<plugin>
<tag>pphy</tag>
<struct>
<name>Main</name>
<size>128</size>
<value>
<type>bitmask32</type>
<offset>0x00</offset>
<name>Flags</name>
<bitmask>
<bit>32</bit>
<name>Flamethrower Particle Collision</name>
</bitmask>
<bitmask>
<bit>31</bit>
<name>Collides w/ Structures</name>
</bitmask>
<bitmask>
<bit>30</bit>
<name>Collides w/ Water Surface</name>
</bitmask>
<bitmask>
<bit>29</bit>
<name>Uses Simple Wind</name>
</bitmask>
<bitmask>
<bit>28</bit>
<name>Uses Damped Wind</name>
</bitmask>
<bitmask>
<bit>27</bit>
<name>No Gravity</name>
</bitmask>
</value>
<value>
<type>float</type>
<offset>0x20</offset>
<name>Density</name>
</value>
<value>
<type>float</type>
<offset>0x24</offset>
<name>Air Friction</name>
</value>
<value>
<type>float</type>
<offset>0x28</offset>
<name>Water Friction</name>
</value>
<value>
<type>float</type>
<offset>0x2C</offset>
<name>Surface Friction</name>
</value>
<value>
<type>float</type>
<offset>0x30</offset>
<name>Elasticity</name>
</value>
</struct>


</plugin>