<plugin>
<tag>scnr</tag>
<struct>
<name>Main</name>
<size>2300</size>

<value>
<type>id16</type>
<offset>0x3C</offset>
<name>Type</name>
<option>
<value>00</value>
<name>Solo</name>
</option>
<option>
<value>01</value>
<name>MultiPlayer</name>
</option>
<option>
<value>02</value>
<name>main Menu</name>
</option>
</value>

<value>
<type>reflexive</type>
<offset>0x30</offset>
<name>Skies</name>
</value>

<struct>
<name>Skies</name>
<size>20</size>

<value>
<type>float</type>
<offset>0x0B</offset>
<name>Sky</name>
</value>

</struct>

<value>
<type>reflexive</type>
<offset>0x42C</offset>
<name>Encounters</name>
</value>

<struct>
<name>Encounters</name>
<size>176</size>

<value>
<type>string32</type>
<offset>0x00</offset>
<name>Name</name>
</value>

<value>
<type>bitmask32</type>
<offset>0x20</offset>
<name>Flags</name>
<bitmask>
<bit>32</bit>
<name>Not Initially Created</name>
</bitmask>
<bitmask>
<bit>31</bit>
<name>Respawn Enabled</name>
</bitmask>
<bitmask>
<bit>30</bit>
<name>Initlally Blind</name>
</bitmask>
<bitmask>
<bit>29</bit>
<name>Initlally Deaf</name>
</bitmask>
<bitmask>
<bit>28</bit>
<name>Initlally Braindead</name>
</bitmask>
<bitmask>
<bit>27</bit>
<name>3d Firing Postions</name>
</bitmask>
<bitmask>
<bit>26</bit>
<name>Manual BSP Index Specified</name>
</bitmask>
</value>

<value>
<type>id16</type>
<offset>0x24</offset>
<name>Team Index</name>
<option>
<value>00</value>
<name>Default by Unit</name>
</option>
<option>
<value>01</value>
<name>Player</name>
</option>
<option>
<value>02</value>
<name>Human</name>
</option>
<option>
<value>03</value>
<name>Covenant</name>
</option>
<option>
<value>04</value>
<name>Flood</name>
</option>
<option>
<value>05</value>
<name>Sentinel</name>
</option>
</value>

<value>
<type>id16</type>
<offset>0x28</offset>
<name>Search Behavior</name>
<option>
<value>00</value>
<name>Normal</name>
</option>
<option>
<value>01</value>
<name>Never</name>
</option>
<option>
<value>02</value>
<name>Tenacious</name>
</option>
</value>
<value>
<type>short</type>
<offset>0x2A</offset>
<name>Manual BSP Index</name>
</value>
<value>
<type>float</type>
<offset>0x2C</offset>
<name>Respawn Delay</name>
</value>
<value>
<type>float</type>
<offset>0x30</offset>
<name>Respawn Delay - To</name>
</value>

</struct>





<value>
<type>reflexive</type>
<offset>0x294</offset>
<name>Machines</name>
</value>

<struct>
<name>Machines</name>
<size>0x20</size>


<value>
<type>bitmask32</type>
<offset>0x2C</offset>
<name>Flags</name>
<bitmask>
<bit>32</bit>
<name>Intially Open</name>
</bitmask>
<bitmask>
<bit>31</bit>
<name>Intially Off</name>
</bitmask>
<bitmask>
<bit>30</bit>
<name>Can Change Only Once</name>
</bitmask>
<bitmask>
<bit>29</bit>
<name>Postion Reversed</name>
</bitmask>
<bitmask>
<bit>28</bit>
<name>Not Usable from any Side</name>
</bitmask>
</value>
<value>
<type>bitmask32</type>
<offset>0x30</offset>
<name>Flags</name>
<bitmask>
<bit>32</bit>
<name>Does not Operate Auto</name>
</bitmask>
<bitmask>
<bit>31</bit>
<name>One-Sided</name>
</bitmask>
<bitmask>
<bit>30</bit>
<name>Never Appears Locked</name>
</bitmask>
<bitmask>
<bit>29</bit>
<name>Opened by Melee</name>
</bitmask>
</value>

</struct>


<value>
<type>reflexive</type>
<offset>0x384</offset>
<name>Equipment</name>
</value>

<struct>
<name>Equipment</name>
<size>144</size>

<value>
<type>bitmask32</type>
<offset>0x00</offset>
<name>Flags</name>
<bitmask>
<bit>32</bit>
<name>levitate</name>
</bitmask>
</value>
</struct>


<value>
<type>reflexive</type>
<offset>0x4E4</offset>
<name>Cutscene Flags</name>
</value>

<struct>
<name>Cutscene Flags</name>
<size>92</size>

<value>
<type>string32</type>
<offset>0x04</offset>
<name>Name</name>
</value>
<value>
<type>float</type>
<offset>0x24</offset>
<name>Position - x</name>
</value>
<value>
<type>float</type>
<offset>0x28</offset>
<name>Position - y</name>
</value>
<value>
<type>float</type>
<offset>0x2C</offset>
<name>Position - z</name>
</value>
<value>
<type>float</type>
<offset>0x30</offset>
<name>Facing - y</name>
</value>
<value>
<type>float</type>
<offset>0x34</offset>
<name>Facing - p</name>
</value>

</struct>


<value>
<type>reflexive</type>
<offset>0x4F0</offset>
<name>Cutscene Camera Points</name>
</value>

<struct>
<name>Cutscene Camera Points</name>
<size>104</size>
<value>
<type>string32</type>
<offset>0x04</offset>
<name>Name</name>
</value>
<value>
<type>float</type>
<offset>0x28</offset>
<name>Position - x</name>
</value>
<value>
<type>float</type>
<offset>0x2C</offset>
<name>Position - y</name>
</value>
<value>
<type>float</type>
<offset>0x30</offset>
<name>Position - z</name>
</value>
<value>
<type>float</type>
<offset>0x34</offset>
<name>Orientation - y</name>
</value>
<value>
<type>float</type>
<offset>0x38</offset>
<name>Orientation - p</name>
</value>
<value>
<type>float</type>
<offset>0x3C</offset>
<name>Orientation - r</name>
</value>
<value>
<type>float</type>
<offset>0x40</offset>
<name>Field of View</name>
</value>

</struct>

</struct>


</plugin>