<plugin class="matg" author="Neodos" version="1.1" headersize="644">
  <revision author="Neodos" version="1.1">Converted to H2V</revision>
  <revision author="XZodia" version="1.0">Completed</revision>
  <revision author="km00" version="0.5">Updated a load of stuff</revision>
  <revision author="XZodia" version="0.4">Added grenades, fp models, damage calls</revision>
  <revision author="Iron_Forge" version="0.3">Added some known values...</revision>
  <revision author="Iron_Forge" version="0.1">Added basic layout of plugin...</revision>
  <unused offset="0" size="172" />
  <enum32 name="Language" offset="172" />
  <reflexive name="Havok Cleanup Resources" offset="176" visible="True" size="8" label="Object Cleanup Effec">
    <ident name="Object Cleanup Effect" offset="0" visible="True" />
    <unused name="Object Cleanup Effect" offset="4" visible="True" />
  </reflexive>
  <reflexive name="Collision Damage" offset="184" visible="true" size="72" label="Collision Damage">
    <ident name="Collision Damage" offset="0" visible="True" />
    <unused name="Collision Damage" offset="4" visible="True" />
    <float name="Min Game Acc (Default)" offset="8" visible="True" />
    <float name="Max Game Acc (Default)" offset="12" visible="True" />
    <float name="Min Gam Scale (Default)" offset="116" visible="True" />
    <float name="Max Gam Scale (Default)" offset="20" visible="True" />
    <float name="Min abs Acc (Default)" offset="24" visible="True" />
    <float name="Max abs Acc (Default)" offset="28" visible="True" />
    <float name="Min abs Scale (Default)" offset="32" visible="True" />
    <float name="Max abs Scale (Default)" offset="36" visible="True" />
    <unused offset="40" size="32" />
  </reflexive>
  <reflexive name="Sound Info" offset="192" visible="true" size="36" label="Sound Class">
    <ident name="Sound Class" offset="0" visible="True" />
    <unused name="Sound Class" offset="4" visible="True" />
    <ident name="Sound FX" offset="8" visible="True" />
    <unused name="Sound FX" offset="12" visible="True" />
    <ident name="Sound Mix" offset="16" visible="True" />
    <unused name="Sound Mix" offset="20" visible="True" />
    <ident name="Sound Combat Dialogue" offset="24" visible="True" />
    <unused name="Sound Combat Dialogue" offset="28" visible="True" />
    <unused name="Resources" offset="32" visible="True" />
  </reflexive>
  <reflexive name="AI Information" offset="200" visible="true" size="360" label="">
    <float name="Danger Broadly Facing" offset="0" visible="True" />
    <unused offset="4" size="4" />
    <float name="Danger Shooting Near" offset="8" visible="True" />
    <unused offset="12" size="4" />
    <float name="Danger Shooting At" offset="16" visible="True" />
    <unused offset="20" size="4" />
    <float name="Danger Extremely Close" offset="24" visible="True" />
    <unused offset="28" size="4" />
    <float name="Danger Sheild Damage" offset="32" visible="True" />
    <float name="Danger Extended Shield Damage" offset="36" visible="True" />
    <float name="Danger Body Damage" offset="40" visible="True" />
    <float name="Danger Extended Body Damage" offset="44" visible="True" />
    <unused offset="48" size="48" />
    <ident name="AI Dialog" offset="96" visible="True" />
    <unused name="AI Dialog" offset="100" visible="True" />
    <unused offset="104" size="24" />
    <float name="Jump Down" offset="128" visible="True" />
    <float name="Jump Step" offset="132" visible="True" />
    <float name="Jump Crouch" offset="136" visible="True" />
    <float name="Jump Stand" offset="140" visible="True" />
    <float name="Jump Storey" offset="144" visible="True" />
    <float name="Jump Tower" offset="148" visible="True" />
    <float name="Max Jump Down Height Down" offset="152" visible="True" />
    <float name="Max Jump Down Height Step" offset="156" visible="True" />
    <float name="Max Jump Down Height Crouch" offset="160" visible="True" />
    <float name="Max Jump Down Height Stand" offset="164" visible="True" />
    <float name="Max Jump Down Height Storey" offset="168" visible="True" />
    <float name="Max Jump Down Height Tower" offset="172" visible="True" />
    <float name="Hoist Step" offset="176" visible="True" />
    <float name="...To" offset="180" visible="True" />
    <float name="Hoist Crouch" offset="184" visible="True" />
    <float name="...To" offset="188" visible="True" />
    <float name="Hoist Stand" offset="192" visible="True" />
    <float name="...To" offset="196" visible="True" />
    <unused offset="200" size="24" />
    <float name="Vault Step" offset="224" visible="True" />
    <float name="...To" offset="228" visible="True" />
    <float name="Vault Crouch" offset="232" visible="True" />
    <float name="...To" offset="236" visible="True" />
    <unused offset="240" size="48" />
    <reflexive name="Gravemind Properties" offset="288" visible="True" size="12" label="">
      <float name="Min Retreat Time" offset="0" visible="True" />
      <float name="Ideal Retreat Time" offset="4" visible="True" />
      <float name="Max Retreat Time" offset="8" visible="True" />
    </reflexive>
    <unused offset="296" size="48" />
    <float name="Scary Target Threhold" offset="344" visible="True" />
    <float name="Scary Weapon Threhold" offset="348" visible="True" />
    <float name="Player Scariness" offset="352" visible="True" />
    <float name="Berserking Actor Scariness" offset="356" visible="True" />
  </reflexive>
  <reflexive name="Damage Table" offset="208" visible="True" size="8" label="">
    <reflexive name="Damage Groups" offset="0" visible="True" size="12" label="Name">
      <stringid name="Name" offset="0" visible="True" />
      <reflexive name="Armor Modifiers" offset="4" visible="true" size="8" label="Name">
        <stringid name="Name" offset="0" visible="True" />
        <float name="Damage Multiplier" offset="4" visible="True" />
      </reflexive>
    </reflexive>
  </reflexive>
  <unused offset="216" size="8" />
  <reflexive name="Sounds (Obsolete)" offset="224" visible="True" size="8" label="Sound">
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    <unused name="Sound" offset="4" visible="True" />
  </reflexive>
  <reflexive name="Camera" offset="232" visible="true" size="20" label="">
    <ident name="Default Unit Camera Track" offset="0" visible="True" />
    <unused name="Default Unit Camera Track" offset="4" visible="True" />
    <float name="Default Change Pause" offset="8" visible="True" />
    <float name="1st Person Change Pause" offset="12" visible="True" />
    <float name="Following Camera Change Pause" offset="16" visible="True" />
  </reflexive>
  <reflexive name="Player Control" offset="240" visible="true" size="128" label="">
    <float name="Magnetism Friction" offset="0" visible="True" />
    <float name="Magnetism Adhesion" offset="4" visible="True" />
    <float name="Inconsequential Target Scale" offset="8" visible="True" />
    <unused offset="12" size="12" />
    <float name="Crosshair Location X" offset="24" visible="True" />
    <float name="Crosshair Location Y" offset="28" visible="True" />
    <float name="Seconds To Start" offset="32" visible="True" />
    <float name="Seconds To Full Speed" offset="36" visible="True" />
    <float name="Decay Rate" offset="40" visible="True" />
    <float name="Full Speed Multiplier" offset="44" visible="True" />
    <float name="Pegged Magnitude" offset="48" visible="True" />
    <float name="Pegged Angular Threshold" offset="52" visible="True" />
    <unused offset="56" size="8" />
    <float name="Look Default Pitch Rate" offset="64" visible="True" />
    <float name="Look Default Yaw Rate" offset="68" visible="True" />
    <float name="Look Peg Threshold" offset="72" visible="True" />
    <float name="Look Yaw Acceleration Time" offset="76" visible="True" />
    <float name="Look Yaw Acceleration Scale" offset="80" visible="True" />
    <float name="Look Pitch Acceleration Time" offset="84" visible="True" />
    <float name="Look Pitch Acceleration Scale" offset="88" visible="True" />
    <float name="Look Auto-leveling Scale" offset="92" visible="True" />
    <unused offset="96" size="12" />
    <short name="Min Weapon Swap Ticks" offset="108" visible="True" />
    <short name="Min Autoleveling Ticks" offset="110" visible="True" />
    <float name="Gravity Scale" offset="112" visible="True" />
    <reflexive name="Look Function" offset="116" visible="true" size="4" label="Scale">
      <float name="Scale" offset="0" visible="True" />
    </reflexive>
    <float name="Minimmum Action Hold Time" offset="124" visible="True" />
  </reflexive>
  <reflexive name="Difficulty" offset="248" visible="True" size="644" label="">
    <float name="Easy Enemy Damage" offset="0" visible="True" />
    <float name="Normal Enemy Damage" offset="4" visible="True" />
    <float name="Heroic Enemy Damage" offset="8" visible="True" />
    <float name="Legendary Enemy Damage" offset="12" visible="True" />
    <float name="Easy Enemy Vitality" offset="16" visible="True" />
    <float name="Normal Enemy Vitality" offset="20" visible="True" />
    <float name="Heroic Enemy Vitality" offset="24" visible="True" />
    <float name="Legendary Enemy Vitality" offset="28" visible="True" />
    <float name="Easy Enemy Sheild" offset="32" visible="True" />
    <float name="Normal Enemy Sheild" offset="36" visible="True" />
    <float name="Heroic Enemy Sheild" offset="40" visible="True" />
    <float name="Legendary Enemy Sheild" offset="44" visible="True" />
    <float name="Easy Enemy Recharge" offset="48" visible="True" />
    <float name="Normal Enemy Recharge" offset="52" visible="True" />
    <float name="Heroic Enemy Recharge" offset="56" visible="True" />
    <float name="Legendary Enemy Recharge" offset="60" visible="True" />
    <float name="Easy Friend Damage" offset="64" visible="True" />
    <float name="Normal Friend Damage" offset="68" visible="True" />
    <float name="Heroic Friend Damage" offset="72" visible="True" />
    <float name="Legendary Friend Damage" offset="76" visible="True" />
    <float name="Easy Friend Vitality" offset="80" visible="True" />
    <float name="Normal Friend Vitality" offset="84" visible="True" />
    <float name="Heroic Friend Vitality" offset="88" visible="True" />
    <float name="Legendary Friend Vitality" offset="92" visible="True" />
    <float name="Easy Friend Sheild" offset="96" visible="True" />
    <float name="Normal Friend Sheild" offset="100" visible="True" />
    <float name="Heroic Friend Sheild" offset="104" visible="True" />
    <float name="Legendary Friend Sheild" offset="108" visible="True" />
    <float name="Easy Friend Recharge" offset="112" visible="True" />
    <float name="Normal Friend Recharge" offset="116" visible="True" />
    <float name="Heroic Friend Recharge" offset="120" visible="True" />
    <float name="Legendary Friend Recharge" offset="124" visible="True" />
    <float name="Easy Infection Forms" offset="128" visible="True" />
    <float name="Normal Infection Forms" offset="132" visible="True" />
    <float name="Heroic Infection Forms" offset="136" visible="True" />
    <float name="Legendary Infection Forms" offset="140" visible="True" />
    <unused offset="144" size="16" />
    <float name="Easy Rate Of Fire" offset="160" visible="True" />
    <float name="Normal Rate Of Fire" offset="164" visible="True" />
    <float name="Heroic Rate Of Fire" offset="168" visible="True" />
    <float name="Legendary Rate Of Fire" offset="172" visible="True" />
    <float name="Easy Projectile Error" offset="176" visible="True" />
    <float name="Normal Projectile Error" offset="180" visible="True" />
    <float name="Heroic Projectile Error" offset="184" visible="True" />
    <float name="Legendary Projectile Error" offset="188" visible="True" />
    <float name="Easy Burst Error" offset="192" visible="True" />
    <float name="Normal Burst Error" offset="196" visible="True" />
    <float name="Heroic Burst Error" offset="200" visible="True" />
    <float name="Legendary Burst Error" offset="204" visible="True" />
    <float name="Easy New Target Delay" offset="208" visible="True" />
    <float name="Normal New Target Delay" offset="212" visible="True" />
    <float name="Heroic New Target Delay" offset="216" visible="True" />
    <float name="Legendary New Target Delay" offset="220" visible="True" />
    <float name="Easy Burst Separation" offset="224" visible="True" />
    <float name="Normal Burst Separation" offset="228" visible="True" />
    <float name="Heroic Burst Separation" offset="232" visible="True" />
    <float name="Legendary Burst Separation" offset="236" visible="True" />
    <float name="Easy Target Tracking" offset="240" visible="True" />
    <float name="Normal Target Tracking" offset="244" visible="True" />
    <float name="Heroic Target Tracking" offset="248" visible="True" />
    <float name="Legendary Target Tracking" offset="252" visible="True" />
    <float name="Easy Target Leading" offset="256" visible="True" />
    <float name="Normal Target Leading" offset="260" visible="True" />
    <float name="Heroic Target Leading" offset="264" visible="True" />
    <float name="Legendary Target Leading" offset="268" visible="True" />
    <float name="Easy Overcharge Chance" offset="272" visible="True" />
    <float name="Normal Overcharge Chance" offset="276" visible="True" />
    <float name="Heroic Overcharge Chance" offset="280" visible="True" />
    <float name="Legendary Overcharge Chance" offset="284" visible="True" />
    <float name="Easy Special Fire Delay" offset="288" visible="True" />
    <float name="Normal Special Fire Delay" offset="292" visible="True" />
    <float name="Heroic Special Fire Delay" offset="296" visible="True" />
    <float name="Legendary Special Fire Delay" offset="300" visible="True" />
    <float name="Easy Guidance Vs Player" offset="304" visible="True" />
    <float name="Normal Guidance Vs Player" offset="308" visible="True" />
    <float name="Heroic Guidance Vs Player" offset="312" visible="True" />
    <float name="Legendary Guidance Vs Player" offset="316" visible="True" />
    <float name="Easy Melee Delay Base" offset="320" visible="True" />
    <float name="Normal Melee Delay Base" offset="324" visible="True" />
    <float name="Heroic Melee Delay Base" offset="328" visible="True" />
    <float name="Legendary Melee Delay Base" offset="332" visible="True" />
    <float name="Easy Melee Delay Scale" offset="336" visible="True" />
    <float name="Normal Melee Delay Scale" offset="340" visible="True" />
    <float name="Heroic Melee Delay Scale" offset="344" visible="True" />
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    <unused offset="352" size="16" />
    <float name="Easy Grenade Chance Scale" offset="368" visible="True" />
    <float name="Normal Grenade Chance Scale" offset="372" visible="True" />
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    <float name="Legendary Grenade Chance Scale" offset="380" visible="True" />
    <float name="Easy Grenade Timer Scale" offset="384" visible="True" />
    <float name="Normal Grenade Timer Scale" offset="388" visible="True" />
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    <unused offset="400" size="48" />
    <float name="Easy Major Upgrade (Normal)" offset="448" visible="True" />
    <float name="Normal Major Upgrade (Normal)" offset="452" visible="True" />
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    <float name="Legendary Major Upgrade (Many)" offset="492" visible="True" />
    <float name="Easy Player Vehicle Ram Chance" offset="496" visible="True" />
    <float name="Normal Player Vehicle Ram Chance" offset="500" visible="True" />
    <float name="Heroic Player Vehicle Ram Chance" offset="504" visible="True" />
    <float name="Legendary Player Vehicle Ram Chance" offset="508" visible="True" />
    <unused offset="512" size="132" />
  </reflexive>
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    <unused name="Throwing Effect" offset="8" visible="True" />
    <unused offset="12" size="16" />
    <ident name="Equipment" offset="28" visible="True" />
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    <unused name="Gradients" offset="20" visible="True" />
    <ident name="Loading Screen" offset="24" visible="True" />
    <unused name="Loading Screen" offset="28" visible="True" />
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    <ident name="Loading Screen Spinner" offset="40" visible="True" />
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    <ident name="Loading Screen Tickers" offset="64" visible="True" />
    <unused name="Loading Screen Tickers" offset="68" visible="True" />
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      <ident name="Vertex Shader" offset="0" visible="True" />
      <unused name="Vertex Shader" offset="4" visible="True" />
    </reflexive>
    <ident name="Default 2D" offset="96" visible="True" />
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    <unused name="Global Shader" offset="208" visible="True" />
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      <option name="Tint Edge Density" value="0" />
    </bitmask32>
    <float name="Active Camo Refraction Amount" offset="216" visible="True" />
    <float name="Active Camo Distance Falloff" offset="220" visible="True" />
    <float name="Active Camo Tint Color R" offset="224" visible="True" />
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    <float name="Active Camo Tint Color B" offset="232" visible="True" />
    <float name="Active Camo Hyper Stealth Refraction" offset="236" visible="True" />
    <float name="Active Camo Hyper Stealth Distance Falloff" offset="240" visible="True" />
    <float name="Active Camo Hyper Stealth Tint  R" offset="244" visible="True" />
    <float name="Active Camo Hyper Stealth Tint G" offset="248" visible="True" />
    <float name="Active Camo Hyper Stealth Tint B" offset="252" visible="True" />
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  </reflexive>
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    <ident name="Font System" offset="0" visible="True" />
    <unused name="Font System" offset="4" visible="True" />
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    <unused offset="80" size="8" />
    <ident name="Hud Digits Definition" offset="88" visible="True" />
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  </reflexive>
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    <ident name="Weapon" offset="0" visible="True" />
    <unused name="Weapon" offset="4" visible="True" />
  </reflexive>
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    <ident name="Powerup" offset="0" visible="True" />
    <unused name="Powerup" offset="4" visible="True" />
  </reflexive>
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    <ident name="Flag" offset="0" visible="True" />
    <unused name="Flag" offset="4" visible="True" />
    <ident name="Unit" offset="8" visible="True" />
    <unused name="Unit" offset="12" visible="True" />
    <unused offset="16" size="8" />
    <ident name="Hill Shader" offset="24" visible="True" />
    <unused name="Hill Shader" offset="28" visible="True" />
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    <unused name="Flag Shader" offset="36" visible="True" />
    <ident name="Ball" offset="40" visible="True" />
    <unused name="Ball" offset="44" visible="True" />
    <unused offset="48" size="104" />
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  <reflexive name="Player Information" offset="304" visible="true" size="284" label="">
    <ident name="unused" offset="0" visible="True" />
    <unused name="unused" offset="4" visible="True" />
    <unused offset="8" size="28" />
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    <unused offset="40" size="4" />
    <float name="Forward Run Speed" offset="44" visible="True" />
    <float name="Backward Run Speed" offset="48" visible="True" />
    <float name="Sideways Run Speed" offset="52" visible="True" />
    <float name="Run Acceleration" offset="56" visible="True" />
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