<plugin class="sky " author="XZodia" version="1.0" headersize="172">
  <revision author="Neodos" version="1.1">Converted to H2V</revision>
  <revision author="XZodia" version="1.0">Completed</revision>
  <ident name="Render Model" offset="0" visible="true" />
  <ident name="Animation Graph" offset="8" visible="False" />
  <enum32 name="Flags" offset="16" visible="False">
    <option name="Fixed In World Space" value="0" />
    <option name="Depreciated" value="1" />
    <option name="Sky Casts Light From Below" value="2" />
    <option name="Disable Sky In Lightmaps" value="3" />
    <option name="Fog Only Affects Containing Cluster" value="4" />
    <option name="Use Clear Color" value="5" />
  </enum32>
  <float name="Render Model Scale" offset="20" visible="True" />
  <float name="Movement Scale" offset="24" visible="True" />
  <reflexive name="Cube Map" offset="28" visible="false" size="12" label="">
    <ident name="Cube Map" offset="0" visible="False" />
    <float name="Power Scale" offset="8" visible="False" />
  </reflexive>
  <float name="Indoor Ambient Light Color R" offset="36" visible="False" />
  <float name="Indoor Ambient Light Color G" offset="40" visible="False" />
  <float name="Indoor Ambient Light Color B" offset="44" visible="False" />
  <float name="Indoor Ambient Light Color A" offset="48" visible="False" />
  <float name="Outdoor Ambient Light Color R" offset="52" visible="False" />
  <float name="Outdoor Ambient Light Color G" offset="56" visible="False" />
  <float name="Outdoor Ambient Light Color B" offset="60" visible="False" />
  <float name="Outdoor Ambient Light Color A" offset="64" visible="False" />
  <float name="Fog Spread Distance" offset="68" visible="False" />
  <reflexive name="Atmospheric Fog" offset="72" visible="true" size="24" label="">
    <float name="Color R" offset="0" visible="True" />
    <float name="Color G" offset="4" visible="True" />
    <float name="Color B" offset="8" visible="True" />
    <float name="Maximum Density" offset="12" visible="True" />
    <float name="Start Distance" offset="16" visible="True" />
    <float name="Opaque Distnace" offset="20" visible="True" />
  </reflexive>
  <reflexive name="Secondary Fog" offset="80" visible="false" size="24" label="">
    <float name="Color R" offset="0" visible="True" />
    <float name="Color G" offset="4" visible="True" />
    <float name="Color B" offset="8" visible="True" />
    <float name="Color A" offset="12" visible="True" />
    <float name="Maximum Density" offset="16" visible="True" />
    <float name="Opaque Distnace" offset="20" visible="True" />
  </reflexive>
  <reflexive name="Sky Fog" offset="88" visible="false" size="16" label="shown in backwash?">
    <float name="Color R" offset="0" visible="False" />
    <float name="Color G" offset="4" visible="False" />
    <float name="Color B" offset="8" visible="False" />
    <float name="Color A" offset="12" visible="False" />
  </reflexive>
  <reflexive name="Patchy Fog" offset="96" visible="True" size="80" label="">
    <float name="Color R" offset="0" visible="True" />
    <float name="Color G" offset="4" visible="True" />
    <float name="Color B" offset="8" visible="True" />
    <float name="Color A" offset="12" visible="True" />
    <unused size="8" offset="16" />
    <float name="Density Lower" offset="24" visible="True" />
    <float name="Density Upper" offset="28" visible="True" />
    <float name="Distance Lower" offset="32" visible="True" />
    <float name="Distance Upper" offset="36" visible="True" />
    <unused offset="40" size="32" />
    <ident name="Patch Fog" offset="72" visible="True" />
  </reflexive>
  <float name="Bloom Override Amount" offset="104" visible="True" />
  <float name="Bloom Override Threshold" offset="108" visible="True" />
  <float name="Bloom Override Brightness" offset="112" visible="True" />
  <float name="Bloom Override Gamma Power" offset="116" visible="True" />
  <reflexive name="Lights" offset="120" visible="True" size="52" label="">
    <float name="Direction Vector i" offset="0" visible="False" />
    <float name="Direction Vector j" offset="4" visible="False" />
    <float name="Direction Vector k" offset="8" visible="False" />
    <float name="Direction Y" offset="12" visible="False" />
    <float name="Direction P" offset="16" visible="False" />
    <ident name="Lens Flare" offset="20" visible="True" />
    <reflexive name="Fog" offset="28" visible="True" size="44" label="">
      <float name="Color R" offset="0" visible="True" />
      <float name="Color G" offset="4" visible="True" />
      <float name="Color B" offset="8" visible="True" />
      <float name="Color A" offset="12" visible="True" />
      <float name="Maximum Density" offset="16" visible="True" />
      <float name="Opaque Distnace" offset="20" visible="True" />
      <float name="Cone Lower" offset="24" visible="True" />
      <float name="Cone Upper" offset="28" visible="True" />
      <float name="Atmospheroc Fog Influence" offset="32" visible="True" />
      <float name="Secondary Fog Influence" offset="36" visible="True" />
      <float name="Sky Fog Influence" offset="40" visible="True" />
    </reflexive>
    <reflexive name="Fog Opposite" offset="32" visible="True" size="44" label="">
      <float name="Color R" offset="0" visible="True" />
      <float name="Color G" offset="4" visible="True" />
      <float name="Color B" offset="8" visible="True" />
      <float name="Color A" offset="12" visible="True" />
      <float name="Maximum Density" offset="16" visible="True" />
      <float name="Opaque Distnace" offset="20" visible="True" />
      <float name="Cone Lower" offset="24" visible="True" />
      <float name="Cone Upper" offset="28" visible="True" />
      <float name="Atmospheroc Fog Influence" offset="32" visible="True" />
      <float name="Secondary Fog Influence" offset="36" visible="True" />
      <float name="Sky Fog Influence" offset="40" visible="True" />
    </reflexive>
    <reflexive name="Radiosity" offset="44" visible="True" size="40" label="">
      <enum32 name="Flags" offset="0" visible="True">
        <option name="Affects Interiors" value="0" visible="True" />
        <option name="Affects Exteriors" value="1" visible="True" />
        <option name="Direct Illumunation In Lightmaps" value="2" visible="True" />
        <option name="Indirect Illumunation In Lightmaps" value="3" visible="True" />
      </enum32>
      <float name="Color R" offset="4" visible="True" />
      <float name="Color G" offset="8" visible="True" />
      <float name="Color B" offset="12" visible="True" />
      <float name="Power" offset="16" visible="True" />
      <float name="Test Distance" offset="20" visible="False" />
      <unused offset="24" size="12" />
      <float name="Diameter" offset="36" visible="False" />
    </reflexive>
  </reflexive>
  <float name="Global Sky Rotation" offset="128" visible="true" />
  <unused offset="132" size="28" />
  <float name="Clear Color R" offset="160" visible="True" />
  <float name="Clear Color G" offset="164" visible="True" />
  <float name="Clear Color B" offset="168" visible="True" />
</plugin>