<plugin>
<tag>pctl</tag>
<struct>
<name>Main</name>
<size>0</size>
<value>
<type>id16</type>
<offset>0x48</offset>
<name>System Update Physics</name>
<option>
<value>00</value>
<name>Default</name>
</option>
<option>
<value>01</value>
<name>Explosion</name>
</option>
</value>
<value>
<type>reflexive</type>
<offset>0x5C</offset>
<name>Particle Type</name>
</value>

<struct>
<name>Particle Type</name>
<size>128</size>
<value>
<type>string32</type>
<offset>0x00</offset>
<name>Name</name>
</value>
<value>
<type>bitmask32</type>
<offset>0x20</offset>
<name>Flags</name>
<bitmask>
<bit>32</bit>
<name>Type States Loop</name>
</bitmask>
<bitmask>
<bit>31</bit>
<name>...Forward/Backward</name>
</bitmask>
<bitmask>
<bit>30</bit>
<name>Particle States Loop</name>
</bitmask>
<bitmask>
<bit>29</bit>
<name>...Forward/Backward</name>
</bitmask>
<bitmask>
<bit>28</bit>
<name>Particles Die in Water</name>
</bitmask>
<bitmask>
<bit>27</bit>
<name>Particles Die in Air</name>
</bitmask>
<bitmask>
<bit>26</bit>
<name>Particles Die on Ground</name>
</bitmask>
<bitmask>
<bit>25</bit>
<name>Rotational Sprites Animate Side</name>
</bitmask>
<bitmask>
<bit>24</bit>
<name>Disabled</name>
</bitmask>
<bitmask>
<bit>23</bit>
<name>Tint be Effect Colour</name>
</bitmask>
<bitmask>
<bit>22</bit>
<name>Inital Count Scales with Effect</name>
</bitmask>
<bitmask>
<bit>21</bit>
<name>Min Count Scales with Effect</name>
</bitmask>
<bitmask>
<bit>20</bit>
<name>Creation Rate Scales with Effect</name>
</bitmask>
<bitmask>
<bit>19</bit>
<name>Scale Scales With Effect</name>
</bitmask>
<bitmask>
<bit>18</bit>
<name>Animation Rate Scales With Effect</name>
</bitmask>
<bitmask>
<bit>17</bit>
<name>Rotation Rate Scales With Effect</name>
</bitmask>
<bitmask>
<bit>16</bit>
<name>Dont Draw in FP</name>
</bitmask>
<bitmask>
<bit>15</bit>
<name>Dont Draw in TP</name>
</bitmask>
</value>

<value>
<type>short</type>
<offset>0x24</offset>
<name>Inital Particle Count</name>
</value>
<value>
<type>id16</type>
<offset>0x28</offset>
<name>Complex Sprite Render Models</name>
<option>
<value>00</value>
<name>Default</name>
</option>
<option>
<value>01</value>
<name>Rotation</name>
</option>
</value>
<value>
<type>float</type>
<offset>0x2C</offset>
<name>Radius</name>
</value>
<value>
<type>id16</type>
<offset>0x54</offset>
<name>Particle Creation Physics</name>
<option>
<value>00</value>
<name>Default</name>
</option>
<option>
<value>01</value>
<name>Explosion</name>
</option>
<option>
<value>02</value>
<name>Jet</name>
</option>
</value>

</struct>
</struct>


</plugin>