<plugin>
<tag>ligh</tag>
<struct>
<name>Main</name>
<size>0</size>
<value>
<type>bitmask32</type>
<offset>0x00</offset>
<name>Flags</name>
<bitmask>
<bit>32</bit>
<name>Dynamic</name>
</bitmask>
<bitmask>
<bit>31</bit>
<name>No Specular</name>
</bitmask>
<bitmask>
<bit>30</bit>
<name>Dont Light Own Object</name>
</bitmask>
<bitmask>
<bit>29</bit>
<name>Supersize in FP</name>
</bitmask>
<bitmask>
<bit>28</bit>
<name>First Person Flashlight</name>
</bitmask>
<bitmask>
<bit>27</bit>
<name>Dont Fade ActiveCamo</name>
</bitmask>
</value>
<value>
<type>bitmask32</type>
<offset>0x06</offset>
<name></name>
<bitmask>
<bit></bit>
<name>Shape</name>
</bitmask>
</value>
<value>
<type>float</type>
<offset>0x04</offset>
<name>Radius</name>
</value>
<value>
<type>float</type>
<offset>0x08</offset>
<name>Radius Modifer</name>
</value>
<value>
<type>float</type>
<offset>0x0C</offset>
<name>Radius Modifer - To</name>
</value>
<value>
<type>float</type>
<offset>0x10</offset>
<name>Falloff Angle</name>
</value>
<value>
<type>float</type>
<offset>0x14</offset>
<name>Cutoff Angle</name>
</value>
<value>
<type>float</type>
<offset>0x18</offset>
<name>Lens Flare Only Radius</name>
</value>
<value>
<type>bitmask32</type>
<offset>0x06</offset>
<name></name>
<bitmask>
<bit>  </bit>
<name>Colour</name>
</bitmask>
</value>
<value>
<type>float</type>
<offset>0x38</offset>
<name>Colour Lower Bound - A</name>
</value>
<value>
<type>float</type>
<offset>0x3C</offset>
<name>Colour Lower Bound - R</name>
</value>
<value>
<type>float</type>
<offset>0x40</offset>
<name>Colour Lower Bound - G</name>
</value>
<value>
<type>float</type>
<offset>0x44</offset>
<name>Colour Lower Bound - B</name>
</value>
<value>
<type>float</type>
<offset>0x48</offset>
<name>Colour Upper Bound - A</name>
</value>
<value>
<type>short</type>
<offset>0x4C</offset>
<name>Colour Upper Bound - R</name>
</value>
<value>
<type>float</type>
<offset>0x50</offset>
<name>Colour Upper Bound - G</name>
</value>
<value>
<type>float</type>
<offset>0x54</offset>
<name>Colour Upper Bound - B</name>
</value>
<value>
<type>bitmask32</type>
<offset>0x06</offset>
<name></name>
<bitmask>
<bit>  </bit>
<name>Radiostity</name>
</bitmask>
</value>
<value>
<type>float</type>
<offset>0xD4</offset>
<name>Intensity</name>
</value>
<value>
<type>float</type>
<offset>0xD8</offset>
<name>Colour - R</name>
</value>
<value>
<type>float</type>
<offset>0xDC</offset>
<name>Colour - G</name>
</value>
<value>
<type>float</type>
<offset>0xE0</offset>
<name>Colour - B</name>
</value>

</struct>
</plugin>