<plugin>
<tag>ctrl</tag>
<struct>
<name>Main</name>
<size>0</size>
<value>
<type>bitmask32</type>
<offset>0x17C</offset>
<name>Flags</name>
<bitmask>
<bit>32</bit>
<name>Postion Loops</name>
</bitmask>
<bitmask>
<bit>32</bit>
<name></name>
</bitmask>
<bitmask>
<bit>31</bit>
<name>Postion Not Interpolated</name>
</bitmask>
</value>
<value>
<type>float</type>
<offset>0x180</offset>
<name>Power Transition Time</name>
</value>
<value>
<type>float</type>
<offset>0x184</offset>
<name>Power Acceleration Time</name>
</value>
<value>
<type>float</type>
<offset>0x188</offset>
<name>Postion Transition Time</name>
</value>
<value>
<type>float</type>
<offset>0x18C</offset>
<name>Postion Acceleration Time</name>
</value>
<value>
<type>float</type>
<offset>0x190</offset>
<name>Depowered Postion Transition Time</name>
</value>
<value>
<type>float</type>
<offset>0x194</offset>
<name>Delay Time</name>
</value>
<value>
<type>float</type>
<offset>0x198</offset>
<name>Automatic Activation Radius</name>
</value>
<value>
<type>bitmask32</type>
<offset></offset>
<name></name>
<bitmask>
<bit>  </bit>
<name>Control</name>
</bitmask>
</value>
<value>
<type>id16</type>
<offset>0x290</offset>
<name>Type</name>
<option>
<value>00</value>
<name>Toggle Switch</name>
</option>
<option>
<value>01</value>
<name>On Button</name>
</option>
<option>
<value>02</value>
<name>Off Button</name>
</option>
<option>
<value>03</value>
<name>Call Button</name>
</option>
</value>
<value>
<type>id16</type>
<offset>0x292</offset>
<name>Triggers When</name>
<option>
<value>00</value>
<name>Touched by Player</name>
</option>
<option>
<value>01</value>
<name>Destoryed</name>
</option>
</value>
<value>
<type>float</type>
<offset>0x294</offset>
<name>Call Value</name>
</value>
</struct>
</plugin>