<plugin>
<tag>glw!</tag>
<struct>
<name>Main</name>
<size>0</size>
<value>
<type>string32</type>
<offset>0x00</offset>
<name>Attachment Marker</name>
</value>
<value>
<type>short</type>
<offset>0x20</offset>
<name>Number of Particles</name>
</value>
<value>
<type>id16</type>
<offset>0x22</offset>
<name>Boundary Effect</name>
<option>
<value>00</value>
<name>Bounce</name>
</option>
<option>
<value>01</value>
<name>Wrap</name>
</option>
</value>
<value>
<type>id16</type>
<offset>0x24</offset>
<name>Normal Particle Distribution</name>
<option>
<value>00</value>
<name>Distributed Randomly</name>
</option>
<option>
<value>01</value>
<name>Distributed Uniformly</name>
</option>
</value>
<value>
<type>id16</type>
<offset>0x26</offset>
<name>Trailing Particle Distribution</name>
<option>
<value>00</value>
<name>Emit Verticle</name>
</option>
<option>
<value>01</value>
<name>Emit Nomral (up)</name>
</option>
<option>
<value>02</value>
<name>Emit Randomly</name>
</option>
</value>
<value>
<type>bitmask32</type>
<offset>0x28</offset>
<name>Glow Flags</name>
<bitmask>
<bit>32</bit>
<name>Modify Particle Colour in Range</name>
</bitmask>
<bitmask>
<bit>31</bit>
<name>Particles Move Backwards</name>
</bitmask>
<bitmask>
<bit>30</bit>
<name>Particles Move Both Directions</name>
</bitmask>
<bitmask>
<bit>30</bit>
<name>Trailing Particles Fade Over Time</name>
</bitmask>
<bitmask>
<bit>29</bit>
<name>Trailing Particles Shrink Over Time</name>
</bitmask>
<bitmask>
<bit>28</bit>
<name>Trailing Particles Slow Over Time</name>
</bitmask>
</value>
<value>
<type>float</type>
<offset>0xB4</offset>
<name>Colour_Bound_0 - A</name>
</value>
<value>
<type>float</type>
<offset>0xB8</offset>
<name>Colour_Bound_0 - R</name>
</value>
<value>
<type>float</type>
<offset>0xBC</offset>
<name>Colour_Bound_0 - G</name>
</value>
<value>
<type>float</type>
<offset>0xC0</offset>
<name>Colour_Bound_0 - B</name>
</value>
</struct>
</plugin>