<plugin class="goof" author="Neodos" version="1.0">
  <revision author="Neodos" version="1.1">converted to H2V</revision>
  <revision author="XZodia" version="1.0">Completed</revision>
  <revision author="XZodia" version="0.5">Filled In A Fair Amount</revision>
  <revision author="Selyb" version="0.11">added size and offset params to match other plugins</revision>
  <revision author="Iron_Forge" version="0.1">Added basic layout of plugin...</revision>
  <unused size="24" offset="0" />
  <reflexive name="Game Engine Settings" offset="24" size="24" visible="True" label="Setting Category">
    <enum32 name="Setting Category" offset="0" visible="True">
      <option name="Match CTF" value="0" />
      <option name="Match Slayer" value="1" />
      <option name="Match Oddball" value="2" />
      <option name="Match King" value="3" />
      <option name="Match Race" value="4" />
      <option name="Match Headhunter" value="5" />
      <option name="Match Juggernaught" value="6" />
      <option name="Match Territories" value="7" />
      <option name="Match Assault" value="8" />
      <option name="Players" value="9" />
      <option name="OBSOLETE" value="10" />
      <option name="Vehicles" value="11" />
      <option name="Equipment" value="12" />
      <option name="Game CTF" value="13" />
      <option name="Game Slayer" value="14" />
      <option name="Game Oddball" value="15" />
      <option name="Game King" value="16" />
      <option name="Game Race" value="17" />
      <option name="Game Headhunter" value="18" />
      <option name="Game Juggernaught" value="19" />
      <option name="Game Territories" value="20" />
      <option name="Game Assault" value="21" />
      <option name="Quick Options CTF" value="22" />
      <option name="Quick Options Slayer" value="23" />
      <option name="Quick Options Oddball" value="24" />
      <option name="Quick Options King" value="25" />
      <option name="Quick Options Race" value="26" />
      <option name="Quick Options Headhunter" value="27" />
      <option name="Quick Options Juggernaught" value="28" />
      <option name="Quick Options Territories" value="29" />
      <option name="Quick Options Assault" value="30" />
      <option name="Team CTF" value="31" />
      <option name="Team Slayer" value="32" />
      <option name="Team Oddball" value="33" />
      <option name="Team King" value="34" />
      <option name="Team Headhunter" value="35" />
      <option name="Team Juggernaught" value="36" />
      <option name="Team Territories" value="37" />
      <option name="Team Assault" value="38" />
    </enum32>
    <unused size="4" offset="4" />
    <reflexive name="Options" offset="8" size="8" visible="True">
      <ident name="Value Pairs" offset="0" visible="True" />
    </reflexive>
    <unused offset="16" size="8" />
  </reflexive>
  <ident name="Default Variant Strings" offset="48" visible="True" />
  <reflexive name="Default Variants" offset="56" size="20" visible="True">
    <stringid name="Variant Name" offset="0" visible="True" />
    <enum16 name="Variant Type" offset="4" visible="True">
      <option name="Slayer" value="0" />
      <option name="Oddball" value="1" />
      <option name="Juggernaught" value="2" />
      <option name="King Of The Hill" value="3" />
      <option name="Capture The Flag" value="4" />
      <option name="Assault" value="5" />
      <option name="Territories" value="6" />
    </enum16>
    <unused size="2" offset="6" />
    <reflexive name="Settings" offset="8" size="8" visible="True" label="Setting Category">
      <enum32 name="Setting Catergory" offset="0" visible="True">
        <option name="Match Round Setting" value="0" />
        <option name="Match CTF Score To Win" value="1" />
        <option name="Match Slayer Score To Win Round" value="2" />
        <option name="Match Oddball Score To Win Round" value="3" />
        <option name="Match King Score To Win Round" value="4" />
        <option name="Match Race Score To Win Round" value="5" />
        <option name="Match Headhunter Score To Win Round" value="6" />
        <option name="Match Juggernaught Score To Win Round" value="7" />
        <option name="Match Territories Score To Win Round" value="8" />
        <option name="Match Assault Score To Win Round" value="9" />
        <option name="Match Round Time Limit" value="10" />
        <option name="Match Rounds Reset Map" value="11" />
        <option name="Match Tie Resolution" value="12" />
        <option name="Match Observers" value="13" />
        <option name="Match Join In Progress" value="14" />
        <option name="Max Players" value="15" />
        <option name="Lives Per Round" value="16" />
        <option name="Respawn Time" value="17" />
        <option name="Suicide Penalty" value="18" />
        <option name="Shields" value="19" />
        <option name="Motion Sensor" value="20" />
        <option name="Invisibility" value="21" />
        <option name="Team Changing" value="22" />
        <option name="Team Scoring" value="23" />
        <option name="Friendly Fire" value="24" />
        <option name="Team Respawn Setting" value="25" />
        <option name="Betrayal Respawn Penalty" value="26" />
        <option name="Team Killer Management" value="27" />
        <option name="Slayer Bonus Points" value="28" />
        <option name="Slayer Suidcide Point Loss" value="29" />
        <option name="Slayer Death Point Loss" value="30" />
        <option name="Headhunter Moving Head Bin" value="31" />
        <option name="Headhunter Point Multiplier" value="32" />
        <option name="Headhunter Suicide Point Loss" value="33" />
        <option name="Headhunter Death Point Loss" value="34" />
        <option name="Headhunter Uncontested Bin" value="35" />
        <option name="Headhunter Speed With Heads" value="36" />
        <option name="Headhunter Max Heads Carried" value="37" />
        <option name="King Uncontested Hill" value="38" />
        <option name="King Team Time Multiplier" value="39" />
        <option name="King Moving Hill" value="40" />
        <option name="King Extra Damage On Hill" value="41" />
        <option name="King Damage Resistance On Hill" value="42" />
        <option name="Oddball Ball Spawn Count" value="43" />
        <option name="Oddball Ball Hit Damage" value="44" />
        <option name="Oddball Speed With Ball" value="45" />
        <option name="Oddball Driving/Gunning With Ball" value="46" />
        <option name="Oddball Waypoint To Ball" value="47" />
        <option name="Race Random Track" value="48" />
        <option name="Race Uncontested Flag" value="49" />
        <option name="CTF Sudden Death" value="50" />
        <option name="CTF Flag May Be Returned" value="51" />
        <option name="CTF Flag At Home To Score" value="52" />
        <option name="CTF Flag Reset Time" value="53" />
        <option name="CTF Speed With Flag" value="54" />
        <option name="CTF Flag Hit Damage" value="56" />
        <option name="CTF Driving/Gunning With Flag" value="57" />
        <option name="CTF Waypoint To Own Flag" value="58" />
        <option name="Assault Game Type" value="59" />
        <option name="Assault Sudden Death" value="50" />
        <option name="Assault Detonation Time" value="61" />
        <option name="Assault Bomb At Home To Score" value="62" />
        <option name="Assault Arming Time" value="63" />
        <option name="Assault Speed With Bomb" value="64" />
        <option name="Assault Bomb Hit Damage" value="65" />
        <option name="Assault Driving/Gunning With Bomb" value="66" />
        <option name="Assault Waypoint To Own Bomb" value="67" />
        <option name="Juggernaught Betrayal Point Loss" value="68" />
        <option name="Juggernaught Juggy Extra Damage" value="69" />
        <option name="Juggernaught Infinite Ammo" value="70" />
        <option name="Juggernaught Juggy Oversheilds" value="71" />
        <option name="Juggernaught Juggy Active Camo" value="72" />
        <option name="Juggernaught Juggy Montion Sensor" value="73" />
        <option name="Territories Territory Count" value="74" />
        <option name="Vehi. Respawn" value="75" />
        <option name="Vehi. Primary Light Land" value="76" />
        <option name="Vehi. Secondary Light Land" value="77" />
        <option name="Vehi. Primary Heavy Land" value="78" />
        <option name="Vehi. Primary Flying" value="79" />
        <option name="Vehi. Secondary Heavy Land" value="80" />
        <option name="Vehi. Primary Turret" value="81" />
        <option name="Vehi. Secondary Turret" value="82" />
        <option name="Equip. Weapons On Map" value="83" />
        <option name="Equip. Oversheilds On Map" value="84" />
        <option name="Equip. Active Camo On Map" value="85" />
        <option name="Equip. Grenades On Map" value="86" />
        <option name="Equip. Weapon Respawn Times" value="87" />
        <option name="Equip. Starting Grenades" value="88" />
        <option name="Equip. Primary Starting Equipment" value="89" />
        <option name="UNS. Max Living Players" value="90" />
        <option name="UNS. Teams Enabled" value="91" />
        <option name="UNS. Assault Bomb May Be Returned" value="92" />
        <option name="UNS. Max Teams" value="93" />
        <option name="UNS. Equip. Secondary Starting Equipment" value="94" />
        <option name="UNS. Assault Fuse Time" value="95" />
        <option name="UNS. Juggy Movement" value="96" />
        <option name="UNS. Sticky Fuse" value="97" />
        <option name="UNS. Terr. Contest Time" value="98" />
        <option name="UNS. Terr. Control Time" value="99" />
        <option name="UNS. Oddb. Carr. Invisible" value="100" />
        <option name="UNS. King Invisible In Hill" value="101" />
        <option name="UNS. Ball Carr. Dmg. Resistance" value="102" />
        <option name="UNS. King Dmg. Res. In Hill" value="103" />
        <option name="UNS. Players Extra Dmg" value="104" />
        <option name="UNS. Players Dmg. Resistance" value="105" />
        <option name="UNS. CTF Carr. Invisible" value="106" />
        <option name="UNS. Juggy Dmg. Resistance" value="107" />
        <option name="UNS. Bomb Carr. Dmg. Resistance" value="108" />
        <option name="UNS. Bomb Carr. Invisible" value="109" />
        <option name="UNS. Force Even Teams" value="110" />
      </enum32>
      <int name="Value" offset="4" visible="True" />
    </reflexive>
    <short name="Description Index" offset="16" visible="True" />
    <unused size="2" offset="18" />
  </reflexive>
  <unused offset="76" size="8" default="0" />
  <reflexive name="Create New Slayer Variant" offset="84" size="8" visible="True" label="Setting Category">
    <enum32 name="Setting Catergory" offset="0" visible="True">
      <option name="Match Round Setting" value="0" />
      <option name="Match CTF Score To Win" value="1" />
      <option name="Match Slayer Score To Win Round" value="2" />
      <option name="Match Oddball Score To Win Round" value="3" />
      <option name="Match King Score To Win Round" value="4" />
      <option name="Match Race Score To Win Round" value="5" />
      <option name="Match Headhunter Score To Win Round" value="6" />
      <option name="Match Juggernaught Score To Win Round" value="7" />
      <option name="Match Territories Score To Win Round" value="8" />
      <option name="Match Assault Score To Win Round" value="9" />
      <option name="Match Round Time Limit" value="10" />
      <option name="Match Rounds Reset Map" value="11" />
      <option name="Match Tie Resolution" value="12" />
      <option name="Match Observers" value="13" />
      <option name="Match Join In Progress" value="14" />
      <option name="Max Players" value="15" />
      <option name="Lives Per Round" value="16" />
      <option name="Respawn Time" value="17" />
      <option name="Suicide Penalty" value="18" />
      <option name="Shields" value="19" />
      <option name="Motion Sensor" value="20" />
      <option name="Invisibility" value="21" />
      <option name="Team Changing" value="22" />
      <option name="Team Scoring" value="23" />
      <option name="Friendly Fire" value="24" />
      <option name="Team Respawn Setting" value="25" />
      <option name="Betrayal Respawn Penalty" value="26" />
      <option name="Team Killer Management" value="27" />
      <option name="Slayer Bonus Points" value="28" />
      <option name="Slayer Suidcide Point Loss" value="29" />
      <option name="Slayer Death Point Loss" value="30" />
      <option name="Headhunter Moving Head Bin" value="31" />
      <option name="Headhunter Point Multiplier" value="32" />
      <option name="Headhunter Suicide Point Loss" value="33" />
      <option name="Headhunter Death Point Loss" value="34" />
      <option name="Headhunter Uncontested Bin" value="35" />
      <option name="Headhunter Speed With Heads" value="36" />
      <option name="Headhunter Max Heads Carried" value="37" />
      <option name="King Uncontested Hill" value="38" />
      <option name="King Team Time Multiplier" value="39" />
      <option name="King Moving Hill" value="40" />
      <option name="King Extra Damage On Hill" value="41" />
      <option name="King Damage Resistance On Hill" value="42" />
      <option name="Oddball Ball Spawn Count" value="43" />
      <option name="Oddball Ball Hit Damage" value="44" />
      <option name="Oddball Speed With Ball" value="45" />
      <option name="Oddball Driving/Gunning With Ball" value="46" />
      <option name="Oddball Waypoint To Ball" value="47" />
      <option name="Race Random Track" value="48" />
      <option name="Race Uncontested Flag" value="49" />
      <option name="CTF Sudden Death" value="50" />
      <option name="CTF Flag May Be Returned" value="51" />
      <option name="CTF Flag At Home To Score" value="52" />
      <option name="CTF Flag Reset Time" value="53" />
      <option name="CTF Speed With Flag" value="54" />
      <option name="CTF Flag Hit Damage" value="56" />
      <option name="CTF Driving/Gunning With Flag" value="57" />
      <option name="CTF Waypoint To Own Flag" value="58" />
      <option name="Assault Game Type" value="59" />
      <option name="Assault Sudden Death" value="50" />
      <option name="Assault Detonation Time" value="61" />
      <option name="Assault Bomb At Home To Score" value="62" />
      <option name="Assault Arming Time" value="63" />
      <option name="Assault Speed With Bomb" value="64" />
      <option name="Assault Bomb Hit Damage" value="65" />
      <option name="Assault Driving/Gunning With Bomb" value="66" />
      <option name="Assault Waypoint To Own Bomb" value="67" />
      <option name="Juggernaught Betrayal Point Loss" value="68" />
      <option name="Juggernaught Juggy Extra Damage" value="69" />
      <option name="Juggernaught Infinite Ammo" value="70" />
      <option name="Juggernaught Juggy Oversheilds" value="71" />
      <option name="Juggernaught Juggy Active Camo" value="72" />
      <option name="Juggernaught Juggy Montion Sensor" value="73" />
      <option name="Territories Territory Count" value="74" />
      <option name="Vehi. Respawn" value="75" />
      <option name="Vehi. Primary Light Land" value="76" />
      <option name="Vehi. Secondary Light Land" value="77" />
      <option name="Vehi. Primary Heavy Land" value="78" />
      <option name="Vehi. Primary Flying" value="79" />
      <option name="Vehi. Secondary Heavy Land" value="80" />
      <option name="Vehi. Primary Turret" value="81" />
      <option name="Vehi. Secondary Turret" value="82" />
      <option name="Equip. Weapons On Map" value="83" />
      <option name="Equip. Oversheilds On Map" value="84" />
      <option name="Equip. Active Camo On Map" value="85" />
      <option name="Equip. Grenades On Map" value="86" />
      <option name="Equip. Weapon Respawn Times" value="87" />
      <option name="Equip. Starting Grenades" value="88" />
      <option name="Equip. Primary Starting Equipment" value="89" />
      <option name="UNS. Max Living Players" value="90" />
      <option name="UNS. Teams Enabled" value="91" />
      <option name="UNS. Assault Bomb May Be Returned" value="92" />
      <option name="UNS. Max Teams" value="93" />
      <option name="UNS. Equip. Secondary Starting Equipment" value="94" />
      <option name="UNS. Assault Fuse Time" value="95" />
      <option name="UNS. Juggy Movement" value="96" />
      <option name="UNS. Sticky Fuse" value="97" />
      <option name="UNS. Terr. Contest Time" value="98" />
      <option name="UNS. Terr. Control Time" value="99" />
      <option name="UNS. Oddb. Carr. Invisible" value="100" />
      <option name="UNS. King Invisible In Hill" value="101" />
      <option name="UNS. Ball Carr. Dmg. Resistance" value="102" />
      <option name="UNS. King Dmg. Res. In Hill" value="103" />
      <option name="UNS. Players Extra Dmg" value="104" />
      <option name="UNS. Players Dmg. Resistance" value="105" />
      <option name="UNS. CTF Carr. Invisible" value="106" />
      <option name="UNS. Juggy Dmg. Resistance" value="107" />
      <option name="UNS. Bomb Carr. Dmg. Resistance" value="108" />
      <option name="UNS. Bomb Carr. Invisible" value="109" />
      <option name="UNS. Force Even Teams" value="110" />
    </enum32>
    <int name="Value" offset="4" visible="True" />
  </reflexive>
  <unused offset="92" size="12" default="0" />
  <reflexive name="Create New King Of The Hill Variant" offset="104" size="8" visible="True" label="Setting Category">
    <enum32 name="Setting Catergory" offset="0" visible="True">
      <option name="Match Round Setting" value="0" />
      <option name="Match CTF Score To Win" value="1" />
      <option name="Match Slayer Score To Win Round" value="2" />
      <option name="Match Oddball Score To Win Round" value="3" />
      <option name="Match King Score To Win Round" value="4" />
      <option name="Match Race Score To Win Round" value="5" />
      <option name="Match Headhunter Score To Win Round" value="6" />
      <option name="Match Juggernaught Score To Win Round" value="7" />
      <option name="Match Territories Score To Win Round" value="8" />
      <option name="Match Assault Score To Win Round" value="9" />
      <option name="Match Round Time Limit" value="10" />
      <option name="Match Rounds Reset Map" value="11" />
      <option name="Match Tie Resolution" value="12" />
      <option name="Match Observers" value="13" />
      <option name="Match Join In Progress" value="14" />
      <option name="Max Players" value="15" />
      <option name="Lives Per Round" value="16" />
      <option name="Respawn Time" value="17" />
      <option name="Suicide Penalty" value="18" />
      <option name="Shields" value="19" />
      <option name="Motion Sensor" value="20" />
      <option name="Invisibility" value="21" />
      <option name="Team Changing" value="22" />
      <option name="Team Scoring" value="23" />
      <option name="Friendly Fire" value="24" />
      <option name="Team Respawn Setting" value="25" />
      <option name="Betrayal Respawn Penalty" value="26" />
      <option name="Team Killer Management" value="27" />
      <option name="Slayer Bonus Points" value="28" />
      <option name="Slayer Suidcide Point Loss" value="29" />
      <option name="Slayer Death Point Loss" value="30" />
      <option name="Headhunter Moving Head Bin" value="31" />
      <option name="Headhunter Point Multiplier" value="32" />
      <option name="Headhunter Suicide Point Loss" value="33" />
      <option name="Headhunter Death Point Loss" value="34" />
      <option name="Headhunter Uncontested Bin" value="35" />
      <option name="Headhunter Speed With Heads" value="36" />
      <option name="Headhunter Max Heads Carried" value="37" />
      <option name="King Uncontested Hill" value="38" />
      <option name="King Team Time Multiplier" value="39" />
      <option name="King Moving Hill" value="40" />
      <option name="King Extra Damage On Hill" value="41" />
      <option name="King Damage Resistance On Hill" value="42" />
      <option name="Oddball Ball Spawn Count" value="43" />
      <option name="Oddball Ball Hit Damage" value="44" />
      <option name="Oddball Speed With Ball" value="45" />
      <option name="Oddball Driving/Gunning With Ball" value="46" />
      <option name="Oddball Waypoint To Ball" value="47" />
      <option name="Race Random Track" value="48" />
      <option name="Race Uncontested Flag" value="49" />
      <option name="CTF Sudden Death" value="50" />
      <option name="CTF Flag May Be Returned" value="51" />
      <option name="CTF Flag At Home To Score" value="52" />
      <option name="CTF Flag Reset Time" value="53" />
      <option name="CTF Speed With Flag" value="54" />
      <option name="CTF Flag Hit Damage" value="56" />
      <option name="CTF Driving/Gunning With Flag" value="57" />
      <option name="CTF Waypoint To Own Flag" value="58" />
      <option name="Assault Game Type" value="59" />
      <option name="Assault Sudden Death" value="50" />
      <option name="Assault Detonation Time" value="61" />
      <option name="Assault Bomb At Home To Score" value="62" />
      <option name="Assault Arming Time" value="63" />
      <option name="Assault Speed With Bomb" value="64" />
      <option name="Assault Bomb Hit Damage" value="65" />
      <option name="Assault Driving/Gunning With Bomb" value="66" />
      <option name="Assault Waypoint To Own Bomb" value="67" />
      <option name="Juggernaught Betrayal Point Loss" value="68" />
      <option name="Juggernaught Juggy Extra Damage" value="69" />
      <option name="Juggernaught Infinite Ammo" value="70" />
      <option name="Juggernaught Juggy Oversheilds" value="71" />
      <option name="Juggernaught Juggy Active Camo" value="72" />
      <option name="Juggernaught Juggy Montion Sensor" value="73" />
      <option name="Territories Territory Count" value="74" />
      <option name="Vehi. Respawn" value="75" />
      <option name="Vehi. Primary Light Land" value="76" />
      <option name="Vehi. Secondary Light Land" value="77" />
      <option name="Vehi. Primary Heavy Land" value="78" />
      <option name="Vehi. Primary Flying" value="79" />
      <option name="Vehi. Secondary Heavy Land" value="80" />
      <option name="Vehi. Primary Turret" value="81" />
      <option name="Vehi. Secondary Turret" value="82" />
      <option name="Equip. Weapons On Map" value="83" />
      <option name="Equip. Oversheilds On Map" value="84" />
      <option name="Equip. Active Camo On Map" value="85" />
      <option name="Equip. Grenades On Map" value="86" />
      <option name="Equip. Weapon Respawn Times" value="87" />
      <option name="Equip. Starting Grenades" value="88" />
      <option name="Equip. Primary Starting Equipment" value="89" />
      <option name="UNS. Max Living Players" value="90" />
      <option name="UNS. Teams Enabled" value="91" />
      <option name="UNS. Assault Bomb May Be Returned" value="92" />
      <option name="UNS. Max Teams" value="93" />
      <option name="UNS. Equip. Secondary Starting Equipment" value="94" />
      <option name="UNS. Assault Fuse Time" value="95" />
      <option name="UNS. Juggy Movement" value="96" />
      <option name="UNS. Sticky Fuse" value="97" />
      <option name="UNS. Terr. Contest Time" value="98" />
      <option name="UNS. Terr. Control Time" value="99" />
      <option name="UNS. Oddb. Carr. Invisible" value="100" />
      <option name="UNS. King Invisible In Hill" value="101" />
      <option name="UNS. Ball Carr. Dmg. Resistance" value="102" />
      <option name="UNS. King Dmg. Res. In Hill" value="103" />
      <option name="UNS. Players Extra Dmg" value="104" />
      <option name="UNS. Players Dmg. Resistance" value="105" />
      <option name="UNS. CTF Carr. Invisible" value="106" />
      <option name="UNS. Juggy Dmg. Resistance" value="107" />
      <option name="UNS. Bomb Carr. Dmg. Resistance" value="108" />
      <option name="UNS. Bomb Carr. Invisible" value="109" />
      <option name="UNS. Force Even Teams" value="110" />
    </enum32>
    <int name="Value" offset="4" visible="True" />
  </reflexive>
  <unused offset="112" size="32" default="0" />
  <reflexive name="Create New Oddball Variant" offset="144" size="8" visible="True" label="Setting Category">
    <enum32 name="Setting Catergory" offset="0" visible="True">
      <option name="Match Round Setting" value="0" />
      <option name="Match CTF Score To Win" value="1" />
      <option name="Match Slayer Score To Win Round" value="2" />
      <option name="Match Oddball Score To Win Round" value="3" />
      <option name="Match King Score To Win Round" value="4" />
      <option name="Match Race Score To Win Round" value="5" />
      <option name="Match Headhunter Score To Win Round" value="6" />
      <option name="Match Juggernaught Score To Win Round" value="7" />
      <option name="Match Territories Score To Win Round" value="8" />
      <option name="Match Assault Score To Win Round" value="9" />
      <option name="Match Round Time Limit" value="10" />
      <option name="Match Rounds Reset Map" value="11" />
      <option name="Match Tie Resolution" value="12" />
      <option name="Match Observers" value="13" />
      <option name="Match Join In Progress" value="14" />
      <option name="Max Players" value="15" />
      <option name="Lives Per Round" value="16" />
      <option name="Respawn Time" value="17" />
      <option name="Suicide Penalty" value="18" />
      <option name="Shields" value="19" />
      <option name="Motion Sensor" value="20" />
      <option name="Invisibility" value="21" />
      <option name="Team Changing" value="22" />
      <option name="Team Scoring" value="23" />
      <option name="Friendly Fire" value="24" />
      <option name="Team Respawn Setting" value="25" />
      <option name="Betrayal Respawn Penalty" value="26" />
      <option name="Team Killer Management" value="27" />
      <option name="Slayer Bonus Points" value="28" />
      <option name="Slayer Suidcide Point Loss" value="29" />
      <option name="Slayer Death Point Loss" value="30" />
      <option name="Headhunter Moving Head Bin" value="31" />
      <option name="Headhunter Point Multiplier" value="32" />
      <option name="Headhunter Suicide Point Loss" value="33" />
      <option name="Headhunter Death Point Loss" value="34" />
      <option name="Headhunter Uncontested Bin" value="35" />
      <option name="Headhunter Speed With Heads" value="36" />
      <option name="Headhunter Max Heads Carried" value="37" />
      <option name="King Uncontested Hill" value="38" />
      <option name="King Team Time Multiplier" value="39" />
      <option name="King Moving Hill" value="40" />
      <option name="King Extra Damage On Hill" value="41" />
      <option name="King Damage Resistance On Hill" value="42" />
      <option name="Oddball Ball Spawn Count" value="43" />
      <option name="Oddball Ball Hit Damage" value="44" />
      <option name="Oddball Speed With Ball" value="45" />
      <option name="Oddball Driving/Gunning With Ball" value="46" />
      <option name="Oddball Waypoint To Ball" value="47" />
      <option name="Race Random Track" value="48" />
      <option name="Race Uncontested Flag" value="49" />
      <option name="CTF Sudden Death" value="50" />
      <option name="CTF Flag May Be Returned" value="51" />
      <option name="CTF Flag At Home To Score" value="52" />
      <option name="CTF Flag Reset Time" value="53" />
      <option name="CTF Speed With Flag" value="54" />
      <option name="CTF Flag Hit Damage" value="56" />
      <option name="CTF Driving/Gunning With Flag" value="57" />
      <option name="CTF Waypoint To Own Flag" value="58" />
      <option name="Assault Game Type" value="59" />
      <option name="Assault Sudden Death" value="50" />
      <option name="Assault Detonation Time" value="61" />
      <option name="Assault Bomb At Home To Score" value="62" />
      <option name="Assault Arming Time" value="63" />
      <option name="Assault Speed With Bomb" value="64" />
      <option name="Assault Bomb Hit Damage" value="65" />
      <option name="Assault Driving/Gunning With Bomb" value="66" />
      <option name="Assault Waypoint To Own Bomb" value="67" />
      <option name="Juggernaught Betrayal Point Loss" value="68" />
      <option name="Juggernaught Juggy Extra Damage" value="69" />
      <option name="Juggernaught Infinite Ammo" value="70" />
      <option name="Juggernaught Juggy Oversheilds" value="71" />
      <option name="Juggernaught Juggy Active Camo" value="72" />
      <option name="Juggernaught Juggy Montion Sensor" value="73" />
      <option name="Territories Territory Count" value="74" />
      <option name="Vehi. Respawn" value="75" />
      <option name="Vehi. Primary Light Land" value="76" />
      <option name="Vehi. Secondary Light Land" value="77" />
      <option name="Vehi. Primary Heavy Land" value="78" />
      <option name="Vehi. Primary Flying" value="79" />
      <option name="Vehi. Secondary Heavy Land" value="80" />
      <option name="Vehi. Primary Turret" value="81" />
      <option name="Vehi. Secondary Turret" value="82" />
      <option name="Equip. Weapons On Map" value="83" />
      <option name="Equip. Oversheilds On Map" value="84" />
      <option name="Equip. Active Camo On Map" value="85" />
      <option name="Equip. Grenades On Map" value="86" />
      <option name="Equip. Weapon Respawn Times" value="87" />
      <option name="Equip. Starting Grenades" value="88" />
      <option name="Equip. Primary Starting Equipment" value="89" />
      <option name="UNS. Max Living Players" value="90" />
      <option name="UNS. Teams Enabled" value="91" />
      <option name="UNS. Assault Bomb May Be Returned" value="92" />
      <option name="UNS. Max Teams" value="93" />
      <option name="UNS. Equip. Secondary Starting Equipment" value="94" />
      <option name="UNS. Assault Fuse Time" value="95" />
      <option name="UNS. Juggy Movement" value="96" />
      <option name="UNS. Sticky Fuse" value="97" />
      <option name="UNS. Terr. Contest Time" value="98" />
      <option name="UNS. Terr. Control Time" value="99" />
      <option name="UNS. Oddb. Carr. Invisible" value="100" />
      <option name="UNS. King Invisible In Hill" value="101" />
      <option name="UNS. Ball Carr. Dmg. Resistance" value="102" />
      <option name="UNS. King Dmg. Res. In Hill" value="103" />
      <option name="UNS. Players Extra Dmg" value="104" />
      <option name="UNS. Players Dmg. Resistance" value="105" />
      <option name="UNS. CTF Carr. Invisible" value="106" />
      <option name="UNS. Juggy Dmg. Resistance" value="107" />
      <option name="UNS. Bomb Carr. Dmg. Resistance" value="108" />
      <option name="UNS. Bomb Carr. Invisible" value="109" />
      <option name="UNS. Force Even Teams" value="110" />
    </enum32>
    <int name="Value" offset="4" visible="True" />
  </reflexive>
  <unused offset="152" size="12" default="0" />
  <reflexive name="Create New Juggernaut Variant" offset="164" size="8" visible="True" label="Setting Category">
    <enum32 name="Setting Catergory" offset="0" visible="True">
      <option name="Match Round Setting" value="0" />
      <option name="Match CTF Score To Win" value="1" />
      <option name="Match Slayer Score To Win Round" value="2" />
      <option name="Match Oddball Score To Win Round" value="3" />
      <option name="Match King Score To Win Round" value="4" />
      <option name="Match Race Score To Win Round" value="5" />
      <option name="Match Headhunter Score To Win Round" value="6" />
      <option name="Match Juggernaught Score To Win Round" value="7" />
      <option name="Match Territories Score To Win Round" value="8" />
      <option name="Match Assault Score To Win Round" value="9" />
      <option name="Match Round Time Limit" value="10" />
      <option name="Match Rounds Reset Map" value="11" />
      <option name="Match Tie Resolution" value="12" />
      <option name="Match Observers" value="13" />
      <option name="Match Join In Progress" value="14" />
      <option name="Max Players" value="15" />
      <option name="Lives Per Round" value="16" />
      <option name="Respawn Time" value="17" />
      <option name="Suicide Penalty" value="18" />
      <option name="Shields" value="19" />
      <option name="Motion Sensor" value="20" />
      <option name="Invisibility" value="21" />
      <option name="Team Changing" value="22" />
      <option name="Team Scoring" value="23" />
      <option name="Friendly Fire" value="24" />
      <option name="Team Respawn Setting" value="25" />
      <option name="Betrayal Respawn Penalty" value="26" />
      <option name="Team Killer Management" value="27" />
      <option name="Slayer Bonus Points" value="28" />
      <option name="Slayer Suidcide Point Loss" value="29" />
      <option name="Slayer Death Point Loss" value="30" />
      <option name="Headhunter Moving Head Bin" value="31" />
      <option name="Headhunter Point Multiplier" value="32" />
      <option name="Headhunter Suicide Point Loss" value="33" />
      <option name="Headhunter Death Point Loss" value="34" />
      <option name="Headhunter Uncontested Bin" value="35" />
      <option name="Headhunter Speed With Heads" value="36" />
      <option name="Headhunter Max Heads Carried" value="37" />
      <option name="King Uncontested Hill" value="38" />
      <option name="King Team Time Multiplier" value="39" />
      <option name="King Moving Hill" value="40" />
      <option name="King Extra Damage On Hill" value="41" />
      <option name="King Damage Resistance On Hill" value="42" />
      <option name="Oddball Ball Spawn Count" value="43" />
      <option name="Oddball Ball Hit Damage" value="44" />
      <option name="Oddball Speed With Ball" value="45" />
      <option name="Oddball Driving/Gunning With Ball" value="46" />
      <option name="Oddball Waypoint To Ball" value="47" />
      <option name="Race Random Track" value="48" />
      <option name="Race Uncontested Flag" value="49" />
      <option name="CTF Sudden Death" value="50" />
      <option name="CTF Flag May Be Returned" value="51" />
      <option name="CTF Flag At Home To Score" value="52" />
      <option name="CTF Flag Reset Time" value="53" />
      <option name="CTF Speed With Flag" value="54" />
      <option name="CTF Flag Hit Damage" value="56" />
      <option name="CTF Driving/Gunning With Flag" value="57" />
      <option name="CTF Waypoint To Own Flag" value="58" />
      <option name="Assault Game Type" value="59" />
      <option name="Assault Sudden Death" value="50" />
      <option name="Assault Detonation Time" value="61" />
      <option name="Assault Bomb At Home To Score" value="62" />
      <option name="Assault Arming Time" value="63" />
      <option name="Assault Speed With Bomb" value="64" />
      <option name="Assault Bomb Hit Damage" value="65" />
      <option name="Assault Driving/Gunning With Bomb" value="66" />
      <option name="Assault Waypoint To Own Bomb" value="67" />
      <option name="Juggernaught Betrayal Point Loss" value="68" />
      <option name="Juggernaught Juggy Extra Damage" value="69" />
      <option name="Juggernaught Infinite Ammo" value="70" />
      <option name="Juggernaught Juggy Oversheilds" value="71" />
      <option name="Juggernaught Juggy Active Camo" value="72" />
      <option name="Juggernaught Juggy Montion Sensor" value="73" />
      <option name="Territories Territory Count" value="74" />
      <option name="Vehi. Respawn" value="75" />
      <option name="Vehi. Primary Light Land" value="76" />
      <option name="Vehi. Secondary Light Land" value="77" />
      <option name="Vehi. Primary Heavy Land" value="78" />
      <option name="Vehi. Primary Flying" value="79" />
      <option name="Vehi. Secondary Heavy Land" value="80" />
      <option name="Vehi. Primary Turret" value="81" />
      <option name="Vehi. Secondary Turret" value="82" />
      <option name="Equip. Weapons On Map" value="83" />
      <option name="Equip. Oversheilds On Map" value="84" />
      <option name="Equip. Active Camo On Map" value="85" />
      <option name="Equip. Grenades On Map" value="86" />
      <option name="Equip. Weapon Respawn Times" value="87" />
      <option name="Equip. Starting Grenades" value="88" />
      <option name="Equip. Primary Starting Equipment" value="89" />
      <option name="UNS. Max Living Players" value="90" />
      <option name="UNS. Teams Enabled" value="91" />
      <option name="UNS. Assault Bomb May Be Returned" value="92" />
      <option name="UNS. Max Teams" value="93" />
      <option name="UNS. Equip. Secondary Starting Equipment" value="94" />
      <option name="UNS. Assault Fuse Time" value="95" />
      <option name="UNS. Juggy Movement" value="96" />
      <option name="UNS. Sticky Fuse" value="97" />
      <option name="UNS. Terr. Contest Time" value="98" />
      <option name="UNS. Terr. Control Time" value="99" />
      <option name="UNS. Oddb. Carr. Invisible" value="100" />
      <option name="UNS. King Invisible In Hill" value="101" />
      <option name="UNS. Ball Carr. Dmg. Resistance" value="102" />
      <option name="UNS. King Dmg. Res. In Hill" value="103" />
      <option name="UNS. Players Extra Dmg" value="104" />
      <option name="UNS. Players Dmg. Resistance" value="105" />
      <option name="UNS. CTF Carr. Invisible" value="106" />
      <option name="UNS. Juggy Dmg. Resistance" value="107" />
      <option name="UNS. Bomb Carr. Dmg. Resistance" value="108" />
      <option name="UNS. Bomb Carr. Invisible" value="109" />
      <option name="UNS. Force Even Teams" value="110" />
    </enum32>
    <int name="Value" offset="4" visible="True" />
  </reflexive>
  <unused offset="172" size="32" default="0" />
  <reflexive name="Create New Capture The Flag Variant" offset="204" size="8" visible="True" label="Setting Category">
    <enum32 name="Setting Catergory" offset="0" visible="True">
      <option name="Match Round Setting" value="0" />
      <option name="Match CTF Score To Win" value="1" />
      <option name="Match Slayer Score To Win Round" value="2" />
      <option name="Match Oddball Score To Win Round" value="3" />
      <option name="Match King Score To Win Round" value="4" />
      <option name="Match Race Score To Win Round" value="5" />
      <option name="Match Headhunter Score To Win Round" value="6" />
      <option name="Match Juggernaught Score To Win Round" value="7" />
      <option name="Match Territories Score To Win Round" value="8" />
      <option name="Match Assault Score To Win Round" value="9" />
      <option name="Match Round Time Limit" value="10" />
      <option name="Match Rounds Reset Map" value="11" />
      <option name="Match Tie Resolution" value="12" />
      <option name="Match Observers" value="13" />
      <option name="Match Join In Progress" value="14" />
      <option name="Max Players" value="15" />
      <option name="Lives Per Round" value="16" />
      <option name="Respawn Time" value="17" />
      <option name="Suicide Penalty" value="18" />
      <option name="Shields" value="19" />
      <option name="Motion Sensor" value="20" />
      <option name="Invisibility" value="21" />
      <option name="Team Changing" value="22" />
      <option name="Team Scoring" value="23" />
      <option name="Friendly Fire" value="24" />
      <option name="Team Respawn Setting" value="25" />
      <option name="Betrayal Respawn Penalty" value="26" />
      <option name="Team Killer Management" value="27" />
      <option name="Slayer Bonus Points" value="28" />
      <option name="Slayer Suidcide Point Loss" value="29" />
      <option name="Slayer Death Point Loss" value="30" />
      <option name="Headhunter Moving Head Bin" value="31" />
      <option name="Headhunter Point Multiplier" value="32" />
      <option name="Headhunter Suicide Point Loss" value="33" />
      <option name="Headhunter Death Point Loss" value="34" />
      <option name="Headhunter Uncontested Bin" value="35" />
      <option name="Headhunter Speed With Heads" value="36" />
      <option name="Headhunter Max Heads Carried" value="37" />
      <option name="King Uncontested Hill" value="38" />
      <option name="King Team Time Multiplier" value="39" />
      <option name="King Moving Hill" value="40" />
      <option name="King Extra Damage On Hill" value="41" />
      <option name="King Damage Resistance On Hill" value="42" />
      <option name="Oddball Ball Spawn Count" value="43" />
      <option name="Oddball Ball Hit Damage" value="44" />
      <option name="Oddball Speed With Ball" value="45" />
      <option name="Oddball Driving/Gunning With Ball" value="46" />
      <option name="Oddball Waypoint To Ball" value="47" />
      <option name="Race Random Track" value="48" />
      <option name="Race Uncontested Flag" value="49" />
      <option name="CTF Sudden Death" value="50" />
      <option name="CTF Flag May Be Returned" value="51" />
      <option name="CTF Flag At Home To Score" value="52" />
      <option name="CTF Flag Reset Time" value="53" />
      <option name="CTF Speed With Flag" value="54" />
      <option name="CTF Flag Hit Damage" value="56" />
      <option name="CTF Driving/Gunning With Flag" value="57" />
      <option name="CTF Waypoint To Own Flag" value="58" />
      <option name="Assault Game Type" value="59" />
      <option name="Assault Sudden Death" value="50" />
      <option name="Assault Detonation Time" value="61" />
      <option name="Assault Bomb At Home To Score" value="62" />
      <option name="Assault Arming Time" value="63" />
      <option name="Assault Speed With Bomb" value="64" />
      <option name="Assault Bomb Hit Damage" value="65" />
      <option name="Assault Driving/Gunning With Bomb" value="66" />
      <option name="Assault Waypoint To Own Bomb" value="67" />
      <option name="Juggernaught Betrayal Point Loss" value="68" />
      <option name="Juggernaught Juggy Extra Damage" value="69" />
      <option name="Juggernaught Infinite Ammo" value="70" />
      <option name="Juggernaught Juggy Oversheilds" value="71" />
      <option name="Juggernaught Juggy Active Camo" value="72" />
      <option name="Juggernaught Juggy Montion Sensor" value="73" />
      <option name="Territories Territory Count" value="74" />
      <option name="Vehi. Respawn" value="75" />
      <option name="Vehi. Primary Light Land" value="76" />
      <option name="Vehi. Secondary Light Land" value="77" />
      <option name="Vehi. Primary Heavy Land" value="78" />
      <option name="Vehi. Primary Flying" value="79" />
      <option name="Vehi. Secondary Heavy Land" value="80" />
      <option name="Vehi. Primary Turret" value="81" />
      <option name="Vehi. Secondary Turret" value="82" />
      <option name="Equip. Weapons On Map" value="83" />
      <option name="Equip. Oversheilds On Map" value="84" />
      <option name="Equip. Active Camo On Map" value="85" />
      <option name="Equip. Grenades On Map" value="86" />
      <option name="Equip. Weapon Respawn Times" value="87" />
      <option name="Equip. Starting Grenades" value="88" />
      <option name="Equip. Primary Starting Equipment" value="89" />
      <option name="UNS. Max Living Players" value="90" />
      <option name="UNS. Teams Enabled" value="91" />
      <option name="UNS. Assault Bomb May Be Returned" value="92" />
      <option name="UNS. Max Teams" value="93" />
      <option name="UNS. Equip. Secondary Starting Equipment" value="94" />
      <option name="UNS. Assault Fuse Time" value="95" />
      <option name="UNS. Juggy Movement" value="96" />
      <option name="UNS. Sticky Fuse" value="97" />
      <option name="UNS. Terr. Contest Time" value="98" />
      <option name="UNS. Terr. Control Time" value="99" />
      <option name="UNS. Oddb. Carr. Invisible" value="100" />
      <option name="UNS. King Invisible In Hill" value="101" />
      <option name="UNS. Ball Carr. Dmg. Resistance" value="102" />
      <option name="UNS. King Dmg. Res. In Hill" value="103" />
      <option name="UNS. Players Extra Dmg" value="104" />
      <option name="UNS. Players Dmg. Resistance" value="105" />
      <option name="UNS. CTF Carr. Invisible" value="106" />
      <option name="UNS. Juggy Dmg. Resistance" value="107" />
      <option name="UNS. Bomb Carr. Dmg. Resistance" value="108" />
      <option name="UNS. Bomb Carr. Invisible" value="109" />
      <option name="UNS. Force Even Teams" value="110" />
    </enum32>
    <int name="Value" offset="4" visible="True" />
  </reflexive>
  <unused offset="212" size="12" default="0" />
  <reflexive name="Create New Assault Variant" offset="224" size="8" visible="True" label="Setting Category">
    <enum32 name="Setting Catergory" offset="0" visible="True">
      <option name="Match Round Setting" value="0" />
      <option name="Match CTF Score To Win" value="1" />
      <option name="Match Slayer Score To Win Round" value="2" />
      <option name="Match Oddball Score To Win Round" value="3" />
      <option name="Match King Score To Win Round" value="4" />
      <option name="Match Race Score To Win Round" value="5" />
      <option name="Match Headhunter Score To Win Round" value="6" />
      <option name="Match Juggernaught Score To Win Round" value="7" />
      <option name="Match Territories Score To Win Round" value="8" />
      <option name="Match Assault Score To Win Round" value="9" />
      <option name="Match Round Time Limit" value="10" />
      <option name="Match Rounds Reset Map" value="11" />
      <option name="Match Tie Resolution" value="12" />
      <option name="Match Observers" value="13" />
      <option name="Match Join In Progress" value="14" />
      <option name="Max Players" value="15" />
      <option name="Lives Per Round" value="16" />
      <option name="Respawn Time" value="17" />
      <option name="Suicide Penalty" value="18" />
      <option name="Shields" value="19" />
      <option name="Motion Sensor" value="20" />
      <option name="Invisibility" value="21" />
      <option name="Team Changing" value="22" />
      <option name="Team Scoring" value="23" />
      <option name="Friendly Fire" value="24" />
      <option name="Team Respawn Setting" value="25" />
      <option name="Betrayal Respawn Penalty" value="26" />
      <option name="Team Killer Management" value="27" />
      <option name="Slayer Bonus Points" value="28" />
      <option name="Slayer Suidcide Point Loss" value="29" />
      <option name="Slayer Death Point Loss" value="30" />
      <option name="Headhunter Moving Head Bin" value="31" />
      <option name="Headhunter Point Multiplier" value="32" />
      <option name="Headhunter Suicide Point Loss" value="33" />
      <option name="Headhunter Death Point Loss" value="34" />
      <option name="Headhunter Uncontested Bin" value="35" />
      <option name="Headhunter Speed With Heads" value="36" />
      <option name="Headhunter Max Heads Carried" value="37" />
      <option name="King Uncontested Hill" value="38" />
      <option name="King Team Time Multiplier" value="39" />
      <option name="King Moving Hill" value="40" />
      <option name="King Extra Damage On Hill" value="41" />
      <option name="King Damage Resistance On Hill" value="42" />
      <option name="Oddball Ball Spawn Count" value="43" />
      <option name="Oddball Ball Hit Damage" value="44" />
      <option name="Oddball Speed With Ball" value="45" />
      <option name="Oddball Driving/Gunning With Ball" value="46" />
      <option name="Oddball Waypoint To Ball" value="47" />
      <option name="Race Random Track" value="48" />
      <option name="Race Uncontested Flag" value="49" />
      <option name="CTF Sudden Death" value="50" />
      <option name="CTF Flag May Be Returned" value="51" />
      <option name="CTF Flag At Home To Score" value="52" />
      <option name="CTF Flag Reset Time" value="53" />
      <option name="CTF Speed With Flag" value="54" />
      <option name="CTF Flag Hit Damage" value="56" />
      <option name="CTF Driving/Gunning With Flag" value="57" />
      <option name="CTF Waypoint To Own Flag" value="58" />
      <option name="Assault Game Type" value="59" />
      <option name="Assault Sudden Death" value="50" />
      <option name="Assault Detonation Time" value="61" />
      <option name="Assault Bomb At Home To Score" value="62" />
      <option name="Assault Arming Time" value="63" />
      <option name="Assault Speed With Bomb" value="64" />
      <option name="Assault Bomb Hit Damage" value="65" />
      <option name="Assault Driving/Gunning With Bomb" value="66" />
      <option name="Assault Waypoint To Own Bomb" value="67" />
      <option name="Juggernaught Betrayal Point Loss" value="68" />
      <option name="Juggernaught Juggy Extra Damage" value="69" />
      <option name="Juggernaught Infinite Ammo" value="70" />
      <option name="Juggernaught Juggy Oversheilds" value="71" />
      <option name="Juggernaught Juggy Active Camo" value="72" />
      <option name="Juggernaught Juggy Montion Sensor" value="73" />
      <option name="Territories Territory Count" value="74" />
      <option name="Vehi. Respawn" value="75" />
      <option name="Vehi. Primary Light Land" value="76" />
      <option name="Vehi. Secondary Light Land" value="77" />
      <option name="Vehi. Primary Heavy Land" value="78" />
      <option name="Vehi. Primary Flying" value="79" />
      <option name="Vehi. Secondary Heavy Land" value="80" />
      <option name="Vehi. Primary Turret" value="81" />
      <option name="Vehi. Secondary Turret" value="82" />
      <option name="Equip. Weapons On Map" value="83" />
      <option name="Equip. Oversheilds On Map" value="84" />
      <option name="Equip. Active Camo On Map" value="85" />
      <option name="Equip. Grenades On Map" value="86" />
      <option name="Equip. Weapon Respawn Times" value="87" />
      <option name="Equip. Starting Grenades" value="88" />
      <option name="Equip. Primary Starting Equipment" value="89" />
      <option name="UNS. Max Living Players" value="90" />
      <option name="UNS. Teams Enabled" value="91" />
      <option name="UNS. Assault Bomb May Be Returned" value="92" />
      <option name="UNS. Max Teams" value="93" />
      <option name="UNS. Equip. Secondary Starting Equipment" value="94" />
      <option name="UNS. Assault Fuse Time" value="95" />
      <option name="UNS. Juggy Movement" value="96" />
      <option name="UNS. Sticky Fuse" value="97" />
      <option name="UNS. Terr. Contest Time" value="98" />
      <option name="UNS. Terr. Control Time" value="99" />
      <option name="UNS. Oddb. Carr. Invisible" value="100" />
      <option name="UNS. King Invisible In Hill" value="101" />
      <option name="UNS. Ball Carr. Dmg. Resistance" value="102" />
      <option name="UNS. King Dmg. Res. In Hill" value="103" />
      <option name="UNS. Players Extra Dmg" value="104" />
      <option name="UNS. Players Dmg. Resistance" value="105" />
      <option name="UNS. CTF Carr. Invisible" value="106" />
      <option name="UNS. Juggy Dmg. Resistance" value="107" />
      <option name="UNS. Bomb Carr. Dmg. Resistance" value="108" />
      <option name="UNS. Bomb Carr. Invisible" value="109" />
      <option name="UNS. Force Even Teams" value="110" />
    </enum32>
    <int name="Value" offset="4" visible="True" />
  </reflexive>
  <unused offset="232" size="12" default="0" />
  <reflexive name="Create New Territories Variant" offset="244" size="8" visible="True" label="Setting Category">
    <enum32 name="Setting Catergory" offset="0" visible="True">
      <option name="Match Round Setting" value="0" />
      <option name="Match CTF Score To Win" value="1" />
      <option name="Match Slayer Score To Win Round" value="2" />
      <option name="Match Oddball Score To Win Round" value="3" />
      <option name="Match King Score To Win Round" value="4" />
      <option name="Match Race Score To Win Round" value="5" />
      <option name="Match Headhunter Score To Win Round" value="6" />
      <option name="Match Juggernaught Score To Win Round" value="7" />
      <option name="Match Territories Score To Win Round" value="8" />
      <option name="Match Assault Score To Win Round" value="9" />
      <option name="Match Round Time Limit" value="10" />
      <option name="Match Rounds Reset Map" value="11" />
      <option name="Match Tie Resolution" value="12" />
      <option name="Match Observers" value="13" />
      <option name="Match Join In Progress" value="14" />
      <option name="Max Players" value="15" />
      <option name="Lives Per Round" value="16" />
      <option name="Respawn Time" value="17" />
      <option name="Suicide Penalty" value="18" />
      <option name="Shields" value="19" />
      <option name="Motion Sensor" value="20" />
      <option name="Invisibility" value="21" />
      <option name="Team Changing" value="22" />
      <option name="Team Scoring" value="23" />
      <option name="Friendly Fire" value="24" />
      <option name="Team Respawn Setting" value="25" />
      <option name="Betrayal Respawn Penalty" value="26" />
      <option name="Team Killer Management" value="27" />
      <option name="Slayer Bonus Points" value="28" />
      <option name="Slayer Suidcide Point Loss" value="29" />
      <option name="Slayer Death Point Loss" value="30" />
      <option name="Headhunter Moving Head Bin" value="31" />
      <option name="Headhunter Point Multiplier" value="32" />
      <option name="Headhunter Suicide Point Loss" value="33" />
      <option name="Headhunter Death Point Loss" value="34" />
      <option name="Headhunter Uncontested Bin" value="35" />
      <option name="Headhunter Speed With Heads" value="36" />
      <option name="Headhunter Max Heads Carried" value="37" />
      <option name="King Uncontested Hill" value="38" />
      <option name="King Team Time Multiplier" value="39" />
      <option name="King Moving Hill" value="40" />
      <option name="King Extra Damage On Hill" value="41" />
      <option name="King Damage Resistance On Hill" value="42" />
      <option name="Oddball Ball Spawn Count" value="43" />
      <option name="Oddball Ball Hit Damage" value="44" />
      <option name="Oddball Speed With Ball" value="45" />
      <option name="Oddball Driving/Gunning With Ball" value="46" />
      <option name="Oddball Waypoint To Ball" value="47" />
      <option name="Race Random Track" value="48" />
      <option name="Race Uncontested Flag" value="49" />
      <option name="CTF Sudden Death" value="50" />
      <option name="CTF Flag May Be Returned" value="51" />
      <option name="CTF Flag At Home To Score" value="52" />
      <option name="CTF Flag Reset Time" value="53" />
      <option name="CTF Speed With Flag" value="54" />
      <option name="CTF Flag Hit Damage" value="56" />
      <option name="CTF Driving/Gunning With Flag" value="57" />
      <option name="CTF Waypoint To Own Flag" value="58" />
      <option name="Assault Game Type" value="59" />
      <option name="Assault Sudden Death" value="50" />
      <option name="Assault Detonation Time" value="61" />
      <option name="Assault Bomb At Home To Score" value="62" />
      <option name="Assault Arming Time" value="63" />
      <option name="Assault Speed With Bomb" value="64" />
      <option name="Assault Bomb Hit Damage" value="65" />
      <option name="Assault Driving/Gunning With Bomb" value="66" />
      <option name="Assault Waypoint To Own Bomb" value="67" />
      <option name="Juggernaught Betrayal Point Loss" value="68" />
      <option name="Juggernaught Juggy Extra Damage" value="69" />
      <option name="Juggernaught Infinite Ammo" value="70" />
      <option name="Juggernaught Juggy Oversheilds" value="71" />
      <option name="Juggernaught Juggy Active Camo" value="72" />
      <option name="Juggernaught Juggy Montion Sensor" value="73" />
      <option name="Territories Territory Count" value="74" />
      <option name="Vehi. Respawn" value="75" />
      <option name="Vehi. Primary Light Land" value="76" />
      <option name="Vehi. Secondary Light Land" value="77" />
      <option name="Vehi. Primary Heavy Land" value="78" />
      <option name="Vehi. Primary Flying" value="79" />
      <option name="Vehi. Secondary Heavy Land" value="80" />
      <option name="Vehi. Primary Turret" value="81" />
      <option name="Vehi. Secondary Turret" value="82" />
      <option name="Equip. Weapons On Map" value="83" />
      <option name="Equip. Oversheilds On Map" value="84" />
      <option name="Equip. Active Camo On Map" value="85" />
      <option name="Equip. Grenades On Map" value="86" />
      <option name="Equip. Weapon Respawn Times" value="87" />
      <option name="Equip. Starting Grenades" value="88" />
      <option name="Equip. Primary Starting Equipment" value="89" />
      <option name="UNS. Max Living Players" value="90" />
      <option name="UNS. Teams Enabled" value="91" />
      <option name="UNS. Assault Bomb May Be Returned" value="92" />
      <option name="UNS. Max Teams" value="93" />
      <option name="UNS. Equip. Secondary Starting Equipment" value="94" />
      <option name="UNS. Assault Fuse Time" value="95" />
      <option name="UNS. Juggy Movement" value="96" />
      <option name="UNS. Sticky Fuse" value="97" />
      <option name="UNS. Terr. Contest Time" value="98" />
      <option name="UNS. Terr. Control Time" value="99" />
      <option name="UNS. Oddb. Carr. Invisible" value="100" />
      <option name="UNS. King Invisible In Hill" value="101" />
      <option name="UNS. Ball Carr. Dmg. Resistance" value="102" />
      <option name="UNS. King Dmg. Res. In Hill" value="103" />
      <option name="UNS. Players Extra Dmg" value="104" />
      <option name="UNS. Players Dmg. Resistance" value="105" />
      <option name="UNS. CTF Carr. Invisible" value="106" />
      <option name="UNS. Juggy Dmg. Resistance" value="107" />
      <option name="UNS. Bomb Carr. Dmg. Resistance" value="108" />
      <option name="UNS. Bomb Carr. Invisible" value="109" />
      <option name="UNS. Force Even Teams" value="110" />
    </enum32>
    <int name="Value" offset="4" visible="True" />
  </reflexive>
  <unused offset="252" size="144" default="0" />
</plugin>