<plugin class="foot" author="Neodos" version="1.1" headersize="8">
  <revision author="Neodos" version="1.1">Converted to H2V</revision>
  <revision author="DiscoBob" version="0.2">Named most of the unknowns</revision>
  <revision author="Iron_Forge" version="0.1">Added basic layout of plugin...</revision>
  <reflexives name="Impact Options" offset="0" visible="True" size="24" label="">
    <unused offset="0" size="8" />
    <reflexives name="Impact Sounds" offset="8" visible="True" size="24" label="Material Identifier">
    <ident name="Impact Sound" offset="0" visible="True" />
      <unused name="Impact Sound" offset="4" visible="True" />
      <unused offset="8" size="8" />
      <stringid name="Material Identifier" offset="16" visible="True" />
      <enum16 name="Material Identity" offset="20" visable="True">
        <option value="-1" name="No Material" />
        <option value="0" name="default_material" />
        <option value="1" name="liquid" />
        <option value="2" name="liquid_thin" />
        <option value="6" name="soft" />
        <option value="7" name="soft_organic" />
        <option value="8" name="soft_organic_flesh" />
        <option value="9" name="soft_organic_flesh_human" />
        <option value="10" name="soft_organic_flesh_elite" />
        <option value="11" name="soft_organic_flesh_grunt" />
        <option value="12" name="soft_organic_flesh_jackal" />
        <option value="13" name="soft_organic_flesh_hunter" />
        <option value="14" name="soft_organic_flesh_prophet" />
        <option value="15" name="soft_organic_flesh_bugger" />
        <option value="17" name="soft_organic_plant" />
        <option value="18" name="soft_organic_plant_leafy" />
        <option value="20" name="soft_organic_plant_grassy" />
        <option value="21" name="soft_inorganic" />
        <option value="22" name="soft_inorganic_vinyl" />
        <option value="25" name="soft_terrain" />
        <option value="26" name="soft_terrain_snow" />
        <option value="27" name="tough" />
        <option value="28" name="tough_organic" />
        <option value="29" name="tough_organic_flesh" />
        <option value="30" name="tough_organic_flesh_bugger" />
        <option value="31" name="tough_organic_flesh_brute" />
        <option value="33" name="tough_inorganic" />
        <option value="34" name="tough_inorganic_armor" />
        <option value="36" name="tough_inorganic_rubber" />
        <option value="39" name="tough_inorganic_plastic" />
        <option value="42" name="tough_floodflesh" />
        <option value="44" name="tough_floodflesh_carrierform" />
        <option value="45" name="tough_floodflesh_infectionform" />
        <option value="46" name="tough_organic_wood" />
        <option value="47" name="tough_terrain" />
        <option value="48" name="tough_terrain_dirt" />
        <option value="49" name="tough_terrain_grass" />
        <option value="50" name="tough_terrain_mud" />
        <option value="51" name="tough_terrain_gravel" />
        <option value="52" name="tough_terrain_sand" />
        <option value="53" name="hard" />
        <option value="54" name="hard_metal_thin" />
        <option value="55" name="hard_metal_thin_hum" />
        <option value="56" name="hard_metal_thin_hum_masterchief" />
        <option value="61" name="hard_metal_thin_cov_grunt" />
        <option value="62" name="hard_metal_thin_cov_hereticleader" />
        <option value="63" name="hard_metal_thin_cov_elite" />
        <option value="67" name="hard_metal_thin_for_sentinel" />
        <option value="68" name="hard_metal_thin_for_monitor" />
        <option value="69" name="hard_metal_thick" />
        <option value="70" name="hard_metal_thick_hum" />
        <option value="72" name="hard_metal_thick_hum_warthog" />
        <option value="75" name="hard_metal_thick_hum_chassis" />
        <option value="76" name="hard_metal_thick_cov" />
        <option value="77" name="hard_metal_thick_cov_hunter" />
        <option value="78" name="hard_metal_thick_cov_ghost" />
        <option value="79" name="hard_metal_thick_cov_shadow" />
        <option value="82" name="hard_metal_thick_cov_banshee" />
        <option value="83" name="hard_metal_thick_cov_creep" />
        <option value="84" name="hard_metal_thick_cov_wraith" />
        <option value="89" name="hard_metal_solid" />
        <option value="91" name="hard_metal_solid_hum_scorpion" />
        <option value="95" name="hard_metal_solid_cov_hunter" />
        <option value="96" name="hard_metal_solid_cov_wraith" />
        <option value="97" name="hard_metal_solid_cov_creep" />
        <option value="100" name="hard_terrain" />
        <option value="101" name="hard_terrain_ice" />
        <option value="102" name="hard_terrain_stone" />
        <option value="103" name="hard_terrain_stone_rough" />
        <option value="104" name="hard_terrain_concrete" />
        <option value="105" name="hard_floodflesh" />
        <option value="106" name="brittle" />
        <option value="107" name="brittle_glass" />
        <option value="112" name="brittle_glass_for_unbreakable" />
        <option value="115" name="brittle_elec" />
        <option value="117" name="brittle_elec_cov" />
        <option value="126" name="brittle_elec_for" />
        <option value="128" name="brittle_mech" />
        <option value="135" name="brittle_mech_cov" />
        <option value="137" name="brittle_explosive" />
        <option value="144" name="energy" />
        <option value="145" name="energy_shield_thin" />
        <option value="146" name="energy_shield_thin_hum" />
        <option value="148" name="energy_shield_thin_cov" />
        <option value="149" name="energy_shield_thin_cov_elite" />
        <option value="152" name="energy_shield_thick" />
        <option value="154" name="energy_shield_thick_cov" />
        <option value="155" name="energy_shield_thick_cov_jackal" />
        <option value="157" name="energy_holo" />
        <option value="161" name="liquid_thin_water_puddle" />
        <option value="162" name="liquid_thin_water_shallow" />
        <option value="167" name="hard_metal_thin_hum_grating" />
        <option value="171" name="tough_terrain_woodfloor" />
        <option value="176" name="tough_terrain_carpet" />
        <option value="177" name="hard_metal_thin_cov_brute" />
      </enum16>
      <enum16 name="Sound Type" offset="22" visable="True">
        <option value="1" name="Unique" />
        <option value="2" name="Standard" />
      </enum16>
    </reflexives>
    <reflexives name="Impact Effects" offset="16" visible="True" size="24" label="Material Identifier">
      <ident name="Impact Effect #1" offset="0" visible="True" />
      <unused name="Impact Effect #1" offset="4" visible="True" />
      <ident name="Impact Effect #2" offset="8" visible="True" />
      <unused name="Impact Effect #2" offset="12" visible="True" />
      <stringid name="Material Identifier" offset="16" visible="True" />
      <enum16 name="Material Identity" offset="20" visable="True">
        <option value="-1" name="No Material" />
        <option value="0" name="default_material" />
        <option value="1" name="liquid" />
        <option value="2" name="liquid_thin" />
        <option value="6" name="soft" />
        <option value="7" name="soft_organic" />
        <option value="8" name="soft_organic_flesh" />
        <option value="9" name="soft_organic_flesh_human" />
        <option value="10" name="soft_organic_flesh_elite" />
        <option value="11" name="soft_organic_flesh_grunt" />
        <option value="12" name="soft_organic_flesh_jackal" />
        <option value="13" name="soft_organic_flesh_hunter" />
        <option value="14" name="soft_organic_flesh_prophet" />
        <option value="15" name="soft_organic_flesh_bugger" />
        <option value="17" name="soft_organic_plant" />
        <option value="18" name="soft_organic_plant_leafy" />
        <option value="20" name="soft_organic_plant_grassy" />
        <option value="21" name="soft_inorganic" />
        <option value="22" name="soft_inorganic_vinyl" />
        <option value="25" name="soft_terrain" />
        <option value="26" name="soft_terrain_snow" />
        <option value="27" name="tough" />
        <option value="28" name="tough_organic" />
        <option value="29" name="tough_organic_flesh" />
        <option value="30" name="tough_organic_flesh_bugger" />
        <option value="31" name="tough_organic_flesh_brute" />
        <option value="33" name="tough_inorganic" />
        <option value="34" name="tough_inorganic_armor" />
        <option value="36" name="tough_inorganic_rubber" />
        <option value="39" name="tough_inorganic_plastic" />
        <option value="42" name="tough_floodflesh" />
        <option value="44" name="tough_floodflesh_carrierform" />
        <option value="45" name="tough_floodflesh_infectionform" />
        <option value="46" name="tough_organic_wood" />
        <option value="47" name="tough_terrain" />
        <option value="48" name="tough_terrain_dirt" />
        <option value="49" name="tough_terrain_grass" />
        <option value="50" name="tough_terrain_mud" />
        <option value="51" name="tough_terrain_gravel" />
        <option value="52" name="tough_terrain_sand" />
        <option value="53" name="hard" />
        <option value="54" name="hard_metal_thin" />
        <option value="55" name="hard_metal_thin_hum" />
        <option value="56" name="hard_metal_thin_hum_masterchief" />
        <option value="61" name="hard_metal_thin_cov_grunt" />
        <option value="62" name="hard_metal_thin_cov_hereticleader" />
        <option value="63" name="hard_metal_thin_cov_elite" />
        <option value="67" name="hard_metal_thin_for_sentinel" />
        <option value="68" name="hard_metal_thin_for_monitor" />
        <option value="69" name="hard_metal_thick" />
        <option value="70" name="hard_metal_thick_hum" />
        <option value="72" name="hard_metal_thick_hum_warthog" />
        <option value="75" name="hard_metal_thick_hum_chassis" />
        <option value="76" name="hard_metal_thick_cov" />
        <option value="77" name="hard_metal_thick_cov_hunter" />
        <option value="78" name="hard_metal_thick_cov_ghost" />
        <option value="79" name="hard_metal_thick_cov_shadow" />
        <option value="82" name="hard_metal_thick_cov_banshee" />
        <option value="83" name="hard_metal_thick_cov_creep" />
        <option value="84" name="hard_metal_thick_cov_wraith" />
        <option value="89" name="hard_metal_solid" />
        <option value="91" name="hard_metal_solid_hum_scorpion" />
        <option value="95" name="hard_metal_solid_cov_hunter" />
        <option value="96" name="hard_metal_solid_cov_wraith" />
        <option value="97" name="hard_metal_solid_cov_creep" />
        <option value="100" name="hard_terrain" />
        <option value="101" name="hard_terrain_ice" />
        <option value="102" name="hard_terrain_stone" />
        <option value="103" name="hard_terrain_stone_rough" />
        <option value="104" name="hard_terrain_concrete" />
        <option value="105" name="hard_floodflesh" />
        <option value="106" name="brittle" />
        <option value="107" name="brittle_glass" />
        <option value="112" name="brittle_glass_for_unbreakable" />
        <option value="115" name="brittle_elec" />
        <option value="117" name="brittle_elec_cov" />
        <option value="126" name="brittle_elec_for" />
        <option value="128" name="brittle_mech" />
        <option value="135" name="brittle_mech_cov" />
        <option value="137" name="brittle_explosive" />
        <option value="144" name="energy" />
        <option value="145" name="energy_shield_thin" />
        <option value="146" name="energy_shield_thin_hum" />
        <option value="148" name="energy_shield_thin_cov" />
        <option value="149" name="energy_shield_thin_cov_elite" />
        <option value="152" name="energy_shield_thick" />
        <option value="154" name="energy_shield_thick_cov" />
        <option value="155" name="energy_shield_thick_cov_jackal" />
        <option value="157" name="energy_holo" />
        <option value="161" name="liquid_thin_water_puddle" />
        <option value="162" name="liquid_thin_water_shallow" />
        <option value="167" name="hard_metal_thin_hum_grating" />
        <option value="171" name="tough_terrain_woodfloor" />
        <option value="176" name="tough_terrain_carpet" />
        <option value="177" name="hard_metal_thin_cov_brute" />
      </enum16>
      <unused offset="22" size="2" />
    </reflexives>
  </reflexives>
</plugin>