<plugin>
<tag>proj</tag>
<struct>
<name>Main</name>
<size>0</size>
<value>
<type>bitmask32</type>
<offset>0x17C</offset>
<name>Flags</name>
<bitmask>
<bit> 32 </bit>
<name>Oriented Along Velocity</name>
</bitmask>
<bitmask>
<bit> 31 </bit>
<name>AI Must Use Ballistic Aiming</name>
</bitmask>
<bitmask>
<bit> 30 </bit>
<name>Detonation Max Time if Attached</name>
</bitmask>
<bitmask>
<bit> 29 </bit>
<name>Super Combining Explosion</name>
</bitmask>
<bitmask>
<bit> 28 </bit>
<name>Combine Initial Velocity w/ Parent</name>
</bitmask>
<bitmask>
<bit> 27 </bit>
<name>Random Attached Detonation Time</name>
</bitmask>
<bitmask>
<bit> 26 </bit>
<name>Min Unattched Detonation</name>
</bitmask>
</value>
<value>
<type>id16</type>
<offset>0x180</offset>
<name>Detonation Timer Starts</name>
<option>
<value>00</value>
<name>Immediately</name>
</option>
<option>
<value>01</value>
<name>After First Bounce</name>
</option>
<option>
<value>02</value>
<name>When at Rest</name>
</option>
</value>
<value>
<type>float</type>
<offset>0x197</offset>
<name>Super Detonation</name>
</value>
<value>
<type>float</type>
<offset>0x1A0</offset>
<name>Collision Radius</name>
</value>
<value>
<type>bitmask32</type>
<offset></offset>
<name></name>
<bitmask>
<bit>  </bit>
<name>Detonation</name>
</bitmask>
</value>
<value>
<type>float</type>
<offset>0x1A4</offset>
<name>Arming Time</name>
</value>
<value>
<type>float</type>
<offset>0x1A8</offset>
<name>Danger Radius</name>
</value>
<value>
<type>float</type>
<offset>0x1B6</offset>
<name>Effect</name>
</value>
<value>
<type>float</type>
<offset>0x1BC</offset>
<name>Timer</name>
</value>
<value>
<type>float</type>
<offset>0x1C0</offset>
<name>Timer - To</name>
</value>
<value>
<type>float</type>
<offset>0x1C4</offset>
<name>Min Velocity</name>
</value>
<value>
<type>float</type>
<offset>0x1C8</offset>
<name>Max Range</name>
</value>
<value>
<type>bitmask32</type>
<offset></offset>
<name></name>
<bitmask>
<bit>  </bit>
<name>Physics</name>
</bitmask>
</value>
<value>
<type>float</type>
<offset>0x1CC</offset>
<name>Air Gravity Scale</name>
</value>
<value>
<type>float</type>
<offset>0x1D0</offset>
<name>Air Damage Range</name>
</value>
<value>
<type>float</type>
<offset>0x1D4</offset>
<name>Air Damage Range - To</name>
</value>
<value>
<type>float</type>
<offset>0x1D8</offset>
<name>Water Gravity Scale</name>
</value>
<value>
<type>float</type>
<offset>0x1DC</offset>
<name>Water Damage Range</name>
</value>
<value>
<type>float</type>
<offset>0x1E0</offset>
<name>Water Damage Range - To</name>
</value>
<value>
<type>float</type>
<offset>0x1E4</offset>
<name>Initial Velocity</name>
</value>
<value>
<type>float</type>
<offset>0x1E8</offset>
<name>Final Velocity</name>
</value>
<value>
<type>float</type>
<offset>0x20F</offset>
<name>Flyby Sound</name>
</value>



<value>
<type>reflexive</type>
<offset>0x240</offset>
<name>Material Responses</name>
</value>

<struct>
<name>Material Responses</name>
<size>160</size>
<value>
<type>bitmask32</type>
<offset>0x00</offset>
<name>Flags</name>
<bitmask>
<bit>32</bit>
<name>Cannot be Overpenetrated</name>
</bitmask>
</value>
<value>
<type>bitmask32</type>
<offset>0x800</offset>
<name></name>
<bitmask>
<bit>  </bit>
<name>Default Result</name>
</bitmask>
</value>
<value>
<type>id16</type>
<offset>0x02</offset>
<name>Response</name>
<option>
<value>00</value>
<name>Disappear</name>
</option>
<option>
<value>01</value>
<name>Detonate</name>
</option>
<option>
<value>02</value>
<name>Reflect</name>
</option>
<option>
<value>03</value>
<name>Overpenetrate</name>
</option>
<option>
<value>04</value>
<name>Attach</name>
</option>
</value>
<value>
<type>float</type>
<offset>0x0F</offset>
<name>Effect</name>
</value>
<value>
<type>bitmask32</type>
<offset>0x800</offset>
<name></name>
<bitmask>
<bit>  </bit>
<name>Potential Result</name>
</bitmask>
</value>
<value>
<type>id16</type>
<offset>0x24</offset>
<name>More Response</name>
<option>
<value>00</value>
<name>Disappear</name>
</option>
<option>
<value>01</value>
<name>Detonate</name>
</option>
<option>
<value>02</value>
<name>Reflect</name>
</option>
<option>
<value>03</value>
<name>Overpenetrate</name>
</option>
<option>
<value>04</value>
<name>Attach</name>
</option>
</value>
<value>
<type>bitmask32</type>
<offset>0x26</offset>
<name>Flags</name>
<bitmask>
<bit>32</bit>
<name>Only Against Units</name>
</bitmask>
</value>

</struct>


</struct>
</plugin>