask32>
    <stringid name="Type Name" offset="4" visible="True" />
    <enum32 name="Size" offset="8" visible="True">
      <option name="Default" value="0" />
      <option name="Tiny" value="1" />
      <option name="Small" value="2" />
      <option name="Medium" value="3" />
      <option name="Large" value="4" />
      <option name="Huge" value="5" />
      <option name="Immobile" value="6" />
    </enum32>
    <enum32 name="Leap Jump Speed" offset="12" visible="True">
      <option name="None" value="0" />
      <option name="Down" value="1" />
      <option name="Step" value="2" />
      <option name="Crouch" value="3" />
      <option name="Stand" value="4" />
      <option name="Storey" value="5" />
      <option name="Tower" value="6" />
      <option name="Infinite" value="7" />
    </enum32>
  </reflexive>

  <reflexive name="Functions" offset="100" visible="True" size="32" label="Import Name">
    <bitmask32 name="Flags" offset="0" visible="True">
      <option name="Invert" value="0" />
      <option name="Mapping Does Not Controls Active" value="1" />
      <option name="Always Active" value="2" />
      <option name="Random Time Offset" value="3" />
    </bitmask32>
    <stringid name="Import Name" offset="4" visible="True" />
    <stringid name="Export Name" offset="8" visible="True" />
    <stringid name="Turn Off With" offset="12" visible="True" />
    <float name="Min Value" offset="16" visible="True" />
    <reflexive name="Function Type (Graph)" offset="20" visible="True" size="1" label="">
      <byte name="Data" offset="0" visible="True" />
    </reflexive>
    <stringid name="Scale By" offset="28" visible="True" />
  </reflexive>

  <float name="Apply Collision Damage Scale" offset="108" visible="True" />
  <float name="Min Game Acc (Default)" offset="112" visible="True" />
  <float name="Max Game Acc (Default)" offset="116" visible="True" />
  <float name="Min Gam Scale (Default)" offset="120" visible="True" />
  <float name="Max Gam Scale (Default)" offset="124" visible="True" />
  <float name="Min abs Acc (Default)" offset="128" visible="True" />
  <float name="Max abs Acc (Default)" offset="132" visible="True" />
  <float name="Min abs Scale (Default)" offset="136" visible="True" />
  <float name="Max abs Scale (Default)" offset="140" visible="True" />
  <short name="Hud Text Message Index" offset="144" visible="True" />
  <unused size="2"  offset="146" />
  <reflexive name="Attachments" offset="148" visible="True" size="24" label="Type">
    <ident name="Type" offset="0" visible="True" />
    <stringid name="Marker" offset="8" visible="True" />
    <stringid name="Change Color" offset="12" visible="True" />
    <stringid name="Primary Scale" offset="16" visible="True" />
    <stringid name="Secondary Scale" offset="20" visible="True" />
  </reflexive>
  <reflexive name="Widgets" offset="156" visible="True" size="8" label="Type">
    <ident name="Type" offset="0" visible="True" />
  </reflexive>
  <reflexive name="Old Functions" offset="164" visible="True" size="8" label="" >
  </reflexive>
  <reflexive name="Change Colors" offset="172" visible="True" size="16" label="">
    <reflexive name="Initial Permutations" offset="0" visible="True" size="32" label="Variant Name">
      <float name="Weight" offset="0" visible="True" />
      <float name="Color Lower Bound R" offset="4" visible="True" />
      <float name="Color Lower Bound G" offset="8" visible="True" />
      <float name="Color Lower Bound B" offset="12" visible="True" />
      <float name="Color Upper Bound R" offset="16" visible="True" />
      <float name="Color Upper Bound G" offset="20" visible="True" />
      <float name="Color Upper Bound B" offset="24" visible="True" />
      <stringid name="Variant Name" offset="28" visible="True" />
    </reflexive>
    <reflexive name="Functions" offset="8" visible="True" size="32" label="">
       <bitmask32 name="Scale Flags" offset="0" visible="True">
        <option name="Blend In HSV" value="0" />
        <option name="...More Colors" value="1" />
      </bitmask32>
      <float name="Color Lower Bound R" offset="4" visible="True" />
      <float name="Color Lower Bound G" offset="8" visible="True" />
      <float name="Color Lower Bound B" offset="12" visible="True" />
      <float name="Color Upper Bound R" offset="16" visible="True" />
      <float name="Color Upper Bound G" offset="20" visible="True" />
      <float name="Color Upper Bound B" offset="24" visible="True" />
      <stringid name="Darken By" offset="28" visible="True" />
      <stringid name="Scale By" offset="32" visible="True" />
    </reflexive>
  </reflexive>
  <reflexive name="Predicted Resource" offset="180" visible="True" size="8" label="Type">
    <short name="Type" offset="0" visible="True" />
    <short name="Resource Index" offset="2" visible="True" />
  </reflexive>
  <bitmask32 name="Flags" offset="188" visible="True">
    <option name="Circular Aiming" value="0" />
    <option name="Destroyed After Dying" value="1" />
    <option name="Half-speed Interpolation" value="2" />
    <option name="Fires From Camera" value="3" />
    <option name="Entrance Inside Bounding sphere " value="4" />
    <option name="Doesn't Show Readied Weapon" value="5" />
    <option name="Couses Passenger Dialogue" value="6" />
    <option name="Resists Pings" value="7" />
    <option name="Melee Attack Is Fatal" value="8" />
    <option name="Don't Reface During Pings" value="9" />
    <option name="Has No Aiming" value="10" />
    <option name="Simple Creature" value="11" />
    <option name="Impact Melle Attaches To Unit" value="12" />
    <option name="Impact Melee Dies On Shield" value="13" />
    <option name="Cannot Open Doors Automatically" value="14" />
    <option name="Melee Attackers Cannot Attach" value="15" />
    <option name="Not Instantly Killed By Melee" value="16" />
    <option name="Shield Sapping" value="17" />
    <option name="Runs Around Flaming" value="18" />
    <option name="Inconsequential" value="19" />
    <option name="Special Cinematic Unit" value="20" />
    <option name="Ignored By AutoAiming" value="21" />
    <option name="Shields Fry Infection Forms" value="22" />
    <option name="unused" value="23" />
    <option name="unused" value="24" />
    <option name="Acts As Gunner For Parent" value="25" />
    <option name="Controlled By Parent Gunner" value="26" />
    <option name="Parent's Primary Weapon" value="27" />
    <option name="Unit Has Boost" value="28" />
  </bitmask32>
  <enum16 name="Default Team" offset="192" visible="True">
    <option name="Deafult" value="0" />
    <option name="Player" value="1" />
    <option name="Human" value="2" />
    <option name="Covenant" value="3" />
    <option name="Flood" value="4" />
    <option name="Sentinel" value="5" />
    <option name="Heretic" value="6" />
    <option name="Prophet" value="7" />
  </enum16>
  <enum16 name="Constant Sound Volume" offset="194" visible="True">
    <option name="Silent" value="0" />
    <option name="Medium" value="1" />
    <option name="Loud" value="2" />
    <option name="Shout" value="3" />
    <option name="Quiet" value="4" />
  </enum16>
  <ident name="Integrated Light Toggle" offset="196" visible="True" />
  <float name="Camera Field of View" offset="204" visible="True" />
  <float name="Camera Stiffness" offset="208" visible="True" />
  <stringid name="Camera Marker Name" offset="212" visible="True" />
  <stringid name="Camera Submerged Marker Name" offset="216" visible="True" />
  <float name="Pitch Auto-Level" offset="220" visible="True" />
  <float name="Pitch Range" offset="224" visible="True" />
  <float name="...To" offset="228" visible="True" />

  <reflexive name="Camera Tracks" offset="232" visible="True" size="8" label="Track">
    <ident name="Track" offset="0" visible="True" />
  </reflexive>

  <float name="Acceleration Scale i" offset="240" visible="True" />
  <float name="Acceleration Scale j" offset="244" visible="True" />
  <float name="Acceleration Scale k" offset="248" visible="True" />
  <float name="Acceleration Action Scale" offset="252" visible="True" />
  <float name="Acceleration Attach Scale" offset="248" visible="True" />
  <float name="Soft Ping Threshold" offset="260" visible="True" />
  <float name="Soft Ping Interrupt Time" offset="264" visible="True" />
  <float name="Hard Ping Threshold" offset="268" visible="True" />
  <float name="Hard Ping Interrupt Time" offset="272" visible="True" />
  <float name="Hard Ping Death Threshold" offset="276" visible="True" />
  <float name="Feign Death Threshold" offset="280" visible="True" />
  <float name="Feign Death Time" offset="284" visible="True" />
  <float name="Dist Of Evade Anim" offset="288" visible="True" />
  <float name="Dist of Dive Anim" offset="292" visible="True" />
  <float name="Stunned Movement Threshold" offset="296" visible="True" />
  <float name="Feign Death Chance" offset="300" visible="True" />
  <float name="Feign Repeat Chance" offset="304" visible="True" />
  <ident name="Spawned Turret Actor" offset="308" visible="True" />
  <short name="Spawned Actor Count" offset="316" visible="True" />
  <short name="...To" offset="318" visible="True" />
  <float name="Spawned Velocity" offset="320" visible="True" />
  <float name="Aiming Velocity Max" offset="324" visible="True" />
  <float name="Aiming Accel Max" offset="328" visible="True" />
  <float name="Casual Aiming Modifier" offset="332" visible="True" />
  <float name="Looking Velocity Max" offset="336" visible="True" />
  <float name="Looking Accel Max" offset="340" visible="True" />
  <stringid name="Right Hand Node" offset="344" visible="True" />
  <stringid name="Left Hand Node" offset="348" visible="True" />
  <stringid name="Preferred Gun Node" offset="352" visible="True" />
  <ident name="Melee Damage" offset="356" visible="True" />
  <ident name="Boarding Melee Damage" offset="364" visible="True" />
  <ident name="Boarding Melee Response" offset="372" visible="True" />
  <ident name="Landing Melee Damage" offset="380" visible="True" />
  <ident name="Flurry Melee Damage" offset="388" visible="True" />
  <ident name="Obstacle Smash Damage" offset="396" visible="True" />
  <enum32 name="Motion Sensor Blip Size" offset="404" visible="True">
    <option name="Medium" value="0" />
    <option name="Small" value="1" />
    <option name="Large" value="2" />
  </enum32>

  <reflexive name="Postures" offset="408" visible="True" size="16" label="Name">
    <stringid name="Name" offset="0" visible="True" />
    <float name="Pill Offset i" offset="4" visible="True" />
    <float name="Pill Offset j" offset="8" visible="True" />
    <float name="Pill Offset k" offset="12" visible="True" />
  </reflexive>

  <reflexive name="New Hud Interfaces" offset="416" visible="True" size="8" label="New Unit Hud Interface">
    <ident name="New Unit Hud Interface" offset="0" visible="True" />
  </reflexive>

  <reflexive name="Dialogue Variants" offset="424" visible="True" size="24" label="Dialogue">
    <short name="Variant Number" offset="0" visible="True" />
    <unused offset="2" size="10" />
    <ident name="Dialogue" offset="12" visible="True" />
    <unused offset="20" size="4" />
  </reflexive>
  <float name="Grenade Velocity" offset="432" visible="True" />
  <enum16 name="Grenade Type" offset="436" visible="True">
    <option name="Human Fragmentation" value="0" />
    <option name="Covenant Plasma" value="1" />
  </enum16>
  <short name="Grenade Count" offset="438" visible="True" />
  <reflexive name="Powered Seats" offset="440" visible="True" size="8" label="">
    <float name="Driver Powerup Time" offset="0" visible="True" />
    <float name="Driver Powerdown Time" offset="4" visible="True" />
  </reflexive>
  <reflexive name="Weapon" offset="448" visible="True" size="8" label="Weapon">
    <ident name="Weapon" offset="0" visible="True" />
  </reflexive>
  <reflexive name="Seats" offset="456" visible="True" size="176" label="Label">
    <bitmask32 name="Flags" offset="0" visible="True">
      <option name="Invisible" value="0" />
      <option name="Locked" value="1" />
      <option name="Driver" value="2" />
      <option name="Gunner" value="3" />
      <option name="3rd Person Camera" value="4" />
      <option name="Allows Weapons" value="5" />
      <option name="3rd Person On Enter" value="6" />
      <option name="1st Person Camera Slaved To Gun" value="7" />
      <option name="Allow Vehicle Communication Animations" value="8" />
      <option name="Not Valid Without Driver" value="9" />
      <option name="Allow AI NonCombatants" value="10" />
      <option name="Boarding Seat" value="11" />
      <option name="AI Firing Disabled By Max Acceleration" value="12" />
      <option name="Boarding Enters Seat" value="13" />
      <option name="Boarding Need Any Passenger" value="14" />
      <option name="Invaild For Player" value="15" />
      <option name="Invaild For Non-Player" value="16" />
      <option name="Gunner (Player Only)" value="17" />
      <option name="Invisible Under Major Damage" value="18" />
    </bitmask32>
    <stringid name="Label" offset="4" visible="True" />
    <stringid name="Sitting Postion Marker" offset="8" visible="True" />
    <stringid name="Entry Marker(s) Name" offset="12" visible="True" />
    <stringid name="Boarding Grenade Marker" offset="16" visible="True" />
    <stringid name="Boarding Grenade String" offset="20" visible="True" />
    <stringid name="Boarding Melee String" offset="24" visible="True" />
    <float name="Ping Scale" offset="28" visible="True" />
    <float name="Turnover Time (sec)" offset="32" visible="True" />
    <float name="Accel Range i" offset="36" visible="True" />
    <float name="Accel Range j" offset="40" visible="True" />
    <float name="Accel Range k" offset="44" visible="True" />
    <float name="Accel Action Scale" offset="48" visible="True" />
    <float name="Accel Attach Scale" offset="52" visible="True" />
    <float name="AI Scariness" offset="56" visible="True" />
    <enum16 name="AI Seat Type" offset="60" visible="True">
      <option name="None" value="0" />
      <option name="Passenger" value="1" />
      <option name="Gunner" value="2" />
      <option name="Small Cargo" value="3" />
      <option name="Large Cargo" value="4" />
      <option name="Driver" value="5" />
    </enum16>
    <short name="Boarding Seat #" offset="62" visible="True" />
    <float name="Listener Interpolation Factor" offset="64" visible="True" />
    <float name="Yaw Rate Bounds" offset="68" visible="True" />
    <float name="...To" offset="72" visible="True" />
    <float name="Pitch Rate Bounds" offset="76" visible="True" />
    <float name="...To" offset="80" visible="True" />
    <float name="Min Speed Ref" offset="84" visible="True" />
    <float name="Max Speed Ref" offset="88" visible="True" />
    <float name="Speed Exponent" offset="92" visible="True" />
    <stringid name="Camera Marker Name" offset="96" visible="True" />
    <stringid name="Camera Submerged Marker name" offset="100" visible="True" />
    <float name="Pitch Auto-level" offset="104" visible="True" />
    <float name="Pitch Range Lower" offset="108" visible="True" />
    <float name="Pitch Range Upper" offset="112" visible="True" />
    <reflexive name="Unknown" offset="116" size="0" >
    </reflexive>
    <stringid name="Enter Seat String" offset="132" visible="True" />
    <float name="Yaw Min" offset="136" visible="True" />
    <float name="Yaw Max" offset="140" visible="True" />
    <ident name="Built-in Gunner" offset="144" visible="True" />
    <float name="Entry Radius" offset="152" visible="True" />
    <float name="Entry Marker Cone Angle" offset="156" visible="True" />
    <float name="Entry Marker Facing Angle" offset="160" visible="True" />
    <float name="Maximum Relative Velocity" offset="164" visible="True" />
    <stringid name="Invisible Seat Region" offset="168" visible="True" />
    <float name="Runtime Invisible Seat Region Index" offset="172" visible="True" />
  </reflexive>
  <float name="Boost Peak Power" offset="464" visible="True" />
  <float name="Boost Rise Power" offset="468" visible="True" />
  <float name="Boost Peak Time" offset="472" visible="True" />
  <float name="Boost Fall Power" offset="476" visible="True" />
  <float name="Dead Time" offset="480" visible="True" />
  <float name="Lip Sync Attack Weight" offset="484" visible="True" />
  <float name="Lip Sync decay Weight" offset="492" visible="True" />
  <bitmask32 name="Flags" offset="492" visible="True">
    <option name="Speed Wakes Physics" value="0" />
    <option name="Turn Wakes Physics" value="1" />
    <option name="Driver Power Wakes Physics" value="2" />
    <option name="Gunner Power Wakes Physics" value="3" />
    <option name="Control Opposite Speed Sets Brake" value="4" />
    <option name="Slide Wakes Physics" value="5" />
    <option name="Kills Riders at Terminal Velocity" value="6" />
    <option name="Causes Collision Damage" value="7" />
    <option name="AI Weapon Cannot Rotate" value="8" />
    <option name="AI Does Not Require Driver" value="9" />
    <option name="AI Unused" value="10" />
    <option name="AI Driver Enable" value="11" />
    <option name="AI Driver Flying" value="12" />
    <option name="AI Driver Can-Sidestep" value="13" />
    <option name="AI Driver Hovering" value="14" />
    <option name="Vehicle Steers Directly" value="15" />
    <option name="Unused" value="16" />
    <option name="Has E-Brake" value="17" />
    <option name="Noncombat Vehicle" value="18" />
    <option name="No Friction W/Driver" value="19" />
    <option name="Can Trigger Automatic Opening doors" value="20" />
    <option name="Autoaim When Teamless" value="21" />
  </bitmask32>
  <enum16 name="Type" offset="496" visible="True">
    <option name="Human Tank" value="0" />
    <option name="Human Jeep" value="1" />
    <option name="Human Boat" value="2" />
    <option name="Human Plane" value="3" />
    <option name="Covie Scout" value="4" />
    <option name="Covie Fighter" value="5" />
    <option name="Turret" value="6" />
  </enum16>
  <enum16 name="Control" offset="498" visible="True">
    <option name="Vehicle Control Normal" value="0" />
    <option name="Vehicle Control Unused" value="1" />
    <option name="Vehicle Control Tank" value="2" />
  </enum16>
  <float name="Maximum Forward Speed" offset="500" visible="True" />
  <float name="Max Reverse Speed" offset="504" visible="True" />
  <float name="Speed Accel" offset="508" visible="True" />
  <float name="Speed Decel" offset="512" visible="True" />
  <float name="Max Left Turn" offset="516" visible="True" />
  <float name="Max Right Turn (negative)" offset="520" visible="True" />
  <float name="Wheel Circumference" offset="524" visible="True" />
  <float name="Turn Rate" offset="528" visible="True" />
  <float name="Blur Speed" offset="532" visible="True" />
  <enum16 name="Specific Type" offset="536" visible="True">
    <option name="None" value="0" />
    <option name="Ghost" value="1" />
    <option name="Wraith" value="2" />
    <option name="Spectre" value="3" />
    <option name="Sentinal Enforcer" value="4" />
  </enum16>
  <enum16 name="Player Training Vehicle Type" offset="538" visible="True">
    <option name="None" value="0" />
    <option name="Warthog" value="1" />
    <option name="Warthog Turret" value="2" />
    <option name="Ghost" value="3" />
    <option name="Banshee" value="4" />
    <option name="Tank" value="5" />
    <option name="Wraith" value="6" />
  </enum16>
  <stringid name="Flip message" offset="540" visible="True" />
  <float name="Turn Scale" offset="544" visible="True" />
  <float name="Speed Turn Penalty Power (0.5 .. 2)" offset="548" visible="True" />
  <float name="Speed Turn Penalty (0 = none, 1 = can't turn at top speed)" offset="552" visible="True" />
  <float name="Maximum Left Slide" offset="556" visible="True" />
  <float name="Maximum Right Slide" offset="560" visible="True" />
  <float name="Slide Acceleration" offset="564" visible="True" />
  <float name="Slide Deceleration" offset="568" visible="True" />
  <float name="Minimum Flipping Angular Velocity" offset="572" visible="True" />
  <float name="Maximum Flipping Angular Velocity" offset="576" visible="True" />
  <enum32 name="Vehicle Size" offset="580" visible="True">
    <option name="Small" value="0" />
    <option name="Large" value="1" />
  </enum32>
  <float name="Fixed Gun Yaw" offset="584" visible="True" />
  <float name="Fixed Gun Pitch" offset="588" visible="True" />
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