<plugin class="proj" author="Neodos" version="1.1" headersize="420">
  <revision author="Neodos" version="1.1">Converted to H2v</revision>
  <revision author="XZodia" version="1.0">Completed</revision>
  <revision author="XZodia" version="0.9">Finished Most Of Plugin</revision>
  <revision author="Iron_Forge" version="0.3">Added some known values...</revision>
  <revision author="Iron_Forge" version="0.1">Added basic layout of plugin...</revision>
  <enum32 name="Flags" offset="0" visible="True">
    <option name="Does Not Cast Shadow" value="0" />
    <option name="Search Cardinal Direction Lightmaps" value="1" />
    <option name="unused" value="2" />
    <option name="Not A Pathfinding Obstacle" value="3" />
    <option name="Extension Of Parent" value="4" />
    <option name="Does Not Cause Collision Damage" value="5" />
    <option name="Early Mover" value="6" />
    <option name="Early Mover Localized Physics" value="7" />
    <option name="Use Static Massive Lightmap Sample" value="8" />
    <option name="Object Scales Attachments" value="9" />
    <option name="Inherits Player's Appearance" value="10" />
    <option name="Dead Bipeds Can't Localize" value="11" />
    <option name="Attach To Clusters By Dynamic Sphere" value="12" />
    <option name="Effects Created By This Object Do Not" value="13" />
  </enum32>
  <float name="Bounding Radius" offset="4" visible="True" />
  <float name="Bounding Offset X" offset="8" visible="True" />
  <float name="Bounding Offset Y" offset="12" visible="True" />
  <float name="Bounding Offset Z" offset="16" visible="True" />
  <float name="Acceleration Scale" offset="20" visible="True" />
  <enum32 name="Lightmap Shadow Mode" offset="24" visible="True">
    <option name="Default" value="0" />
    <option name="Never" value="1" />
    <option name="Always" value="2" />
  </enum32>
  <enum32 name="Sweetener Size" offset="28" visible="True">
    <option name="Small" value="0" />
    <option name="Medium" value="1" />
    <option name="Large" value="2" />
  </enum32>
  <float name="Dynamic Light Sphere Radius" offset="32" visible="True" />
  <float name="Dynamic Light Sphere Offset X" offset="36" visible="True" />
  <float name="Dynamic Light Sphere Offset Y" offset="40" visible="True" />
  <float name="Dynamic Light Sphere Offset Z" offset="44" visible="True" />
  <stringid name="Default Model Variant" offset="48" visible="True" />
  <ident name="Model" offset="52" visible="True" />
  <ident name="Crate Object" offset="60" visible="True" />
  <ident name="Modifier Shader" offset="68" visible="True" />
  <ident name="Creation Effect" offset="76" visible="True" />
  <ident name="Material Effects" offset="84" visible="True" />
  <reflexive name="Ai Properties" offset="92" visible="True" size="16" label="Type Name">
    <enum32 name="Flags" offset="0" visible="True">
      <option name="Destroyable Cover" value="0" />
      <option name="Pathfinding Ignore When Dead" value="1" />
      <option name="Dynamic Cover" value="2" />
    </enum32>
    <stringid name="Type Name" offset="4" visible="True" />
    <enum32 name="Size" offset="8" visible="True">
      <option name="Default" value="0" />
      <option name="Tiny" value="1" />
      <option name="Small" value="2" />
      <option name="Medium" value="3" />
      <option name="Large" value="4" />
      <option name="Huge" value="5" />
      <option name="Immobile" value="6" />
    </enum32>
    <enum32 name="Leap Jump Speed" offset="12" visible="True">
      <option name="None" value="0" />
      <option name="Down" value="1" />
      <option name="Step" value="2" />
      <option name="Crouch" value="3" />
      <option name="Stand" value="4" />
      <option name="Storey" value="5" />
      <option name="Tower" value="6" />
      <option name="Infinite" value="7" />
    </enum32>
  </reflexive>
  <reflexive name="Functions" offset="100" visible="True" size="32" label="Import Name">
    <enum32 name="Flags" offset="0" visible="True">
      <option name="Invert" value="0" />
      <option name="Mapping Does Not Controls Active" value="1" />
      <option name="Always Active" value="2" />
      <option name="Random Time Offset" value="3" />
    </enum32>
    <stringid name="Import Name" offset="4" visible="True" />
    <stringid name="Export Name" offset="8" visible="True" />
    <stringid name="Turn Off With" offset="12" visible="True" />
    <float name="Min Value" offset="16" visible="True" />
    <reflexive name="Function Type (Graph)" offset="20" visible="True" size="1" label="">
      <byte name="Data" offset="0" visible="True" />
    </reflexive>
    <stringid name="Scale By" offset="28" visible="True" />
  </reflexive>
  <float name="Apply Collision Damage Scale" offset="108" visible="True" />
  <float name="Min Game Acc (Default)" offset="112" visible="True" />
  <float name="Max Game Acc (Default)" offset="116" visible="True" />
  <float name="Min Gam Scale (Default)" offset="120" visible="True" />
  <float name="Max Gam Scale (Default)" offset="124" visible="True" />
  <float name="Min abs Acc (Default)" offset="128" visible="True" />
  <float name="Max abs Acc (Default)" offset="132" visible="True" />
  <float name="Min abs Scale (Default)" offset="136" visible="True" />
  <float name="Max abs Scale (Default)" offset="140" visible="True" />
  <short name="Hud Text Message Index" offset="144" visible="True" />
  <unused size="2"  offset="146" />
  <reflexive name="Attachments" offset="148" visible="True" size="24" label="Type">
    <ident name="Type" offset="0" visible="True" />
    <stringid name="Marker" offset="8" visible="True" />
    <stringid name="Change Color" offset="12" visible="True" />
    <stringid name="Primary Scale" offset="16" visible="True" />
    <stringid name="Secondary Scale" offset="20" visible="True" />
  </reflexive>
  <reflexive name="Widgets" offset="156" visible="True" size="8" label="Type">
    <ident name="Type" offset="0" visible="True" />
  </reflexive>
  <reflexive name="Old Functions" offset="164" visible="True" size="8" label="" >
  </reflexive>
  <reflexive name="Change Colors" offset="172" visible="True" size="16" label="">
    <reflexive name="Initial Permutations" offset="0" visible="True" size="32" label="Variant Name">
      <float name="Weight" offset="0" visible="True" />
      <float name="Color Lower Bound R" offset="4" visible="True" />
      <float name="Color Lower Bound G" offset="8" visible="True" />
      <float name="Color Lower Bound B" offset="12" visible="True" />
      <float name="Color Upper Bound R" offset="16" visible="True" />
      <float name="Color Upper Bound G" offset="20" visible="True" />
      <float name="Color Upper Bound B" offset="24" visible="True" />
      <stringid name="Variant Name" offset="28" visible="True" />
    </reflexive>
    <reflexive name="Functions" offset="8" visible="True" size="32" label="">
      <enum32 name="Scale Flags" offset="0" visible="True">
        <option name="Blend In HSV" value="0" />
        <option name="...More Colors" value="1" />
      </enum32>
      <float name="Color Lower Bound R" offset="4" visible="True" />
      <float name="Color Lower Bound G" offset="8" visible="True" />
      <float name="Color Lower Bound B" offset="12" visible="True" />
      <float name="Color Upper Bound R" offset="16" visible="True" />
      <float name="Color Upper Bound G" offset="20" visible="True" />
      <float name="Color Upper Bound B" offset="24" visible="True" />
      <stringid name="Darken By" offset="28" visible="True" />
      <stringid name="Scale By" offset="32" visible="True" />
    </reflexive>
  </reflexive>
  <reflexive name="Predicted Resource" offset="180" visible="True" size="8" label="Type">
    <short name="Type" offset="0" visible="True" />
    <short name="Resource Index" offset="2" visible="True" />
    <id name="ident Index" offset="4" visible="True" />
  </reflexive>
  <enum32 name="Flags" offset="188" visible="True">
    <option name="Oriented Along Velocity" value="0" />
    <option name="AI Must Use Ballistic Aiming" value="1" />
    <option name="Detonation Max Time If Attached" value="2" />
    <option name="Has Super Combining Explosion" value="3" />
    <option name="Damage Scales Based On Distance" value="4" />
    <option name="Travels Instantaneously" value="5" />
    <option name="Steering Adjusts Orientation" value="6" />
    <option name="Don't Noise Up Steering" value="7" />
    <option name="Can Track Behind Itself" value="8" />
    <option name="Robotron Steering" value="9" />
    <option name="Faster When Owned By Player" value="10" />
  </enum32>
  <enum16 name="Detonation Timer Starts" offset="192" visible="True">
    <option name="Immediately" value="0" />
    <option name="After first bounce" value="1" />
    <option name="When at rest" value="2" />
    <option name="After First Bounce Off Any Surface" value="3" />
  </enum16>
  <enum16 name="Impact Noise" offset="194" visible="True">
    <option name="Silent" value="0" />
    <option name="Medium" value="1" />
    <option name="Loud" value="2" />
    <option name="Shout" value="3" />
    <option name="Quiet" value="4" />
  </enum16>
  <float name="AI Perception Radius" offset="196" visible="True" />
  <float name="Collision Radius" offset="200" visible="True" />
  <float name="Arming Time" offset="204" visible="True" />
  <float name="Danger Radius" offset="208" visible="True" />
  <float name="Timer(sec)" offset="212" visible="True" />
  <float name="...To" offset="216" visible="True" />
  <float name="Minimum Velocity" offset="220" visible="True" />
  <float name="Maximum Range" offset="224" visible="True" />
  <enum16 name="Detonation Noise" offset="228" visible="True">
    <option name="Silent" value="0" />
    <option name="Medium" value="1" />
    <option name="Loud" value="2" />
    <option name="Shout" value="3" />
    <option name="Quiet" value="4" />
  </enum16>
  <short name="Super Detonation Projectile Count" offset="230" visible="True" />
  <ident name="Detonation Started" offset="232" visible="True" />
  <ident name="Airborne Detonation" offset="240" visible="True" />
  <ident name="Ground Detonation" offset="248" visible="True" />
  <ident name="Detonation Damage" offset="256" visible="True" />
  <ident name="Attached Detonation Damage" offset="264" visible="True" />
  <ident name="Super Detonation" offset="272" visible="True" />
  <ident name="Super Detonation Damage" offset="280" visible="True" />
  <ident name="Detonation Sound" offset="288" visible="True" />
  <enum32 name="Damage Reporting Type" offset="296" visible="True">
    <option name="The Guardians" value="0" />
    <option name="Falling Damage" value="1" />
    <option name="Generic Collision Damage" value="2" />
    <option name="Generic Melee Damage" value="3" />
    <option name="Generic Explosion" value="4" />
    <option name="Magnum Pistol" value="5" />
    <option name="Plasma Pistol" value="6" />
    <option name="Needler" value="7" />
    <option name="SMG" value="8" />
    <option name="Plasma Rifle" value="9" />
    <option name="Battle Rifle" value="10" />
    <option name="Carbine" value="11" />
    <option name="Shotgun" value="12" />
    <option name="Sniper Rifle" value="13" />
    <option name="Beam Rifle" value="14" />
    <option name="Rocket Launcher" value="15" />
    <option name="Flak Cannon" value="16" />
    <option name="Brute Shot" value="17" />
    <option name="Disintegrator" value="18" />
    <option name="Brute Plasma Rifle" value="19" />
    <option name="Energy Sword" value="20" />
    <option name="Frag Grenade" value="21" />
    <option name="Plasma Grenade" value="22" />
    <option name="Flag Melee Damage" value="23" />
    <option name="Bomb Melee Damage" value="24" />
    <option name="Bomb Explosion Damage" value="25" />
    <option name="Ball Melee Damage" value="26" />
    <option name="Human Turret" value="27" />
    <option name="Plasma Turret" value="28" />
    <option name="Banshee" value="29" />
    <option name="Ghost" value="30" />
    <option name="Mongoose" value="31" />
    <option name="Scorpion" value="32" />
    <option name="Spectre Driver" value="33" />
    <option name="Spectre Gunner" value="34" />
    <option name="Warthog Driver" value="35" />
    <option name="Warthog Gunner" value="36" />
    <option name="Wraith" value="37" />
    <option name="Tank" value="38" />
    <option name="Sentinal Beam" value="39" />
    <option name="Sentinal RPG" value="40" />
    <option name="Teleporter" value="41" />
  </enum32>
  <ident name="Super Attached Detonation Damage" offset="300" visible="True" />
  <float name="Material Effect Radius" offset="308" visible="True" />
  <ident name="Fly By Sound" offset="312" visible="True" />
  <ident name="Impact Effect" offset="320" visible="True" />
  <ident name="Impact Damage" offset="328" visible="True" />
  <float name="Boarding Detonation Time" offset="336" visible="True" />
  <ident name="Boarding Detonation Damage" offset="340" visible="True" />
  <ident name="Boarding Attached Detonation Damage" offset="348" visible="True" />
  <float name="Air Gravity Scale" offset="356" visible="True" />
  <float name="Air Damage Range" offset="360" visible="True" />
  <float name="...To" offset="364" visible="True" />
  <float name="Water Gravity Scale" offset="368" visible="True" />
  <float name="Water Damage Range" offset="372" visible="True" />
  <float name="...To" offset="376" visible="True" />
  <float name="Initial Velocity" offset="380" visible="True" />
  <float name="Final Velocity" offset="384" visible="True" />
  <float name="Guided Angular Velocity Lower (degrees per sec)" offset="388" visible="True" />
  <float name="Guided Angular Velocity Upper (degrees per sec)" offset="392" visible="True" />
  <float name="Acceleration range (world units)" offset="396" visible="True" />
  <float name="...To" offset="400" visible="True" />
  <float name="Targeted Leading Fraction" offset="404" visible="True" />
  <float name="Position Loops" offset="408" visible="True" />
  <reflexive name="Material Responses" offset="412" visible="True" size="88" label="">
    <enum16 name="Flags" offset="0" visible="True">
      <option name="Cannot Be Overpenetrated" value="0" />
    </enum16>
    <enum16 name="Default Response" offset="2" visible="True">
      <option name="Impact (Detonate)" value="0" />
      <option name="Fizzle" value="1" />
      <option name="Overpenetrate" value="2" />
      <option name="Attach" value="3" />
      <option name="Bounce" value="4" />
      <option name="Bounce (Dud)" value="5" />
      <option name="Fizzle (Ricochet)" value="6" />
    </enum16>
    <ident name="DO NOT USE (OLD effect)" offset="4" visible="True" />
    <stringid name="Material Name" offset="12" visible="True" />
    <unused size="2" offset="16" />
    <enum16 name="Response" offset="18" visible="True">
      <option name="Impact (Detonate)" value="0" />
      <option name="Fizzle" value="1" />
      <option name="Overpenetrate" value="2" />
      <option name="Attach" value="3" />
      <option name="Bounce" value="4" />
      <option name="Bounce (Dud)" value="5" />
      <option name="Fizzle (Ricochet)" value="6" />
    </enum16>
    <enum32 name="Flags" offset="20" visible="True">
      <option name="Only Against Units" value="0" />
      <option name="Never Against Units" value="1" />
    </enum32>
    <float name="Chance Fraction" offset="24" visible="True" />
    <float name="Between" offset="28" visible="True" />
    <float name="To" offset="32" visible="True" />
    <float name="And" offset="36" visible="True" />
    <float name="To" offset="40" visible="True" />
    <ident name="DO NOT USE (OLD Effect)" offset="44" visible="True" />
    <enum32 name="Scale Effects By" offset="52" visible="True">
      <option name="Damage" value="0" />
      <option name="Angle" value="1" />
    </enum32>
    <float name="Angular Noise" offset="56" visible="True" />
    <float name="Veloctiy Noise" offset="60" visible="True" />
    <ident name="DO NOT USE (OLD Detonation)" offset="64" visible="True" />
    <float name="Initial Friction" offset="72" visible="True" />
    <float name="Maximum Distance" offset="76" visible="True" />
    <float name="Parallel Friction" offset="80" visible="True" />
    <float name="Perpendicluar Friction" offset="84" visible="True" />
  </reflexive>
</plugin>