<plugin>
<tag>matgl</tag>
<struct>
<name>Main</name>
<size>2300</size>

<value>
<type>reflexive</type>
<offset>0x110</offset>
<name>Player Control</name>
</value>

<struct>
<name>Player Control</name> 
<size>64</size>
<value>
<type>float</type>
<offset>0x00</offset>
<name>Magnetism Friction</name>
</value>
<value>
<type>float</type>
<offset>0x04</offset>
<name>Magnetism Adhesion</name>
</value>
<value>
<type>float</type>
<offset>0x08</offset>
<name>Inconsequential Target Scale</name>
</value>
<value>
<type>float</type>
<offset>0x40</offset>
<name>Look Acceleration Time</name>
</value>
<value>
<type>float</type>
<offset>0x44</offset>
<name>Look Acceleration Scale</name>
</value>
<value>
<type>float</type>
<offset>0x48</offset>
<name>Look Peg Threshold</name>
</value>
<value>
<type>float</type>
<offset>0x4C</offset>
<name>Look Default Pitch Rate</name>
</value>
<value>
<type>float</type>
<offset>0x50</offset>
<name>Look Default Yaw Rate</name>
</value>
<value>
<type>float</type>
<offset>0x54</offset>
<name>Look Autolevelling Scale</name>
</value>

<value>
<type>short</type>
<offset>0x6C</offset>
<name>Min Weapon Swap Ticks</name>
</value>
<value>
<type>short</type>
<offset>0x6E</offset>
<name>Min Autolevelling Ticks</name>
</value>


</struct>

<value>
<type>reflexive</type>
<offset>0x128</offset>
<name>Grenades</name>
</value>



<struct>
<name>Grenades</name>
<size>0x20</size>

<value>
<type>short</type>
<offset>0x00</offset>
<name>Maximum Count</name>
</value>

<value>
<type>short</type>
<offset>0x02</offset>
<name>MP Spawn Default</name>
</value>

</struct>

<value>
<type>reflexive</type>
<offset>0x170</offset>
<name>Player Information</name>
</value>



<struct>
<name>Player Information</name>
<size>0x20</size>




<value>
<type>float</type>
<offset>0x2C</offset>
<name>Walking Speed</name>
</value>
<value>
<type>float</type>
<offset>0x30</offset>
<name>Double Speed Multiplier</name>
</value>
<value>
<type>float</type>
<offset>0x34</offset>
<name>Run Forward</name>
</value>
<value>
<type>float</type>
<offset>0x38</offset>
<name>Run Backwards</name>
</value>
<value>
<type>float</type>
<offset>0x3C</offset>
<name>Run Sideways</name>
</value>
<value>
<type>float</type>
<offset>0x40</offset>
<name>Run Acceleration</name>
</value>
<value>
<type>float</type>
<offset>0x44</offset>
<name>Sneak Forward</name>
</value>
<value>
<type>float</type>
<offset>0x48</offset>
<name>Sneak Backwards</name>
</value>
<value>
<type>float</type>
<offset>0x4c</offset>
<name>Sneak Sideways</name>
</value>
<value>
<type>float</type>
<offset>0x50</offset>
<name>Sneak Acceleration</name>
</value>
<value>
<type>float</type>
<offset>0x54</offset>
<name>Airborne Acceleration</name>
</value>
<value>
<type>float</type>
<offset>0x58</offset>
<name>Speed Multiplier</name>
</value>


</struct>

<value>
<type>reflexive</type>
<offset>0x188</offset>
<name>Falling Damage</name>
</value>



<struct>
<name>Falling Damage</name>
<size>0x20</size>


<value>
<type>float</type>
<offset>0x08</offset>
<name>Harmfull Falling Distance</name>
</value>
<value>
<type>float</type>
<offset>0x0C</offset>
<name>Harmfull Falling Distance - To</name>
</value>
<value>
<type>float</type>
<offset>0x28</offset>
<name>Maximum Falling Distance</name>
</value>

</struct>
</struct>


</plugin>